goal-mode

goal-mode is a skill for Claude Code, Codex from patleeman/neon-pilot. It costs 34 tokens per session (504 once invoked), scanned A, original, MIT.

Instructions for maintaining one ongoing objective across multiple conversation turns, with automatic continuation while work remains.

In plain words
What is it for?
Use them for multi-step work that spans turns or when the coding agent should continue pursuing a requested outcome until it is finished.
Why use it?
They keep a long task active without requiring the user to restart it after every turn, while supporting pause, resume, and completion states.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use them for multi-step work that spans turns or when the coding…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/patleeman/neon-pilot/auto-mode
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add patleeman/neon-pilot --skill auto-mode
Clone the repo
git clone --depth 1 https://github.com/patleeman/neon-pilot

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for goal-mode

README.md
[![agentmods](https://agentmods.dev/badge/skills/patleeman/neon-pilot/auto-mode.svg)](https://agentmods.dev/skills/patleeman/neon-pilot/auto-mode)
Your own site
<a href="https://agentmods.dev/skills/patleeman/neon-pilot/auto-mode"><img src="https://agentmods.dev/badge/skills/patleeman/neon-pilot/auto-mode.svg" alt="Measured on agentmods" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 504 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.00504
Opus 5 $0.00017 $0.00252
Sonnet 5 $0.00007 $0.00101
Haiku 4.5 $0.00003 $0.00050

Measured 7d ago against content hash 22ce18e4ee26, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

goal-mode scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

extensions/system-auto-mode/skills/auto-mode/SKILL.md · 41 lines

How it starts

The opening of the file, as written. The whole thing — 41 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Goal Mode

Use this skill when you have a sustained objective that may span multiple turns.

Goal mode is a single active objective. The system injects the current objective into continuation turns and automatically schedules another turn while the goal is active.

How it works

  1. goal(objective: "...") — enable goal mode or replace the active objective.
  2. goal(status: "pause") — pause the active objective without losing it.
  3. goal(status: "resume") — resume a paused objective.
  4. goal(status: "complete") — disable goal mode when the objective is met.

The system automatically schedules a visible goal-continuation block after each turn while the goal is active, then uses it to trigger the next turn.

Rules

  • Do not create a goal for every ordinary request — only for sustained multi-turn tasks.
  • Calling goal with an objective while goal mode is active replaces the objective and keeps goal mode running.
  • If the goal needs to wait, schedule a conversation deferred resume, then call goal with status: "pause". Include instructions in the deferred resume prompt to call goal with status: "resume" when work should continue.
  • Mark the goal complete with goal { status: "complete" } only when the objective is actually achieved.
  • The system's continuation prompt already includes the current objective.

Safety guards

If goal-mode turns produce no tool calls for two consecutive turns, goal mode is disabled with stopReason: "no progress" so it cannot spin forever. Starting, updating, or completing a goal resets this.

Queued continuations are cancelled or ignored when the goal changes or completes, and duplicate completion calls are treated as no-ops. Completing a goal does not abort the current turn; it prevents the agent-end scheduler from queuing another continuation. Turn-end events only update progress counters, so tool-heavy runs cannot stack stale continuations before completion. Goal mode should end quietly once the objective is complete.

Read the full file on GitHub · 41 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 41 lines · 34 tokens per session scan A 22ce18e4ee26

Subscribe to this mod's changes

goal-mode is a skill published in the GitHub repository patleeman/neon-pilot (23 stars, last pushed 1mo ago), licensed MIT. It adds 34 tokens to every session and 504 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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