dotmesh-design

dotmesh-design is a skill for Claude Code from PabloCoello/dotmesh. It costs 82 tokens per session (483 once invoked), scanned A, original, no licence file.

A design guide for creating monochrome-first interfaces and visual assets in the dotmesh style, including terminal, editor, command prompt, and macOS surfaces.

In plain words
What is it for?
Use it to theme interfaces, create branded assets, or make quick prototypes and mockups that follow dotmesh's black-and-white style.
Why use it?
It helps keep developer tools and prototypes visually consistent with the dotmesh design system.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter. Also seen: installed under .agents/ (shared by several agents).

Good fit Use it to theme interfaces, create branded assets, or make quick prototypes and mockups that follow dotmesh's black-and-white style.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pablocoello/dotmesh/dotmesh-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add PabloCoello/dotmesh --skill dotmesh-design
Clone the repo
git clone --depth 1 https://github.com/PabloCoello/dotmesh

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dotmesh-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/pablocoello/dotmesh/dotmesh-design.svg)](https://agentmods.dev/skills/pablocoello/dotmesh/dotmesh-design)
Your own site
<a href="https://agentmods.dev/skills/pablocoello/dotmesh/dotmesh-design"><img src="https://agentmods.dev/badge/skills/pablocoello/dotmesh/dotmesh-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 483 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00082 $0.00483
Opus 5 $0.00041 $0.00242
Sonnet 5 $0.00016 $0.00097
Haiku 4.5 $0.00008 $0.00048

Measured 7d ago against content hash 5e4b4465d1b6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

dotmesh-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

The scan reads SKILL.md. This mod also ships 11 executable files (_ds_bundle.js, components/core/Badge.d.ts, components/core/Button.d.ts, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

agents/.agents/skills/dotmesh-design/SKILL.md · 22 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 22 lines · 82 tokens per session scan A 5e4b4465d1b6

Subscribe to this mod's changes

dotmesh-design is a skill published in the GitHub repository PabloCoello/dotmesh (2 stars, last pushed 2d ago), with no licence file. It adds 82 tokens to every session and 483 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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