keyboard-navigation

keyboard-navigation is a skill for Claude Code from Owl-Listener/inclusive-design-skills. It costs 94 tokens per session (849 once invoked), scanned A, original, MIT.

A guide to making interactive interfaces usable without a mouse or touchscreen. It covers keyboard reachability, tab order, visible focus, and managing focus in components such as menus, dialogs, tabs, and tables.

In plain words
What is it for?
Use it when designing keyboard behavior for forms, menus, modals, tabs, carousels, drag-and-drop controls, data tables, and custom widgets.
Why use it?
It helps people with motor disabilities, screen-reader users, switch-device users, and keyboard-oriented users complete tasks without pointer input.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the inclusive-interaction plugin — 10 skills shipped together

Good fit Use it when designing keyboard behavior for forms, menus, modals, tabs, carousels, drag-and-drop controls, data tables, and custom widgets.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/owl-listener/inclusive-design-skills/keyboard-navigation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Owl-Listener/inclusive-design-skills --skill keyboard-navigation
Clone the repo
git clone --depth 1 https://github.com/Owl-Listener/inclusive-design-skills

Made for: Claude Code.

Or install inclusive-interaction, the plugin that ships this one along with the rest of its 10 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for keyboard-navigation

README.md
[![agentmods](https://agentmods.dev/badge/skills/owl-listener/inclusive-design-skills/keyboard-navigation/github.svg)](https://agentmods.dev/skills/owl-listener/inclusive-design-skills/keyboard-navigation)
Your own site
<a href="https://agentmods.dev/skills/owl-listener/inclusive-design-skills/keyboard-navigation"><img src="https://agentmods.dev/badge/skills/owl-listener/inclusive-design-skills/keyboard-navigation/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for keyboard-navigation

Your own site · 80×15
<a href="https://agentmods.dev/skills/owl-listener/inclusive-design-skills/keyboard-navigation"><img src="https://agentmods.dev/badge/skills/owl-listener/inclusive-design-skills/keyboard-navigation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 94 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 849 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00094 $0.00849
Opus 5 $0.00047 $0.00425
Sonnet 5 $0.00019 $0.00170
Haiku 4.5 $0.00009 $0.00085

Measured 11d ago against content hash 44ad1cc578cf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

keyboard-navigation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

inclusive-interaction/skills/keyboard-navigation/SKILL.md · 100 lines

How it starts

The opening of the file, as written. The whole thing — 100 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Keyboard Navigation

Design interactions so that every task can be completed using only a keyboard. This is non-negotiable — it's the foundation of all interaction accessibility.

Who This Is For

  • People with motor disabilities who cannot use a mouse
  • People using switch devices or mouth sticks
  • Screen reader users (keyboard is their primary input)
  • Power users who prefer keyboard for speed
  • Anyone with a temporarily injured hand or arm

Core Principles

Everything Must Be Reachable

  • Every interactive element must be focusable via Tab key
  • Focus order must follow the visual reading order (left to right, top to bottom in LTR languages)
  • No element should be reachable only by mouse hover or click
  • Custom components need explicit tabindex and keyboard handlers

Focus Must Be Visible

  • Focus indicator must be visible on every interactive element
  • Minimum: 2px solid outline with 3:1 contrast against background
  • Never use outline: none or outline: 0 without a visible replacement
  • Focus style should be consistent across the entire interface
  • Test: can you always see which element is focused?

Focus Must Be Managed

  • When a modal opens, move focus into the modal
  • When a modal closes, return focus to the element that opened it
  • When content is deleted, move focus to a logical next element
  • When a page section updates dynamically, manage focus appropriately
  • Never trap focus unintentionally (only trap inside open modals)

Keyboard Patterns by Component

Navigation Menus

  • Tab moves between top-level items
  • Arrow keys move within a dropdown
  • Enter/Space activates a menu item
  • Escape closes an open dropdown and returns focus to trigger

Tabs

  • Tab moves to the active tab panel, not through all tabs
  • Arrow keys move between tabs
  • Enter/Space activates a tab (if not automatic)

Modals / Dialogs

  • Focus moves to first focusable element inside modal on open
  • Tab cycles only within the modal (focus trap)
  • Escape closes the modal
  • Focus returns to trigger element on close

Read the full file on GitHub · 100 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 100 lines · 94 tokens per session scan A 44ad1cc578cf

Subscribe to this mod's changes

keyboard-navigation is a skill published in the GitHub repository Owl-Listener/inclusive-design-skills (98 stars, last pushed 3mo ago), licensed MIT. It adds 94 tokens to every session and 849 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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