epic-tree

epic-tree is a skill for Claude Code from phobologic/claude_code_helpers. It costs 39 tokens per session (298 once invoked), scanned A, original, MIT.

A command that displays epics—large pieces of planned work—and their nested ticket hierarchy as a tree, with open and closed ticket counts.

In plain words
What is it for?
Use it to view one or more epic trees, optionally including closed sub-epics, and show ticket counts at each level.
Why use it?
It makes relationships between large work items and their smaller tasks easier to inspect than a flat ticket list.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter. Also seen: model in frontmatter.

Good fit Use it to view one or more epic trees, optionally including closed sub-epics, and show ticket counts at each level.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/phobologic/claude_code_helpers/epic-tree
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add phobologic/claude_code_helpers --skill epic-tree
Clone the repo
git clone --depth 1 https://github.com/phobologic/claude_code_helpers

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for epic-tree

README.md
[![agentmods](https://agentmods.dev/badge/skills/phobologic/claude_code_helpers/epic-tree/github.svg)](https://agentmods.dev/skills/phobologic/claude_code_helpers/epic-tree)
Your own site
<a href="https://agentmods.dev/skills/phobologic/claude_code_helpers/epic-tree"><img src="https://agentmods.dev/badge/skills/phobologic/claude_code_helpers/epic-tree/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for epic-tree

Your own site · 80×15
<a href="https://agentmods.dev/skills/phobologic/claude_code_helpers/epic-tree"><img src="https://agentmods.dev/badge/skills/phobologic/claude_code_helpers/epic-tree.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 39 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 298 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00039 $0.00298
Opus 5.5 $0.00016 $0.00119
Sonnet 5.5 $0.00008 $0.00060
Haiku 4.5 $0.00004 $0.00030

Measured 1mo ago against content hash dfe04555c20c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

epic-tree scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/epic-tree/SKILL.md · 21 lines

What it actually says

Run tk epic-tree with the arguments from the user's command and display the output verbatim.

Parse the command arguments directly from the user's message:

  • Any ticket IDs (e.g. pbp-c0ll, abc-1234) are positional arguments
  • --all flag shows closed sub-epics (omit it if not specified)

Examples:

  • /epic-tree → tk epic-tree
  • /epic-tree pbp-c0ll → tk epic-tree pbp-c0ll
  • /epic-tree pbp-c0ll --all → tk epic-tree pbp-c0ll --all
  • /epic-tree abc-1 abc-2 → tk epic-tree abc-1 abc-2

Run the command with the Bash tool, then print the full command output verbatim as your text response — inside a fenced code block so it renders as-is. The Bash tool result is often collapsed in the UI (e.g. "+N lines, ctrl+o to expand"), so you must reproduce it in your own message. Do not summarize, truncate, reformat, or add commentary.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 21 lines · 39 tokens per session scan A dfe04555c20c

Subscribe to this mod's changes

epic-tree is a skill published in the GitHub repository phobologic/claude_code_helpers (5 stars, last pushed 5d ago), licensed MIT. It adds 39 tokens to every session and 298 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.