color-grading

color-grading is a skill for Claude Code, Codex from palmier-io/palmier-skills. It costs 83 tokens per session (2,987 once invoked), scanned A, original, Apache-2.0.

A video colour-correction workflow that uses scopes—visual readouts of brightness and colour—to normalise, balance, match, and style footage. It includes controls for exposure, white balance, colour wheels, curves, hue adjustments, and LUTs.

In plain words
What is it for?
Use it to fix exposure or white balance, remove colour casts, match shots, adjust skin tones, sky, or foliage, apply LUTs, and check the result with scopes.
Why use it?
It helps correct brightness and colour problems in a consistent order before adding a creative look.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to fix exposure or white balance, remove colour casts, match shots, adjust skin tones, sky, or foliage, apply LUTs, and check the result with scopes.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/palmier-io/palmier-skills/color-grading
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add palmier-io/palmier-skills --skill color-grading
Clone the repo
git clone --depth 1 https://github.com/palmier-io/palmier-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for color-grading

README.md
[![agentmods](https://agentmods.dev/badge/skills/palmier-io/palmier-skills/color-grading/github.svg)](https://agentmods.dev/skills/palmier-io/palmier-skills/color-grading)
Your own site
<a href="https://agentmods.dev/skills/palmier-io/palmier-skills/color-grading"><img src="https://agentmods.dev/badge/skills/palmier-io/palmier-skills/color-grading/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for color-grading

Your own site · 80×15
<a href="https://agentmods.dev/skills/palmier-io/palmier-skills/color-grading"><img src="https://agentmods.dev/badge/skills/palmier-io/palmier-skills/color-grading.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 83 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,987 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00083 $0.02987
Opus 5 $0.00042 $0.01494
Sonnet 5 $0.00017 $0.00597
Haiku 4.5 $0.00008 $0.00299

Measured 11d ago against content hash 0f7245c4236e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

color-grading scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/color-grading/SKILL.md · 106 lines

How it starts

The opening of the file, as written. The whole thing — 106 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Grade in the colorist's order, scopes-first — never skip to a look, since a look on top of a cast just bakes it in. One apply_color call merges onto the current grade (only the params you pass change), so build up across calls and verify with inspect_color between stages. Ranges live in the reference tables below; prose names the knob, not the number.

Workflow

- [ ] 1. inspect_color — read scopes BEFORE touching anything
- [ ] 2. Normalize — exposure + white balance to neutral
- [ ] 3. Primary — black/white points, contrast, saturation
- [ ] 4. Match — pull each shot toward the reference (if matching)
- [ ] 5. Secondary — hue curves for skin/sky/foliage
- [ ] 6. Look — wheels split-tone and/or LUT
- [ ] 7. inspect_color again — confirm scopes moved as intended

1. Read first. inspect_color(clipId). Check luma.black/luma.white (near 0/1? clipLowPct/clipHighPct flag crush/clip), balance.warmCool + balance.greenMagenta (nonzero = a cast to neutralize), zones (where the cast lives), and hueHistogram12 (orange bins 1–2 = skin, cyan/blue bins 6–8 = sky).

2. Normalize. exposure for global brightness (prefer it over gamma). temperature to correct warmCool — higher = warmer, so lower it if too warm. tint to correct greenMagenta, pushing opposite the cast. Re-inspect: both balances near 0 before moving on.

3. Primary. blacks/whites to set the points, contrast + highlights/shadows to shape roll-off, saturation for overall sat — reach for vibrance instead when you want to boost muted color without clobbering skin.

4. Match shots. Grade the hero fully, then for each other shot call inspect_color(clipId, reference: <hero>), read the returned gap and its hints (e.g. "warmer than ref → cooler temperature"), apply the nudges, and repeat until the gap is small. Close it numerically — don't eyeball it.

5. Secondary. Adjust specific hues via hueCurves.targets (each targetHue affects ~±22°): hueShift rotates, satScale mutes/pops, lumShift darkens/brightens — e.g. deepen a sky without touching skin. Per-channel redCurve/greenCurve/blueCurve are tone-selective: tame a blown sky with blueCurve: [[0,0],[0.7,0.7],[1,0.85]].

6. Look. Split-tone with the wheels (*Hue+*Amount per zone, e.g. teal/orange = shadowsHue:210,shadowsAmount:0.2 + highsHue:30,highsAmount:0.15), add a film toe via masterCurve ([[0,0.06],[1,0.95]]), or fold in a lut:{path,strength} (.cube, absolute path; copied into project storage; pass strength alone to re-blend). For named stocks, build by hand — see Film looks below.

7. Confirm. Re-inspect_color: points near 0/1 without heavy clipping, neutral balance unless intentionally toned, skin in the orange bins.

Read the full file on GitHub · 106 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 106 lines · 83 tokens per session scan A 0f7245c4236e

Subscribe to this mod's changes

color-grading is a skill published in the GitHub repository palmier-io/palmier-skills (64 stars, last pushed 10d ago), licensed Apache-2.0. It adds 83 tokens to every session and 2,987 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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