Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add parhamb/design-skills --skill ux-networkgit clone --depth 1 https://github.com/parhamb/design-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/parhamb/design-skills/ux-network)<a href="https://agentmods.dev/skills/parhamb/design-skills/ux-network"><img src="https://agentmods.dev/badge/skills/parhamb/design-skills/ux-network/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/parhamb/design-skills/ux-network"><img src="https://agentmods.dev/badge/skills/parhamb/design-skills/ux-network.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00045 | $0.00772 |
| Opus 5 | $0.00023 | $0.00386 |
| Sonnet 5 | $0.00009 | $0.00154 |
| Haiku 4.5 | $0.00005 | $0.00077 |
Grade A, and why
ux-network scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 96 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Network and Connectivity UX
Network conditions are unpredictable. An app that only works on fast Wi-Fi is not a reliable product. Design for the worst connection and fast connections will take care of themselves.
Checklist
| Item | Guidance |
|---|---|
| Performance on slow connections | Critical content loads first. Images lazy-load. API payloads are compressed. |
| No internet error | Inline message with a retry button. Never an empty screen with no explanation. |
| Network switch resilience | App does not crash or disconnect when switching from Wi-Fi to mobile data. |
| Offline mode | Cached content is displayed. Writes are queued and flushed when connection returns. |
| Background data sync | Data syncs in background on Wi-Fi by default. User can enable sync over mobile data. |
Offline-First Architecture
Optimistic UI: Update the UI immediately to show the expected outcome, then sync in the background. If the sync fails, show an undo option. This approach makes the app feel fast regardless of network speed.
Cache strategies:
- Stale-while-revalidate: Show cached content immediately, refresh in the background.
- Cache-first: Always show the cache, refresh only on explicit pull-to-refresh.
- Network-first: Try the network first, fall back to cache on failure.
Sync queue: Store pending writes locally and flush them when connectivity returns. Show a clear sync status indicator so users know their changes are queued and will be saved.
Error State Patterns
| Scenario | UI Pattern |
|---|---|
| No internet at launch | Full-screen message with an illustration and a Retry button |
| Lost internet mid-use | Top banner: "No connection — working offline" |
| Slow connection | Skeleton screens instead of spinners |
| Server error (5xx) | "Something went wrong on our end." with a Retry button |
| Request timeout | "Taking longer than usual." with Keep waiting and Cancel options |
| Partial failure | Load what worked, show an inline error for what failed |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 96 lines · 45 tokens per session scan A 844bf7fbb5d3
ux-network is a skill published in the GitHub repository parhamb/design-skills (21 stars, last pushed 2mo ago), licensed MIT. It adds 45 tokens to every session and 772 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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