Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add palmier-io/palmier-skills --skill cinematic-motiongit clone --depth 1 https://github.com/palmier-io/palmier-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/palmier-io/palmier-skills/cinematic-motion)<a href="https://agentmods.dev/skills/palmier-io/palmier-skills/cinematic-motion"><img src="https://agentmods.dev/badge/skills/palmier-io/palmier-skills/cinematic-motion/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/palmier-io/palmier-skills/cinematic-motion"><img src="https://agentmods.dev/badge/skills/palmier-io/palmier-skills/cinematic-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00076 | $0.01516 |
| Opus 5 | $0.00038 | $0.00758 |
| Sonnet 5 | $0.00015 | $0.00303 |
| Haiku 4.5 | $0.00008 | $0.00152 |
Grade A, and why
cinematic-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 135 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Cinematic Motion
Pretty stills go fake when motion is generic or invisible. The job is a readable camera + subject change that still feels handheld — not a dense effects essay the model ignores.
Prereqs: approved still from character-pipeline (or an existing plate). Authority rules from video-prompting.
Bakeoff lesson (Flux draft, loft still)
A/B on the same start frame:
| Prompt | Result |
|---|---|
| Long LOW→HIGH→LOW micro-score (grip tilt, 4–5cm drift, settle) | Often looks near-static vs control |
| Naive “slow cinematic push-in…” | More visible motion; sometimes preferred |
Implication: micro-only recipes fail if the model under-delivers them. Always include one obvious, named camera move (push-in, lateral reframe, tilt recover) that a viewer can see in 6s. Texture (handheld / corrections) wraps that move — it does not replace it.
Design principles
- Lead with visible motion — one clear camera verb in the first lines of the prompt
- Camera has a body — that move is imperfect (breathing, micro-corrections), not a gimbal slide
- One signature beat — subject micro-action or a motivated push/tilt peak (1–2s)
- Density — still open/close briefly, but don’t spend half the clip on LOW settle
- End near the still — land close to start frame / fidelity image without freezing early
Call pattern
list_models({ type: "video" })
# Iterate: flux-3 draft:true | seedance-2-mini | hailuo-03
# Final: seedance-2 | hailuo-03 | Flux enhanceDraftMediaRef (not upscale_media)
generate_video({
model: "flux-3",
draft: true,
prompt: "<motion-first brief>",
duration: 6, // or model-allowed
aspectRatio: "9:16",
resolution: "720p",
startFrameMediaRef: "<scene still>",
folder: "Character/Takes"
})
Seedance: framesAndReferencesExclusive — prefer startFrameMediaRef alone for plate lock; keep prompt on change.
If using refs (when allowed): @Image1 env/scene · @Image2 sheet · @Image3 fidelity face — declare jobs. Don’t dump long inventories Flux will ignore.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 135 lines · 0 tokens per session scan A 7b64dcdab088
cinematic-motion is a skill published in the GitHub repository palmier-io/palmier-skills (66 stars, last pushed 11d ago), licensed Apache-2.0. It adds 76 tokens to every session and 1,516 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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