Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add palmier-io/palmier-skills --skill ugc-video-promptsgit clone --depth 1 https://github.com/palmier-io/palmier-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/palmier-io/palmier-skills/ugc-video-prompts)<a href="https://agentmods.dev/skills/palmier-io/palmier-skills/ugc-video-prompts"><img src="https://agentmods.dev/badge/skills/palmier-io/palmier-skills/ugc-video-prompts/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/palmier-io/palmier-skills/ugc-video-prompts"><img src="https://agentmods.dev/badge/skills/palmier-io/palmier-skills/ugc-video-prompts.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00155 | $0.02168 |
| Opus 5 | $0.00077 | $0.01084 |
| Sonnet 5 | $0.00031 | $0.00434 |
| Haiku 4.5 | $0.00015 | $0.00217 |
Grade A, and why
ugc-video-prompts scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.
UGC-Style Video Prompts
Core principle
Video models are decent at motion but worse than image models at solving "doesn't look AI" from zero — skin, lighting, and identity drift across many frames in ways a single still doesn't. Don't text-to-video a UGC clip from scratch. Generate the anchor still first (with the ugc-photo-prompts skill, or reuse one already in the media library), then animate it. The still already solved realism; the video model only has to solve movement and speech, which is what it's actually good at.
The pipeline
- Anchor still. Already exists in the media library, or generate one with
ugc-photo-prompts. This locks subject identity, wardrobe, product, lighting, and skin texture before any motion is added. - Motion prompt. Describe only what changes from that frame — camera behavior, body motion, speech. Don't redescribe the subject/setting; the still already carries that.
- Model pick. Based on whether the beat needs synced dialogue, multiple combined references, or just clean simple motion — see the table below.
- One clip = one beat. A full UGC ad is a sequence of short jump-cut beats (hook, demo, reaction, CTA), not one continuous shot. Generate each beat as its own clip off the same anchor (or a small consistent set of anchors), then cut them together on the timeline.
- Lock the voice across beats. Same problem as appearance drift, different mechanism — describe the voice explicitly in every beat's prompt (or pin it with a
referenceAudioMediaRefsclip on Seedance) so the speaker doesn't sound like a different person from one cut to the next.
Motion-prompt formula
The still already did slots 1–4 and 6–8 from the photo formula. This is just what's added for motion:
- Seed reference. State plainly that this animates the provided still — most models infer this from
startFrameMediaRef/referenceImageMediaRefsalone, but naming it keeps the prompt focused on change, not redescription. - Camera behavior. Default to handheld micro-shake or a static phone propped on a surface — not a smooth gimbal move or a dolly/crane. "Smooth cinematic camera move" is as strong an AI tell in video as studio lighting is in stills.
- Subject motion. Small, continuous, natural movement — a weight shift, a blink, hair moving, a hand gesture mid-sentence. Avoid big choreographed actions unless the beat specifically calls for one (e.g., the demo beat).
- Speech, if any. Put the exact line in quotes, written the way someone actually talks — contractions, a small pause, not ad copy. "okay wait this actually smells amazing" reads as real; "Introducing our revolutionary new formula" doesn't, regardless of delivery. If this speaker appears in more than one beat, describe the voice itself — and always include all four: pitch, tone, accent, and pace, not just one or two. "A warm, slightly raspy voice" alone is incomplete; "a warm, friendly tone, medium-pitched, neutral American accent, relaxed conversational pace" is the actual bar. Reuse that exact wording verbatim in every beat's prompt — each
generate_videocall has no memory of any other, so the same anchor face will get a different voice per clip unless all four are pinned down explicitly every time. Seedance can do better than words: pass the rendered audio from beat one as areferenceAudioMediaRefsinput on later beats to lock the actual voice rather than approximate it in text. - Duration matched to the beat. Pick the shortest duration the model offers that fits one beat (often 4–6s) rather than padding a single clip to cover multiple actions — multi-action clips are where motion starts looking choreographed.
- Negative motion cues. Add: no smooth gimbal stabilization, no cinematic camera move, no professional production polish, no overly choreographed motion, no studio lighting. Carry over the standing negative list from
ugc-photo-promptsfor the visual frame itself.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 73 lines · 155 tokens per session scan A d499a8cd8d0a
ugc-video-prompts is a skill published in the GitHub repository palmier-io/palmier-skills (66 stars, last pushed 11d ago), licensed Apache-2.0. It adds 155 tokens to every session and 2,168 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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