framer-motion-animator

framer-motion-animator is a skill for Claude Code, Codex from patricio0312rev/skillset. It costs 60 tokens per session (3,548 once invoked), scanned A, a copy of framer-motion-animator, MIT.

A helper for creating animations and interactive effects with Framer Motion, a React library for motion. It covers page transitions, gestures, scroll-based effects, and coordinated animation sequences.

In plain words
What is it for?
Use it to animate components on mount, add hover and tap effects, build page transitions, respond to gestures, or stagger several elements.
Why use it?
It provides a repeatable way to define how components enter, leave, move, and respond to interaction. This avoids hand-building each animation's timing and coordination.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to animate components on mount, add hover and tap effects, build page transitions, respond to gestures, or stagger several elements.

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Install with agentmods
npx agentmods add skills/patricio0312rev/skillset/framer-motion-animator
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add patricio0312rev/skillset --skill framer-motion-animator
Clone the repo
git clone --depth 1 https://github.com/patricio0312rev/skillset

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for framer-motion-animator

README.md
[![agentmods](https://agentmods.dev/badge/skills/patricio0312rev/skillset/framer-motion-animator/github.svg)](https://agentmods.dev/skills/patricio0312rev/skillset/framer-motion-animator)
Your own site
<a href="https://agentmods.dev/skills/patricio0312rev/skillset/framer-motion-animator"><img src="https://agentmods.dev/badge/skills/patricio0312rev/skillset/framer-motion-animator/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for framer-motion-animator

Your own site · 80×15
<a href="https://agentmods.dev/skills/patricio0312rev/skillset/framer-motion-animator"><img src="https://agentmods.dev/badge/skills/patricio0312rev/skillset/framer-motion-animator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,548 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.03548
Opus 5 $0.00030 $0.01774
Sonnet 5 $0.00012 $0.00710
Haiku 4.5 $0.00006 $0.00355

Measured 9d ago against content hash 91a9fb1b8bbd, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

framer-motion-animator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to framer-motion-animator — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

templates/frontend/framer-motion-animator/SKILL.md · 576 lines

How it starts

The opening of the file, as written. The whole thing — 576 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Framer Motion Animator

Build delightful animations and interactions with Framer Motion's declarative API.

Core Workflow

  1. Identify animation needs: Entrance, exit, hover, gestures
  2. Choose animation type: Simple, variants, gestures, layout
  3. Define motion values: Opacity, scale, position, rotation
  4. Add transitions: Duration, easing, spring physics
  5. Orchestrate sequences: Stagger, delay, parent-child
  6. Optimize performance: GPU-accelerated properties

Installation

npm install framer-motion

Basic Animations

Simple Animation

import { motion } from 'framer-motion';

// Animate on mount
export function FadeIn({ children }: { children: React.ReactNode }) {
  return (
    <motion.div
      initial={{ opacity: 0, y: 20 }}
      animate={{ opacity: 1, y: 0 }}
      transition={{ duration: 0.5 }}
    >
      {children}
    </motion.div>
  );
}

// Animate on hover
export function ScaleOnHover({ children }: { children: React.ReactNode }) {
  return (
    <motion.div
      whileHover={{ scale: 1.05 }}
      whileTap={{ scale: 0.95 }}
      transition={{ type: 'spring', stiffness: 400, damping: 17 }}
    >
      {children}
    </motion.div>
  );
}

Exit Animations with AnimatePresence

import { motion, AnimatePresence } from 'framer-motion';

export function Modal({ isOpen, onClose, children }: ModalProps) {
  return (
    <AnimatePresence>
      {isOpen && (
        <>
          {/* Backdrop */}
          <motion.div
            initial={{ opacity: 0 }}
            animate={{ opacity: 1 }}
            exit={{ opacity: 0 }}
            onClick={onClose}
            className="fixed inset-0 bg-black/50 z-40"
          />

          {/* Modal */}
          <motion.div
            initial={{ opacity: 0, scale: 0.95, y: 20 }}
            animate={{ opacity: 1, scale: 1, y: 0 }}
            exit={{ opacity: 0, scale: 0.95, y: 20 }}
            transition={{ type: 'spring', damping: 25, stiffness: 300 }}
            className="fixed inset-0 z-50 flex items-center justify-center"
          >
            <div className="bg-white rounded-xl p-6 max-w-md w-full">
              {children}
            </div>
          </motion.div>
        </>
      )}
    </AnimatePresence>
  );
}

Read the full file on GitHub · 576 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 576 lines · 60 tokens per session scan A 91a9fb1b8bbd

Subscribe to this mod's changes

framer-motion-animator is a skill published in the GitHub repository patricio0312rev/skillset (6 stars, last pushed 8mo ago), licensed MIT. It adds 60 tokens to every session and 3,548 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to framer-motion-animator, differing in 0 lines, and is treated as a copy.

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