effect-patterns-concurrency-getting-started

A collection of three beginner-friendly Effect-TS patterns for running concurrent operations, including racing tasks and applying time limits.

In plain words
What is it for?
Use it when building Effect-TS applications that need the fastest response from multiple tasks or a timeout for a slow task.
Why use it?
It gives working examples for handling several operations at once and stopping slow operations after a chosen period.

Skill for Claude CodeCodex

Part of the effect-patterns plugin — 24 skills, 2 commands shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/pauljphilp/effectpatterns/effect-patterns-concurrency-getting-started
Any agent
npx skills add PaulJPhilp/EffectPatterns --skill effect-patterns-concurrency-getting-started
Clone the repo
git clone --depth 1 https://github.com/PaulJPhilp/EffectPatterns

Made for: Claude Code, Codex.

Or install effect-patterns, the plugin that ships this one along with the rest of its 24 skills, 2 commands.

Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,983 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 1 finding. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00033 $0.01983
Opus 5 $0.00016 $0.00992
Sonnet 5 $0.00007 $0.00397
Haiku 4.5 $0.00003 $0.00198

Measured 3d ago against content hash fc416035df14, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

effect-patterns-concurrency-getting-started scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

fetch(url).then((r) => r.json())
config/.claude-plugin/plugins/effect-patterns/skills/effect-patterns-concurrency-getting-started/SKILL.md · 352 lines

How it starts

The opening of the file, as written. The whole thing — 352 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Effect-TS Patterns: Concurrency Getting Started

This skill provides 3 curated Effect-TS patterns for concurrency getting started. Use this skill when working on tasks related to:

  • concurrency getting started
  • Best practices in Effect-TS applications
  • Real-world patterns and solutions

🟢 Beginner Patterns

Race Effects and Handle Timeouts

Rule: Use Effect.race for fastest-wins, Effect.timeout for time limits.

Good Example:

import { Effect, Option } from "effect"

// ============================================
// BASIC RACE: First one wins
// ============================================

const server1 = Effect.gen(function* () {
  yield* Effect.sleep("100 millis")
  return "Response from server 1"
})

const server2 = Effect.gen(function* () {
  yield* Effect.sleep("50 millis")
  return "Response from server 2"
})

const raceServers = Effect.race(server1, server2)

Effect.runPromise(raceServers).then((result) => {
  console.log(result) // "Response from server 2" (faster)
})

// ============================================
// BASIC TIMEOUT: Limit execution time
// ============================================

const slowOperation = Effect.gen(function* () {
  yield* Effect.sleep("5 seconds")
  return "Finally done"
})

// Returns Option.none if timeout
const withTimeout = slowOperation.pipe(
  Effect.timeout("1 second")
)

Effect.runPromise(withTimeout).then((result) => {
  if (Option.isNone(result)) {
    console.log("Operation timed out")
  } else {
    console.log(`Got: ${result.value}`)
  }
})

// ============================================
// TIMEOUT WITH FALLBACK
// ============================================

const withFallback = slowOperation.pipe(
  Effect.timeoutTo({
    duration: "1 second",
    onTimeout: () => Effect.succeed("Using cached value"),
  })
)

Effect.runPromise(withFallback).then((result) => {
  console.log(result) // "Using cached value"
})

// ============================================
// TIMEOUT FAIL: Throw error on timeout
// ============================================

class TimeoutError {
  readonly _tag = "TimeoutError"
}

const failOnTimeout = slowOperation.pipe(
  Effect.timeoutFail({
    duration: "1 second",
    onTimeout: () => new TimeoutError(),
  })
)

// ============================================
// RACE ALL: Multiple competing effects
// ============================================

const fetchFromCache = Effect.gen(function* () {
  yield* Effect.sleep("10 millis")
  return { source: "cache", data: "cached data" }
})

const fetchFromDB = Effect.gen(function* () {
  yield* Effect.sleep("100 millis")
  return { source: "db", data: "fresh data" }
})

const fetchFromAPI = Effect.gen(function* () {
  yield* Effect.sleep("200 millis")
  return { source: "api", data: "api data" }
})

const raceAll = Effect.raceAll([fetchFromCache, fetchFromDB, fetchFromAPI])

Effect.runPromise(raceAll).then((result) => {
  console.log(`Winner: ${result.source}`) // "cache"
})

// ============================================
// PRACTICAL: API with timeout and fallback
// ============================================

const fetchWithResilience = (url: string) =>
  Effect.gen(function* () {
    const response = yield* Effect.tryPromise(() =>
      fetch(url).then((r) => r.json())
    ).pipe(
      Effect.timeout("3 seconds"),
      Effect.flatMap((opt) =>
        Option.isSome(opt)
          ? Effect.succeed(opt.value)
          : Effect.succeed({ error: "timeout", cached: true })
      )
    )
    
    return response
  })

Read the full file on GitHub · 352 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 352 lines · 33 tokens per session scan A fc416035df14

Subscribe to this mod's changes

effect-patterns-concurrency-getting-started is a skill published in the GitHub repository PaulJPhilp/EffectPatterns (795 stars, last pushed 2mo ago), licensed MIT. It adds 33 tokens to every session and 1,983 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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