higgsfield-fight-scenes

higgsfield-fight-scenes is a skill for Claude Code from pixelab-ch/higgsfield-skills. It costs 130 tokens per session (1,734 once invoked), scanned A, original, MIT.

A prompt-writing skill for creating video scenes involving fights, combat, chases, battles, or other action. It prepares detailed scene instructions and selects between supported Higgsfield video models.

In plain words
What is it for?
Use it to plan prompts for martial-arts scenes, weapon fights, superhero battles, chase sequences, and other high-energy video clips.
Why use it?
It helps turn a rough idea for an action sequence into a prompt with clear movement, setting, and production details. It also accounts for which video model should handle the request.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Good fit Use it to plan prompts for martial-arts scenes, weapon fights, superhero battles, chase sequences, and other high-energy video clips.

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Install with agentmods
npx agentmods add skills/pixelab-ch/higgsfield-skills/05-fight-scenes
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pixelab-ch/higgsfield-skills --skill 05-fight-scenes
Clone the repo
git clone --depth 1 https://github.com/pixelab-ch/higgsfield-skills

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for higgsfield-fight-scenes

README.md
[![agentmods](https://agentmods.dev/badge/skills/pixelab-ch/higgsfield-skills/05-fight-scenes/github.svg)](https://agentmods.dev/skills/pixelab-ch/higgsfield-skills/05-fight-scenes)
Your own site
<a href="https://agentmods.dev/skills/pixelab-ch/higgsfield-skills/05-fight-scenes"><img src="https://agentmods.dev/badge/skills/pixelab-ch/higgsfield-skills/05-fight-scenes/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for higgsfield-fight-scenes

Your own site · 80×15
<a href="https://agentmods.dev/skills/pixelab-ch/higgsfield-skills/05-fight-scenes"><img src="https://agentmods.dev/badge/skills/pixelab-ch/higgsfield-skills/05-fight-scenes.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 130 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,734 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00130 $0.01734
Opus 5.5 $0.00052 $0.00694
Sonnet 5.5 $0.00026 $0.00347
Haiku 4.5 $0.00013 $0.00173

Measured 1mo ago against content hash 516004baa3f4, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

higgsfield-fight-scenes scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/05-fight-scenes/SKILL.md · 133 lines

How it starts

The opening of the file, as written. The whole thing — 133 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Higgsfield Fight Scenes Skill

What this skill does

Crafts production-ready fight scene and action sequence video prompts and routes them to the best Higgsfield model for cinematic combat output. On request, it assembles the full parameter set, surfaces the credit cost, and — after explicit user confirmation — generates the asset via the opt-in generation flow.

This skill masters translating explosive action choreography into vivid video prompts with cinematic precision, visceral impact, and rhythm that feels both dynamic and purposeful. It covers unarmed combat (15+ martial arts disciplines), weapon combat, fantasy/elemental fights, superhero battles, chase sequences, and multi-combatant coordination.


Model routing

Primary and fallback video models

cinematic_studio_3_0 (primary) kling3_0 (fallback)
Rationale Dedicated cinematic pipeline; default for all fight scenes and action video Use only when primary is unavailable, or user wants mode / sound control
Aspect ratios 16:9, 9:16, 1:1 16:9, 9:16, 1:1
Duration 4–15 s (continuous range) 3–15 s (continuous range; minimum is 3 s)
Tunable params None — pass only aspect_ratio and duration mode {std, pro, 4k}; sound {on, off}
Media roles image, start_image, end_image start_image, end_image only

Important note on kling3_0 mode: 4k: The 4k option is a mode enum (a generation pipeline variant), NOT a claim about 4K output-file resolution. No video model in this skill outputs 4K files. Max resolution for fight-scene video generation is determined by the model's internal pipeline, not by the mode value.

Routing rule: Use cinematic_studio_3_0 by default. Only fall back to kling3_0 when (1) the primary model is unavailable, or (2) the user explicitly accepts kling3_0's constraints after being told what they give up: no image media role (only start_image/end_image), and a different cinematic pipeline aesthetic. Gains: mode control (std/pro/4k generation variant) and sound option. If the user has not been informed of these trade-offs, stay on cinematic_studio_3_0 and let them decide — never switch silently.

Read the full file on GitHub · 133 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 133 lines · 130 tokens per session scan A 516004baa3f4

Subscribe to this mod's changes

higgsfield-fight-scenes is a skill published in the GitHub repository pixelab-ch/higgsfield-skills (10 stars, last pushed 5mo ago), licensed MIT. It adds 130 tokens to every session and 1,734 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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