mtg-commander

mtg-commander is a skill for Claude Code, Codex from P47Phoenix/Claude-Plugins. It costs 92 tokens per session (10,413 once invoked), scanned A, original, MIT.

A multi-agent tool for building 100-card MTG Commander decks, a Magic: The Gathering format where each deck is led by a commander. It selects cards for synergy while checking format legality and budget requirements.

In plain words
What is it for?
Use it to build Commander, EDH, or other 100-card decklists based on a chosen commander, desired synergies, and a budget.
Why use it?
It helps turn a deck idea and constraints into a structured decklist while separating pipeline steps and independent review. That reduces the need to check every card and interaction manually.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents; mentions Claude Code.

Good fit Use it to build Commander, EDH, or other 100-card decklists based on a chosen commander, desired synergies, and a budget.

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Install with agentmods
npx agentmods add skills/p47phoenix/claude-plugins/mtg-commander
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add P47Phoenix/Claude-Plugins --skill mtg-commander
Clone the repo
git clone --depth 1 https://github.com/P47Phoenix/Claude-Plugins

Made for: Claude Code, Codex.

Its marketplace also offers this one on its own, as the plugin mtg-commander — /plugin install mtg-commander after adding the marketplace above.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for mtg-commander

README.md
[![agentmods](https://agentmods.dev/badge/skills/p47phoenix/claude-plugins/mtg-commander/github.svg)](https://agentmods.dev/skills/p47phoenix/claude-plugins/mtg-commander)
Your own site
<a href="https://agentmods.dev/skills/p47phoenix/claude-plugins/mtg-commander"><img src="https://agentmods.dev/badge/skills/p47phoenix/claude-plugins/mtg-commander/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for mtg-commander

Your own site · 80×15
<a href="https://agentmods.dev/skills/p47phoenix/claude-plugins/mtg-commander"><img src="https://agentmods.dev/badge/skills/p47phoenix/claude-plugins/mtg-commander.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 92 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 10,413 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00092 $0.10413
Opus 5.5 $0.00037 $0.04165
Sonnet 5.5 $0.00018 $0.02083
Haiku 4.5 $0.00009 $0.01041

Measured 1mo ago against content hash 6a761ce1935c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

mtg-commander scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/card_lookup.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

mtg-commander/SKILL.md · 1,185 lines

How it starts

The opening of the file, as written. The whole thing — 1,185 lines — stays where its author put it; the contents beside it link to each section on GitHub.

MTG Commander Deck Builder

Multi-agent pipeline for building optimized, format-legal, budget-compliant Commander (EDH) decklists.

User-facing guide: see README.md for install, quick start, and troubleshooting. Config authoring walkthrough at references/config-walkthrough.md.

Sub-Agent Dispatch Guardrail

Every pipeline step — primary agents and challenger agents alike — MUST be dispatched as a separate sub-agent via the Agent tool. This is NON-NEGOTIABLE.

NEVER inline any pipeline step. Running a pipeline step inside the orchestrator's own context instead of spawning a dedicated sub-agent is a GUARDRAIL VIOLATION. If you catch yourself thinking "I'll just run this step inline to save time," stop. That thought is the violation.

Rationale:

  • Context isolation — each agent receives only its defined inputs (deck state, intake params, reference files). No bleed from prior agent reasoning.
  • Adversarial independence — challengers MUST NOT share context with the primary they are reviewing. Shared context defeats the entire adversarial architecture.
  • Correction loop integrity — self-correction routing depends on clean agent boundaries. Inlined steps corrupt the correction signal.

Anti-pattern (from real session 0876a59e):

"I'll run the agent roles inline to keep things moving..."

This collapsed all four agents into a single context window, destroyed adversarial independence, and produced a deck with 14 undetected color identity violations. The correction loop never fired because there were no agent boundaries to trigger it. NEVER repeat this.

All 8 dispatches (4 primary + 4 challenger) MUST be separate Agent tool invocations. No exceptions. No "just this once." No "it's a simple deck."

Configuration (.mtg-commander.yml)

At pipeline start (after intake confirmation, before the pipeline banner), check the user's working directory for .mtg-commander.yml.

If absent: Use all defaults. Output a one-line note: No .mtg-commander.yml found — using defaults. Create one to customize loop caps, price goals, and escalation.

Read the full file on GitHub · 1,185 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 1,185 lines · 92 tokens per session scan A 6a761ce1935c

Subscribe to this mod's changes

mtg-commander is a skill published in the GitHub repository P47Phoenix/Claude-Plugins (2 stars, last pushed 2d ago), licensed MIT. It adds 92 tokens to every session and 10,413 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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