ux-visual-design

ux-visual-design is a skill for Claude Code, Codex from parhamb/design-skills. It costs 58 tokens per session (1,333 once invoked), scanned A, original, MIT.

A checklist for designing and reviewing how an app looks and responds, covering text, colors, spacing, icons, motion, dark mode, empty screens, touch areas, and right-to-left layouts.

In plain words
What is it for?
Use it to audit or create visual design systems for mobile apps and websites, including their component rules and design tokens.
Why use it?
It helps find inconsistent or hard-to-use interface details before they confuse users. It also gives teams shared rules for screens and reusable components.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to audit or create visual design systems for mobile apps and websites, including their component rules and design tokens.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/parhamb/design-skills/ux-visual-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add parhamb/design-skills --skill ux-visual-design
Clone the repo
git clone --depth 1 https://github.com/parhamb/design-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ux-visual-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/parhamb/design-skills/ux-visual-design/github.svg)](https://agentmods.dev/skills/parhamb/design-skills/ux-visual-design)
Your own site
<a href="https://agentmods.dev/skills/parhamb/design-skills/ux-visual-design"><img src="https://agentmods.dev/badge/skills/parhamb/design-skills/ux-visual-design/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ux-visual-design

Your own site · 80×15
<a href="https://agentmods.dev/skills/parhamb/design-skills/ux-visual-design"><img src="https://agentmods.dev/badge/skills/parhamb/design-skills/ux-visual-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,333 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.01333
Opus 5 $0.00029 $0.00666
Sonnet 5 $0.00012 $0.00267
Haiku 4.5 $0.00006 $0.00133

Measured 10d ago against content hash 43ae088a8cb9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

ux-visual-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

ux-visual-design/SKILL.md · 126 lines

How it starts

The opening of the file, as written. The whole thing — 126 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Visual Design

Visual design is not decoration — it is communication. Every spacing decision, color choice, and animation tells the user what matters and what to do next.


Checklist

Item Guidance
Touch target size Minimum 44x44pt on iOS, 48x48dp on Android. Non-negotiable for all tappable elements.
Empty state UI Every empty screen shows an illustration or icon, a heading, a short message, and an optional action. Full standards live in ux-error-handling.
Font readability Body text at 16–17sp. Supporting text (subhead, footnote, caption) no smaller than 12sp. Line height between 1.4 and 1.6.
Semantic color usage Green for success, red for errors and destructive actions, yellow for warnings. Consistent throughout.
Error color differentiation Error, warning, and info states are visually distinct from each other, not just color-coded.
Text hierarchy Maximum 3 levels: title, body, caption. Use weight and size to differentiate, not color alone.
Design consistency Every component and screen looks like it belongs to the same family.
Active and inactive states Active vs inactive is communicated through color change or opacity, never color alone.
Row spacing Minimum 8pt padding between list items. Content rows between 56dp and 72dp tall.
Micro-interactions Button press feedback in under 100ms. Meaningful animations on state changes.
Avoid excessive animation Animations are capped at 300ms for transitions. Reduced for lower-end hardware.
RTL and LTR layout Layout mirrors correctly for right-to-left languages. Directional icons flip.
8pt grid system All spacing values are multiples of 4 or 8 (margin, padding, icon size, gap).
Notch and Dynamic Island Background color extends into the safe area. Notch is not cut off.
Dark mode Dark mode uses a dedicated color palette with elevated surfaces, not just an inverted light theme.
Image zoom Users can view images at full size. Pinch-to-zoom is supported.
Image gallery Swipe between images is supported where multiple images are shown.
Consistent dialogs Alert and modal dialogs are styled the same way across the entire app.
Universal icons Icons carry meaning without requiring a label for most users.
Screen transition animation Screen transitions use smooth, directional animations that reinforce navigation hierarchy.

Read the full file on GitHub · 126 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 126 lines · 58 tokens per session scan A 43ae088a8cb9

Subscribe to this mod's changes

ux-visual-design is a skill published in the GitHub repository parhamb/design-skills (21 stars, last pushed 2mo ago), licensed MIT. It adds 58 tokens to every session and 1,333 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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