Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add piyushverma0/android-agent-skills --skill compose-animationgit clone --depth 1 https://github.com/piyushverma0/android-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/piyushverma0/android-agent-skills/compose-animation)<a href="https://agentmods.dev/skills/piyushverma0/android-agent-skills/compose-animation"><img src="https://agentmods.dev/badge/skills/piyushverma0/android-agent-skills/compose-animation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/piyushverma0/android-agent-skills/compose-animation"><img src="https://agentmods.dev/badge/skills/piyushverma0/android-agent-skills/compose-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00148 | $0.03655 |
| Opus 5 | $0.00074 | $0.01827 |
| Sonnet 5 | $0.00030 | $0.00731 |
| Haiku 4.5 | $0.00015 | $0.00365 |
Grade A, and why
compose-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 416 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Compose Animation — M3 Expressive Motion System
M3 Expressive (2025) replaced fixed-duration easing with physics-based springs. These rules cover the complete animation toolkit — from micro-interactions to screen transitions.
The M3 Expressive motion philosophy
// M3 Expressive motion tokens — import from design-system skill's DesignTokens.kt
// Physics-based springs for SPATIAL motion (position, size, scale)
// → Never use tween() for elements that move — spring feels natural
val spatialEnter = spring<Float>(
dampingRatio = Spring.DampingRatioLowBouncy, // slight bounce
stiffness = Spring.StiffnessMediumLow // smooth, not jerky
)
// Tween with M3 easing for EFFECTS (opacity, color, blur)
// → Effects have no mass — tween with easing curve is correct
val effectsIn = tween<Float>(Duration.medium2, easing = AppEasing.EmphasizedDecel)
val effectsOut = tween<Float>(Duration.short4, easing = AppEasing.EmphasizedAccel)
// Rule: if it moves → spring. If it fades/colors → tween with M3 easing.
Rule 1: AnimatedVisibility — M3 Expressive enter/exit
// ✅ Standard show/hide with M3 Expressive physics
AnimatedVisibility(
visible = isVisible,
enter = slideInVertically(
initialOffsetY = { -it / 4 },
animationSpec = spring(Spring.DampingRatioLowBouncy, Spring.StiffnessMediumLow)
) + fadeIn(tween(Duration.medium2, easing = AppEasing.EmphasizedDecel)),
exit = slideOutVertically(
targetOffsetY = { -it / 4 },
animationSpec = tween(Duration.short4, easing = AppEasing.EmphasizedAccel)
) + fadeOut(tween(Duration.short4))
) { Content() }
// ✅ Common patterns
// Slide from bottom (FAB, snackbar, floating panels)
val enterFromBottom = slideInVertically(
initialOffsetY = { it },
animationSpec = spring(Spring.DampingRatioMediumBouncy, Spring.StiffnessMedium)
) + fadeIn(tween(Duration.medium2))
val exitToBottom = slideOutVertically(
targetOffsetY = { it },
animationSpec = tween(Duration.short4, easing = AppEasing.EmphasizedAccel)
) + fadeOut(tween(Duration.short4))
// Scale pop (context menus, badges, chips)
val popIn = scaleIn(initialScale = 0.7f,
animationSpec = spring(Spring.DampingRatioLowBouncy, Spring.StiffnessHigh)
) + fadeIn(tween(Duration.short4))
val popOut = scaleOut(targetScale = 0.7f,
animationSpec = tween(Duration.short3, easing = AppEasing.EmphasizedAccel)
) + fadeOut(tween(Duration.short3))
// Expand/collapse (accordion, show more)
val expandDown = expandVertically(
expandFrom = Alignment.Top,
animationSpec = spring(Spring.DampingRatioNoBouncy, Spring.StiffnessMediumLow)
) + fadeIn(tween(Duration.medium1))
val collapseUp = shrinkVertically(
shrinkTowards = Alignment.Top,
animationSpec = tween(Duration.short4, easing = AppEasing.EmphasizedAccel)
) + fadeOut(tween(Duration.short4))
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 416 lines · 148 tokens per session scan A 6f90de614e84
compose-animation is a skill published in the GitHub repository piyushverma0/android-agent-skills (15 stars, last pushed 4mo ago), licensed MIT. It adds 148 tokens to every session and 3,655 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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