interaction-design

interaction-design is a skill for Claude Code, Codex from Owl-Listener/designpowers. It costs 40 tokens per session (1,165 once invoked), scanned A, original, MIT.

A method for designing how an interface responds to user actions, including loading, errors, focus, disabled controls, animations, and touch gestures.

In plain words
What is it for?
Define component states, transitions, loading and error messages, success feedback, keyboard behaviour, screen-reader announcements, and touch interactions.
Why use it?
It prevents interactions from being unclear, unusable, or inaccessible when users click, type, use a keyboard, or touch the screen.

Skill for Claude CodeCodex

Part of the designpowers plugin — 36 skills, 10 agents, 1 hook shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/owl-listener/designpowers/interaction-design
Any agent
npx skills add Owl-Listener/designpowers --skill interaction-design
Clone the repo
git clone --depth 1 https://github.com/Owl-Listener/designpowers

Made for: Claude Code, Codex.

Or install designpowers, the plugin that ships this one along with the rest of its 36 skills, 10 agents, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for interaction-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/owl-listener/designpowers/interaction-design.svg)](https://agentmods.dev/skills/owl-listener/designpowers/interaction-design)
Your own site
<a href="https://agentmods.dev/skills/owl-listener/designpowers/interaction-design"><img src="https://agentmods.dev/badge/skills/owl-listener/designpowers/interaction-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 40 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,165 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00040 $0.01165
Opus 5 $0.00020 $0.00583
Sonnet 5 $0.00008 $0.00233
Haiku 4.5 $0.00004 $0.00117

Measured 5d ago against content hash 0793c308284f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-05, from the pricing page.

Security

Grade A, and why

interaction-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/interaction-design/SKILL.md · 123 lines

How it starts

The opening of the file, as written. The whole thing — 123 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Interaction Design

Interactions are promises. Every button says "click me and something will happen." Every loading spinner says "wait, it is coming." This skill ensures those promises are kept for everyone, regardless of how they interact with the interface.

When to Use

  • Designing component states (default, hover, active, focus, disabled, error)
  • Creating transitions or animations
  • Handling errors, empty states, or edge cases
  • Designing loading and progress patterns
  • Defining feedback mechanisms (success, warning, error confirmations)
  • Designing gesture or touch interactions

Process

Step 1: Map All States

For every interactive element, define:

State Visual Screen Reader Keyboard Touch
Default [appearance] [announcement] [behaviour] [behaviour]
Hover [appearance] n/a n/a n/a
Focus [appearance + focus ring] [announcement] [how to reach] n/a
Active/Pressed [appearance] [announcement] [trigger key] [gesture]
Disabled [appearance, not just greyed] [announcement + reason] [skip in tab order?] [behaviour]
Error [appearance + message] [announcement + guidance] [focus moved?] [behaviour]
Loading [appearance] [live region update] [interaction blocked?] [behaviour]
Success [appearance] [announcement] [next focus target] [behaviour]

Step 2: Design Feedback Patterns

Every user action deserves a response. Map the feedback:

Immediate feedback (< 100ms):

  • Visual state change on interaction (button press, toggle flip)
  • Must be perceivable without relying on colour alone

Short wait feedback (100ms - 1s):

  • Loading indicator or skeleton screen
  • ARIA live region announcement: "Loading..."

Long wait feedback (> 1s):

  • Progress indicator with estimated time or progress percentage
  • Ability to cancel or navigate away
  • ARIA live region updates at intervals

Completion feedback:

  • Clear success or error state
  • Screen reader announcement of outcome
  • Logical next focus target

Read the full file on GitHub · 123 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 123 lines · 40 tokens per session scan A 0793c308284f

Subscribe to this mod's changes

interaction-design is a skill published in the GitHub repository Owl-Listener/designpowers (240 stars, last pushed 2mo ago), licensed MIT. It adds 40 tokens to every session and 1,165 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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