ugc-video-prompts

ugc-video-prompts is a skill for Claude Code, Codex from palmier-io/palmier-skills. It costs 155 tokens per session (2,168 once invoked), scanned A, original, Apache-2.0.

A workflow for creating realistic user-generated-style video prompts, such as selfie clips, product demonstrations, and casual lifestyle footage.

In plain words
What is it for?
Use it to plan short video beats with camera motion, body movement, or speech, and choose a suitable video model for each beat.
Why use it?
It starts with a still image to establish the person's identity, clothing, product, lighting, and skin detail before adding movement.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan short video beats with camera motion, body movement, or speech, and choose a suitable video model for each beat.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/palmier-io/palmier-skills/ugc-video-prompts
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add palmier-io/palmier-skills --skill ugc-video-prompts
Clone the repo
git clone --depth 1 https://github.com/palmier-io/palmier-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ugc-video-prompts

README.md
[![agentmods](https://agentmods.dev/badge/skills/palmier-io/palmier-skills/ugc-video-prompts/github.svg)](https://agentmods.dev/skills/palmier-io/palmier-skills/ugc-video-prompts)
Your own site
<a href="https://agentmods.dev/skills/palmier-io/palmier-skills/ugc-video-prompts"><img src="https://agentmods.dev/badge/skills/palmier-io/palmier-skills/ugc-video-prompts/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ugc-video-prompts

Your own site · 80×15
<a href="https://agentmods.dev/skills/palmier-io/palmier-skills/ugc-video-prompts"><img src="https://agentmods.dev/badge/skills/palmier-io/palmier-skills/ugc-video-prompts.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 155 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,168 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00155 $0.02168
Opus 5.5 $0.00062 $0.00867
Sonnet 5.5 $0.00031 $0.00434
Haiku 4.5 $0.00015 $0.00217

Measured 2mo ago against content hash d499a8cd8d0a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

ugc-video-prompts scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ugc-video-prompts/SKILL.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

UGC-Style Video Prompts

Core principle

Video models are decent at motion but worse than image models at solving "doesn't look AI" from zero — skin, lighting, and identity drift across many frames in ways a single still doesn't. Don't text-to-video a UGC clip from scratch. Generate the anchor still first (with the ugc-photo-prompts skill, or reuse one already in the media library), then animate it. The still already solved realism; the video model only has to solve movement and speech, which is what it's actually good at.

The pipeline

  1. Anchor still. Already exists in the media library, or generate one with ugc-photo-prompts. This locks subject identity, wardrobe, product, lighting, and skin texture before any motion is added.
  2. Motion prompt. Describe only what changes from that frame — camera behavior, body motion, speech. Don't redescribe the subject/setting; the still already carries that.
  3. Model pick. Based on whether the beat needs synced dialogue, multiple combined references, or just clean simple motion — see the table below.
  4. One clip = one beat. A full UGC ad is a sequence of short jump-cut beats (hook, demo, reaction, CTA), not one continuous shot. Generate each beat as its own clip off the same anchor (or a small consistent set of anchors), then cut them together on the timeline.
  5. Lock the voice across beats. Same problem as appearance drift, different mechanism — describe the voice explicitly in every beat's prompt (or pin it with a referenceAudioMediaRefs clip on Seedance) so the speaker doesn't sound like a different person from one cut to the next.

Motion-prompt formula

The still already did slots 1–4 and 6–8 from the photo formula. This is just what's added for motion:

  1. Seed reference. State plainly that this animates the provided still — most models infer this from startFrameMediaRef/referenceImageMediaRefs alone, but naming it keeps the prompt focused on change, not redescription.
  2. Camera behavior. Default to handheld micro-shake or a static phone propped on a surface — not a smooth gimbal move or a dolly/crane. "Smooth cinematic camera move" is as strong an AI tell in video as studio lighting is in stills.
  3. Subject motion. Small, continuous, natural movement — a weight shift, a blink, hair moving, a hand gesture mid-sentence. Avoid big choreographed actions unless the beat specifically calls for one (e.g., the demo beat).
  4. Speech, if any. Put the exact line in quotes, written the way someone actually talks — contractions, a small pause, not ad copy. "okay wait this actually smells amazing" reads as real; "Introducing our revolutionary new formula" doesn't, regardless of delivery. If this speaker appears in more than one beat, describe the voice itself — and always include all four: pitch, tone, accent, and pace, not just one or two. "A warm, slightly raspy voice" alone is incomplete; "a warm, friendly tone, medium-pitched, neutral American accent, relaxed conversational pace" is the actual bar. Reuse that exact wording verbatim in every beat's prompt — each generate_video call has no memory of any other, so the same anchor face will get a different voice per clip unless all four are pinned down explicitly every time. Seedance can do better than words: pass the rendered audio from beat one as a referenceAudioMediaRefs input on later beats to lock the actual voice rather than approximate it in text.
  5. Duration matched to the beat. Pick the shortest duration the model offers that fits one beat (often 4–6s) rather than padding a single clip to cover multiple actions — multi-action clips are where motion starts looking choreographed.
  6. Negative motion cues. Add: no smooth gimbal stabilization, no cinematic camera move, no professional production polish, no overly choreographed motion, no studio lighting. Carry over the standing negative list from ugc-photo-prompts for the visual frame itself.

Read the full file on GitHub · 73 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 73 lines · 155 tokens per session scan A d499a8cd8d0a

Subscribe to this mod's changes

ugc-video-prompts is a skill published in the GitHub repository palmier-io/palmier-skills (83 stars, last pushed 2mo ago), licensed Apache-2.0. It adds 155 tokens to every session and 2,168 once invoked, about $0.0006 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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