anime-soccer

anime-soccer is a skill for Claude Code from Pika-Labs/Pika-Plugins. It costs 171 tokens per session (3,046 once invoked), scanned A, original, Apache-2.0.

A workflow for turning a person’s photo into the hero of a roughly 45-second, three-scene Japanese-anime football video.

In plain words
What is it for?
It helps make a short anime football film from a photo, favorite team and opponent, with generated scenes joined into one video.
Why use it?
It keeps the person’s anime appearance consistent across scenes and gives the match a specific story involving their chosen team and opponent.

Skill for Claude Code

Written for Claude Code: argument-hint in frontmatter.

Part of the pika plugin — 20 skills, 1 MCP server shipped together

not rated 40repo 1mo ago A scan Socket: passSnyk: passSkillSpector: pass 171 tokens original Apache-2.0

Good fit It helps make a short anime football film from a photo, favorite team and opponent, with generated scenes joined into one video.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pika-labs/pika-plugins/anime-soccer
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Pika-Labs/Pika-Plugins --skill anime-soccer
Clone the repo
git clone --depth 1 https://github.com/Pika-Labs/Pika-Plugins

Made for: Claude Code.

Or install pika, the plugin that ships this one along with the rest of its 20 skills, 1 MCP server.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for anime-soccer

README.md
[![agentmods](https://agentmods.dev/badge/skills/pika-labs/pika-plugins/anime-soccer/github.svg)](https://agentmods.dev/skills/pika-labs/pika-plugins/anime-soccer)
Your own site
<a href="https://agentmods.dev/skills/pika-labs/pika-plugins/anime-soccer"><img src="https://agentmods.dev/badge/skills/pika-labs/pika-plugins/anime-soccer/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for anime-soccer

Your own site · 80×15
<a href="https://agentmods.dev/skills/pika-labs/pika-plugins/anime-soccer"><img src="https://agentmods.dev/badge/skills/pika-labs/pika-plugins/anime-soccer.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 171 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,046 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 21 Jul 2026
  • Snyk pass 21 Jul 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00171 $0.03046
Opus 5 $0.00086 $0.01523
Sonnet 5 $0.00034 $0.00609
Haiku 4.5 $0.00017 $0.00305

Measured 12d ago against content hash 1812f4cbbef2, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

anime-soccer scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/anime-soccer/SKILL.md · 132 lines

How it starts

The opening of the file, as written. The whole thing — 132 lines — stays where its author put it; the contents beside it link to each section on GitHub.

anime-soccer

Turn the user into the hero of a 3-scene (~45s) Japanese-anime football short, but the star is the person running it. Each scene is a 15s cel-shaded anime beat with the user (named, in CAPS) and Japanese dialogue, generated on Seedance off an anime character sheet made from the user's photo, then stitched.

The proven pipeline (do not deviate from the order): user photo → anime CHARACTER SHEET (nano-banana-pro) → DESIGN the dramatic match + WRITE 3×15s scene prompts (you, acting as Claude) → SEEDANCE each scene off the sheet → STITCH.

The magic is in three things, in this order: (1) a character sheet so the user's anime likeness is consistent across every scene, (2) a specific, dramatic match designed for them (their team vs the opponent, real kit colors, a concrete goal mechanic each scene — not a generic "he scores"), (3) the scene-prompt formula (cel-shaded style tag + named hero in CAPS + camera/anime techniques + Japanese VO).


Stage 0 — Intake

Collect, in one pass (the only things that change per user):

  • The user's photo (required) — a clear face photo; this becomes the anime hero. Local path or URL. Likeness comes from this. Upload local files via upload_asset → use the public_url. (If on Claude Desktop where pasted images don't reach MCP, ask once for a URL or a .zip.)
  • On-screen hero name (optional) — what to call them in CAPS in the prompts + Japanese VO (e.g. "KAITO"). Default to their first name, or "THE STRIKER" if they'd rather not use a name.
  • Their team (required) — the hero's side. Capture the kit colors / stripe pattern (e.g. "sky-blue and white vertical stripes"), NOT the crest or sponsor (describe colors, not trademarks — see de-branding in failure modes).
  • The opponent (required) — who they're playing against. Capture the opponent's kit colors too. Opponent players (keeper, a defender) are generic — described by kit color, not named.

Confirm in one line ("Putting YOU in an anime match — [TEAM] vs [OPPONENT], you score the winner…"), then run the pipeline. No further yes/no gates.

Read the full file on GitHub · 132 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 132 lines · 171 tokens per session scan A 1812f4cbbef2

Subscribe to this mod's changes

anime-soccer is a skill published in the GitHub repository Pika-Labs/Pika-Plugins (40 stars, last pushed 1mo ago), licensed Apache-2.0. It adds 171 tokens to every session and 3,046 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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