Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add piyushverma0/android-agent-skills --skill design-systemgit clone --depth 1 https://github.com/piyushverma0/android-agent-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/piyushverma0/android-agent-skills/design-system)<a href="https://agentmods.dev/skills/piyushverma0/android-agent-skills/design-system"><img src="https://agentmods.dev/badge/skills/piyushverma0/android-agent-skills/design-system/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/piyushverma0/android-agent-skills/design-system"><img src="https://agentmods.dev/badge/skills/piyushverma0/android-agent-skills/design-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00144 | $0.04719 |
| Opus 5 | $0.00072 | $0.02360 |
| Sonnet 5 | $0.00029 | $0.00944 |
| Haiku 4.5 | $0.00014 | $0.00472 |
Grade A, and why
design-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 387 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Design System — Global Level (M3 Expressive)
Material 3 Expressive is Google's most advanced design language — physics-based motion, HCT color science, shape morphing, and a full token architecture. These rules make AI-built apps feel professional, personal, and visually unified across every screen.
Token architecture — single source of truth
// ui/theme/tokens/DesignTokens.kt — define once, reference everywhere
object Spacing {
val none = 0.dp
val xs = 4.dp // micro: badges, icon gaps
val sm = 8.dp // tight: list item gaps
val md = 16.dp // standard: screen padding, card padding
val lg = 24.dp // section: gaps between content groups
val xl = 32.dp // large: hero padding
val xxl = 48.dp // extra: section breaks
val xxxl = 64.dp // massive: onboarding, splash
}
object Elevation {
val none = 0.dp // flat — standard cards
val level1 = 1.dp // slightly raised
val level2 = 3.dp // FAB, raised cards
val level3 = 6.dp // dialogs
val level4 = 8.dp // navigation drawers
val level5 = 12.dp // tooltips
}
// M3 Expressive motion duration tokens (replaces ALL hardcoded ms)
object Duration {
const val short1 = 50 // micro: icon swap
const val short2 = 100 // fast: color shift
const val short3 = 150 // quick: appear short distance
const val short4 = 200 // standard fade
const val medium1 = 250 // expand/collapse
const val medium2 = 300 // default transition
const val medium3 = 350 // complex motion
const val medium4 = 400 // enter from edge
const val long1 = 450 // large surface
const val long2 = 500 // full-screen takeover
const val extraLong1 = 700 // emphasis / delight
}
// M3 Expressive easing curves (physics-based)
object AppEasing {
val Standard = CubicBezierEasing(0.2f, 0f, 0f, 1f)
val EmphasizedDecel = CubicBezierEasing(0.05f, 0.7f, 0.1f, 1f) // new content entering
val EmphasizedAccel = CubicBezierEasing(0.3f, 0f, 0.8f, 0.15f) // content leaving
val Linear = LinearEasing
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 387 lines · 144 tokens per session scan A 7c4260a7c88f
design-system is a skill published in the GitHub repository piyushverma0/android-agent-skills (15 stars, last pushed 4mo ago), licensed MIT. It adds 144 tokens to every session and 4,719 once invoked, about $0.0007 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
compose-inspector
Use when inspecting or building Jetpack Compose UI for recomposition safety, stability (@Immutable/@Stable), RTL/LTR, remember/derivedStateOf, and Lazy list keys.
android-ui-journey-testing
XML-specified Android UI journey testing, interactive step execution, assertion verification, and JSON outcome reporting.
compose-component-design
Use when designing or reviewing reusable Jetpack Compose component APIs with modifier parameters, root layout placement, caller-provided variable content, primitive content parameters, optional content, or boolean shape flags.
Debroid CLI Debugger
Orchestrate headless Android debugging via JDWP. ACTIVATE this skill whenever asked to debug an Android application, set line or exception breakpoints, inspect runtime variables or Jetpack Compose state, step through execution, evaluate live expressions, watch fields, or diagnose runtime crashes.
maui-accessibility
Improve MAUI accessibility. USE FOR: semantic labels, hints, headings, screen-reader focus/announcements, AutomationProperties, touch targets, decorative content, TalkBack/VoiceOver/Narrator checks. DO NOT USE FOR: general layout, automation-only tests, performance.
flutter-design-system
Enforce Design Language System adherence in Flutter. Use when implementing design tokens, preventing hardcoded colors/spacing, or building a DLS.