ios-performance-battery-patterns

ios-performance-battery-patterns is a skill for Claude Code, Codex from patrickserrano/lacquer. It costs 56 tokens per session (508 once invoked), scanned A, original, MIT.

A set of Swift and iOS coding guidelines for reducing battery use and unnecessary work in widgets, animations, network requests, and background tasks.

In plain words
What is it for?
Use it when building or reviewing WidgetKit timelines, SwiftUI animations, URLSession networking, background downloads, or NotificationCenter and Task cleanup.
Why use it?
It helps prevent hidden resource use, such as off-screen animations, excessive widget refreshes, expensive network access, and work that ignores Low Power Mode.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit Use it when building or reviewing WidgetKit timelines, SwiftUI animations, URLSession networking…

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Install with agentmods
npx agentmods add skills/patrickserrano/lacquer/ios-performance-battery-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add patrickserrano/lacquer --skill ios-performance-battery-patterns
Clone the repo
git clone --depth 1 https://github.com/patrickserrano/lacquer

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ios-performance-battery-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/patrickserrano/lacquer/ios-performance-battery-patterns.svg)](https://agentmods.dev/skills/patrickserrano/lacquer/ios-performance-battery-patterns)
Your own site
<a href="https://agentmods.dev/skills/patrickserrano/lacquer/ios-performance-battery-patterns"><img src="https://agentmods.dev/badge/skills/patrickserrano/lacquer/ios-performance-battery-patterns.svg" alt="Measured on agentmods" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 508 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00056 $0.00508
Opus 5 $0.00028 $0.00254
Sonnet 5 $0.00011 $0.00102
Haiku 4.5 $0.00006 $0.00051

Measured 3d ago against content hash cdd18bf37cdf, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

ios-performance-battery-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

profiles/ios/skills/ios-performance-battery-patterns/SKILL.md · 61 lines

What it actually says

Battery & Performance Patterns

Apply these whenever touching widgets, animations, networking, or background work.

Widgets

  • Limit Timeline entries to ≤ 2 (current + one next-day refresh). More entries run the provider repeatedly and drain battery.
  • Use .atEnd reload policy — let WidgetKit decide when to refresh.

Animations

  • Always stop animations in .onDisappear. Animations left running off-screen still consume CPU/GPU.
  • Bind repeating animations to a @State var isAnimating = false: set true in .onAppear, false in .onDisappear, and pass value: isAnimating to withAnimation.
  • Use .repeatCount(N) instead of .repeatForever for attention animations.

Low Power Mode

Guard expensive operations before they start:

guard !ProcessInfo.processInfo.isLowPowerModeEnabled else { return }

Apply to: image preloading, background downloads, video prefetch, heavy sync.

Network

let config = URLSessionConfiguration.default
config.allowsConstrainedNetworkAccess = false  // respect Low Data Mode
config.allowsExpensiveNetworkAccess = false    // avoid cellular when Wi-Fi preferred
config.waitsForConnectivity = true             // queue rather than fail when offline

Observer & Task Cleanup

@Observable macro-generated storage prevents nonisolated deinit from removing NotificationCenter observers. Use reference-type boxes instead:

final class NotificationObserverBox {
    private var tokens: [NSObjectProtocol] = []
    func add(_ token: NSObjectProtocol) { tokens.append(token) }
    deinit { tokens.forEach { NotificationCenter.default.removeObserver($0) } }
}

final class TaskBox {
    private var cancel: (() -> Void)?
    func store<Success, Failure>(_ task: Task<Success, Failure>) { cancel = { task.cancel() } }
    deinit { cancel?() }
}

For MPRemoteCommandCenter: store addTarget return values; call removeTarget(nil) on each in deinit.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 61 lines · 56 tokens per session scan A cdd18bf37cdf

Subscribe to this mod's changes

ios-performance-battery-patterns is a skill published in the GitHub repository patrickserrano/lacquer (3 stars, last pushed today), licensed MIT. It adds 56 tokens to every session and 508 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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