cinematic-motion

cinematic-motion is a skill for Claude Code, Codex from palmier-io/palmier-skills. It costs 76 tokens per session (1,516 once invoked), scanned A, original, Apache-2.0.

A prompt-writing workflow for photorealistic AI video with a clearly visible camera move and natural handheld imperfections.

In plain words
What is it for?
It helps plan camera movement, subject actions, timing, continuity, and the use of still-image or video references for dialogue, product, beauty, and editorial scenes.
Why use it?
It prevents clips from looking static or artificial when the intended camera movement is too subtle or vague.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps plan camera movement, subject actions, timing, continuity, and the use of still-image or video references for dialogue, product, beauty, and editorial scenes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/palmier-io/palmier-skills/cinematic-motion
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add palmier-io/palmier-skills --skill cinematic-motion
Clone the repo
git clone --depth 1 https://github.com/palmier-io/palmier-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cinematic-motion

README.md
[![agentmods](https://agentmods.dev/badge/skills/palmier-io/palmier-skills/cinematic-motion/github.svg)](https://agentmods.dev/skills/palmier-io/palmier-skills/cinematic-motion)
Your own site
<a href="https://agentmods.dev/skills/palmier-io/palmier-skills/cinematic-motion"><img src="https://agentmods.dev/badge/skills/palmier-io/palmier-skills/cinematic-motion/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cinematic-motion

Your own site · 80×15
<a href="https://agentmods.dev/skills/palmier-io/palmier-skills/cinematic-motion"><img src="https://agentmods.dev/badge/skills/palmier-io/palmier-skills/cinematic-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 76 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,516 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00076 $0.01516
Opus 5 $0.00038 $0.00758
Sonnet 5 $0.00015 $0.00303
Haiku 4.5 $0.00008 $0.00152

Measured 8d ago against content hash 7b64dcdab088, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

cinematic-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cinematic-motion/SKILL.md · 135 lines

How it starts

The opening of the file, as written. The whole thing — 135 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Cinematic Motion

Pretty stills go fake when motion is generic or invisible. The job is a readable camera + subject change that still feels handheld — not a dense effects essay the model ignores.

Prereqs: approved still from character-pipeline (or an existing plate). Authority rules from video-prompting.

Bakeoff lesson (Flux draft, loft still)

A/B on the same start frame:

Prompt Result
Long LOW→HIGH→LOW micro-score (grip tilt, 4–5cm drift, settle) Often looks near-static vs control
Naive “slow cinematic push-in…” More visible motion; sometimes preferred

Implication: micro-only recipes fail if the model under-delivers them. Always include one obvious, named camera move (push-in, lateral reframe, tilt recover) that a viewer can see in 6s. Texture (handheld / corrections) wraps that move — it does not replace it.

Design principles

  1. Lead with visible motion — one clear camera verb in the first lines of the prompt
  2. Camera has a body — that move is imperfect (breathing, micro-corrections), not a gimbal slide
  3. One signature beat — subject micro-action or a motivated push/tilt peak (1–2s)
  4. Density — still open/close briefly, but don’t spend half the clip on LOW settle
  5. End near the still — land close to start frame / fidelity image without freezing early

Call pattern

list_models({ type: "video" })
# Iterate: flux-3 draft:true | seedance-2-mini | hailuo-03
# Final: seedance-2 | hailuo-03 | Flux enhanceDraftMediaRef (not upscale_media)

generate_video({
  model: "flux-3",
  draft: true,
  prompt: "<motion-first brief>",
  duration: 6,              // or model-allowed
  aspectRatio: "9:16",
  resolution: "720p",
  startFrameMediaRef: "<scene still>",
  folder: "Character/Takes"
})

Seedance: framesAndReferencesExclusive — prefer startFrameMediaRef alone for plate lock; keep prompt on change.

If using refs (when allowed): @Image1 env/scene · @Image2 sheet · @Image3 fidelity face — declare jobs. Don’t dump long inventories Flux will ignore.

Read the full file on GitHub · 135 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 135 lines · 0 tokens per session scan A 7b64dcdab088

Subscribe to this mod's changes

cinematic-motion is a skill published in the GitHub repository palmier-io/palmier-skills (66 stars, last pushed 11d ago), licensed Apache-2.0. It adds 76 tokens to every session and 1,516 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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