xcode-build-benchmark

xcode-build-benchmark is a skill for Claude Code, Codex from patrickserrano/lacquer. It costs 77 tokens per session (1,031 once invoked), scanned A, a copy of xcode-build-benchmark, MIT.

A repeatable workflow for measuring clean and incremental Xcode build times and saving timestamped results. A clean build starts without previous compiled output; an incremental build measures the time after a small change.

In plain words
What is it for?
Use it to benchmark simulator or device builds, compare build performance, and record commands, configurations, destinations, warm-ups, and timing artifacts.
Why use it?
It creates a consistent baseline before build optimizations are attempted, making before-and-after comparisons meaningful. It keeps the measurement process separate from changes to project files.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to benchmark simulator or device builds, compare build performance, and…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/patrickserrano/lacquer/xcode-build-benchmark
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add patrickserrano/lacquer --skill xcode-build-benchmark
Clone the repo
git clone --depth 1 https://github.com/patrickserrano/lacquer

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xcode-build-benchmark

README.md
[![agentmods](https://agentmods.dev/badge/skills/patrickserrano/lacquer/xcode-build-benchmark.svg)](https://agentmods.dev/skills/patrickserrano/lacquer/xcode-build-benchmark)
Your own site
<a href="https://agentmods.dev/skills/patrickserrano/lacquer/xcode-build-benchmark"><img src="https://agentmods.dev/badge/skills/patrickserrano/lacquer/xcode-build-benchmark.svg" alt="Measured on agentmods" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,031 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00077 $0.01031
Opus 5 $0.00039 $0.00515
Sonnet 5 $0.00015 $0.00206
Haiku 4.5 $0.00008 $0.00103

Measured 3d ago against content hash 7056726f9bb0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

xcode-build-benchmark scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/benchmark_builds.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

98% identical to xcode-build-benchmark — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

profiles/ios/skills/xcode-build-benchmark/SKILL.md · 91 lines

How it starts

The opening of the file, as written. The whole thing — 91 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Xcode Build Benchmark

Use this skill to produce a repeatable Xcode build baseline before anyone tries to optimize build times.

Core Rules

  • Measure before recommending changes.
  • Capture clean and incremental builds separately.
  • Keep the command, destination, configuration, scheme, and warm-up rules consistent across runs.
  • Write a timestamped JSON artifact to .build-benchmark/.
  • Do not change project files as part of benchmarking.

Inputs To Collect

Confirm or infer:

  • workspace or project path
  • scheme
  • configuration
  • destination
  • whether the user wants simulator or device numbers
  • whether a custom DerivedData path is needed

If the project has both clean-build and incremental-build pain, benchmark both. That is the default.

Worktree Considerations

When benchmarking inside a git worktree, SPM packages with exclude: paths that reference gitignored directories (e.g., __Snapshots__) will cause xcodebuild -resolvePackageDependencies to crash. Create those missing directories before running any builds.

Default Workflow

  1. Normalize the build command and note every flag that affects caching or module reuse.
  2. Run one warm-up build if needed to validate that the command succeeds.
  3. Run 3 clean builds.
  4. If COMPILATION_CACHE_ENABLE_CACHING = YES is detected, run 3 cached clean builds. These measure clean build time with a warm compilation cache -- the realistic scenario for branch switching, pulling changes, or Clean Build Folder. The script handles this automatically by building once to warm the cache, then deleting DerivedData (but not the compilation cache) before each measured run. Pass --no-cached-clean to skip.
  5. Run 3 zero-change builds (build immediately after a successful build with no edits). This measures the fixed overhead floor: dependency computation, project description transfer, build description creation, script phases, codesigning, and validation. A zero-change build that takes more than a few seconds indicates avoidable per-build overhead. Use the default benchmark_builds.py invocation (no --touch-file flag).
  6. Optionally run 3 incremental builds with a file touch to measure a real edit-rebuild loop. Use --touch-file path/to/SomeFile.swift to touch a representative source file before each build.
  7. Save the raw results and summary into .build-benchmark/.
  8. Report medians and spread, not just the single fastest run.

Read the full file on GitHub · 91 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 91 lines · 77 tokens per session scan A 7056726f9bb0

Subscribe to this mod's changes

xcode-build-benchmark is a skill published in the GitHub repository patrickserrano/lacquer (3 stars, last pushed yesterday), licensed MIT. It adds 77 tokens to every session and 1,031 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 98% identical to xcode-build-benchmark, differing in 2 lines, and is treated as a copy.

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