release-macos-spm-packaging

release-macos-spm-packaging is a skill for Claude Code, Codex from patrickserrano/lacquer. It costs 60 tokens per session (2,001 once invoked), scanned C, original, MIT.

A workflow for creating, building, signing, and distributing macOS apps made with Swift Package Manager, without an Xcode project.

In plain words
What is it for?
Use it to scaffold a SwiftPM macOS app, build its app bundle, run it, and prepare it for distribution.
Why use it?
It gives a repeatable project layout and release process for apps that need custom bundles, resources, signing, or notarization.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is ./Scripts/package_app.sh.

Good fit Use it to scaffold a SwiftPM macOS app, build its app bundle…

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/patrickserrano/lacquer
agentmods
npx agentmods add skills/patrickserrano/lacquer/release-macos-spm-packaging

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for release-macos-spm-packaging

README.md
[![agentmods](https://agentmods.dev/badge/skills/patrickserrano/lacquer/release-macos-spm-packaging.svg)](https://agentmods.dev/skills/patrickserrano/lacquer/release-macos-spm-packaging)
Your own site
<a href="https://agentmods.dev/skills/patrickserrano/lacquer/release-macos-spm-packaging"><img src="https://agentmods.dev/badge/skills/patrickserrano/lacquer/release-macos-spm-packaging.svg" alt="Measured on agentmods" height="20"></a>
Per session 60 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,001 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00060 $0.02001
Opus 5 $0.00030 $0.01001
Sonnet 5 $0.00012 $0.00400
Haiku 4.5 $0.00006 $0.00200

Measured 3d ago against content hash f7403fabc845, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade C, and why

release-macos-spm-packaging scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

rm -rf "$APP_BUNDLE"
profiles/ios/skills/release-macos-spm-packaging/SKILL.md · 311 lines

How it starts

The opening of the file, as written. The whole thing — 311 lines — stays where its author put it; the contents beside it link to each section on GitHub.

macOS SwiftPM App Packaging

Overview

Bootstrap a complete SwiftPM macOS app, then build, package, and run it without Xcode. This skill covers the full workflow from project scaffolding to release distribution.

Project Scaffolding

Basic Structure

MyApp/
├── Package.swift
├── Sources/
│   └── MyApp/
│       ├── MyApp.swift          # @main App entry
│       └── ContentView.swift
├── Resources/
│   ├── Assets.xcassets/
│   └── Info.plist
├── Scripts/
│   ├── package_app.sh
│   ├── compile_and_run.sh
│   └── sign-and-notarize.sh
└── version.env

Package.swift

// swift-tools-version: 5.9
import PackageDescription

let package = Package(
    name: "MyApp",
    platforms: [.macOS(.v14)],
    products: [
        .executable(name: "MyApp", targets: ["MyApp"])
    ],
    targets: [
        .executableTarget(
            name: "MyApp",
            resources: [
                .process("Resources")
            ]
        )
    ]
)

version.env

APP_NAME="MyApp"
BUNDLE_ID="com.example.myapp"
VERSION="1.0.0"
BUILD_NUMBER="1"
MIN_MACOS="14.0"
# Set to 1 for menu bar apps
MENU_BAR_APP=0

Build and Run

Build with SwiftPM

# Debug build
swift build

# Release build
swift build -c release

# Run tests
swift test

Package as .app Bundle

Create Scripts/package_app.sh:

#!/bin/bash
set -e

source version.env

BUILD_DIR=".build/release"
APP_BUNDLE="$BUILD_DIR/$APP_NAME.app"
CONTENTS="$APP_BUNDLE/Contents"
MACOS="$CONTENTS/MacOS"
RESOURCES="$CONTENTS/Resources"

# Build release
swift build -c release

# Create bundle structure
rm -rf "$APP_BUNDLE"
mkdir -p "$MACOS" "$RESOURCES"

# Copy binary
cp "$BUILD_DIR/$APP_NAME" "$MACOS/"

# Copy resources
cp -r Resources/* "$RESOURCES/" 2>/dev/null || true

# Generate Info.plist
cat > "$CONTENTS/Info.plist" << EOF
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
    <key>CFBundleExecutable</key>
    <string>$APP_NAME</string>
    <key>CFBundleIdentifier</key>
    <string>$BUNDLE_ID</string>
    <key>CFBundleName</key>
    <string>$APP_NAME</string>
    <key>CFBundleVersion</key>
    <string>$BUILD_NUMBER</string>
    <key>CFBundleShortVersionString</key>
    <string>$VERSION</string>
    <key>LSMinimumSystemVersion</key>
    <string>$MIN_MACOS</string>
    <key>CFBundlePackageType</key>
    <string>APPL</string>
$([ "$MENU_BAR_APP" = "1" ] && echo "    <key>LSUIElement</key>
    <true/>")
</dict>
</plist>
EOF

echo "Created $APP_BUNDLE"

Read the full file on GitHub · 311 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 311 lines · 60 tokens per session scan C f7403fabc845

Subscribe to this mod's changes

release-macos-spm-packaging is a skill published in the GitHub repository patrickserrano/lacquer (3 stars, last pushed yesterday), licensed MIT. It adds 60 tokens to every session and 2,001 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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