hyperframes-core

hyperframes-core is a skill for Claude Code, Codex from PinkR1ver/vibe-roast. It costs 77 tokens per session (1,891 once invoked), scanned A, a copy of hyperframes-core, MIT.

A technical guide to building projects in HyperFrames, which renders video from HTML. It explains how HTML elements declare timing, animation runtimes stay seekable, and media playback is managed by the framework.

In plain words
What is it for?
Use it to start or structure a HyperFrames project, define timed clips and tracks, build reusable sub-compositions, use variables, support Tailwind, and prepare storyboard or script files.
Why use it?
It gives you the rules needed for a HyperFrames composition to render consistently and pass validation. It removes guesswork around timing, tracks, clips, nested compositions, and project structure.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/pinkr1ver/vibe-roast/hyperframes-core
Any agent
npx skills add PinkR1ver/vibe-roast --skill hyperframes-core
Clone the repo
git clone --depth 1 https://github.com/PinkR1ver/vibe-roast

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hyperframes-core

README.md
[![agentmods](https://agentmods.dev/badge/skills/pinkr1ver/vibe-roast/hyperframes-core.svg)](https://agentmods.dev/skills/pinkr1ver/vibe-roast/hyperframes-core)
Your own site
<a href="https://agentmods.dev/skills/pinkr1ver/vibe-roast/hyperframes-core"><img src="https://agentmods.dev/badge/skills/pinkr1ver/vibe-roast/hyperframes-core.svg" alt="Measured on agentmods" height="20"></a>
Per session 77 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,891 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 91% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00077 $0.01891
Opus 5 $0.00039 $0.00945
Sonnet 5 $0.00015 $0.00378
Haiku 4.5 $0.00008 $0.00189

Measured 5d ago against content hash a632830f07c5, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

hyperframes-core scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

The scan reads SKILL.md. This mod also ships 1 executable file (scripts/lib/frame-packets-core.mjs), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

91% identical to hyperframes-core — 7 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/hyperframes-core/SKILL.md · 83 lines

How it starts

The opening of the file, as written. The whole thing — 83 lines — stays where its author put it; the contents beside it link to each section on GitHub.

HyperFrames Core

HyperFrames renders video from HTML. A composition is an HTML file whose DOM declares timing with data-* attributes, whose animation runtime is seekable, and whose media playback is owned by the framework.

This skill is the technical contract — how to build one hyperframes project. The body below is the build guide; per-topic detail lives in references/ (index next), read on demand. Other concerns live in the sibling domain skills — hyperframes-animation, hyperframes-creative, media-use, hyperframes-cli, hyperframes-registry. The capability map in /hyperframes says what each one covers.

References

File Read it to…
references/minimal-composition.md start from the smallest renderable composition skeleton
references/composition-patterns.md choose monolithic vs modular; structure a modular index.html; pick a sub-comp archetype
references/data-attributes.md look up any data-* (root / clip / sub-comp host / legacy aliases); use class="clip"
references/tracks-and-clips.md pick data-track-index, handle same-track overlap / z-index, time a clip relative to another
references/sub-compositions.md wire a sub-composition (host attrs, <template>, per-instance vars) and animate inside it
references/variables-and-media.md declare variables; place <video>/<audio>, set volume, trim
references/determinism-rules.md build a seekable timeline; determinism bans; the animatable-property allowlist; layout / text fit
references/full-screen-motion.md author full-frame motion with shared backgrounds
references/storyboard-format.md author a STORYBOARD.md plan (+ the parsed manifest)
references/review-loop.md run the plan → sketch → build review passes on a live board — shared by every storyboard-planning workflow
references/production-loop.md take an approved plan to a delivered video — the stage dependencies (audio, frames, assembly, transitions, captions, verify, deliver) a freeform build follows directly
references/brief-contract.md the brief's ground rules — mode derivation (collaborative / autonomous), shared field registry, question invariants (the asking itself lives in /hyperframes → the intent layer)
references/brief-format.md author BRIEF.md — the confirmed intent document a workflow's Setup writes and every later step reads
references/script-format.md author the optional SCRIPT.md locked narration
references/subagent-dispatch.md map subagent dispatch verbs (parallel fan-out / background / wait) to your harness
references/frame-worker-core.md the shared frame-worker role contract — each narrative workflow's packet builder prepends it to that workflow's sub-agents/frame-worker.md delta
references/tailwind.md work in a Tailwind v4 project (init --tailwind; runtime contract differs from Studio's v3)

Read the full file on GitHub · 83 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 83 lines · 77 tokens per session scan A a632830f07c5

Subscribe to this mod's changes

hyperframes-core is a skill published in the GitHub repository PinkR1ver/vibe-roast (49 stars, last pushed 2d ago), licensed MIT. It adds 77 tokens to every session and 1,891 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. It is 91% identical to hyperframes-core, differing in 7 lines, and is treated as a copy.

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