material3

material3 is a skill for Claude Code, Codex from piyushverma0/android-agent-skills. It costs 172 tokens per session (2,999 once invoked), scanned A, original, MIT.

A reference for Material 3 Expressive, Google's Android design system for building app screens with Jetpack Compose.

In plain words
What is it for?
It covers app bars, navigation controls, floating action buttons, drawers, bottom sheets, chips, and related Material 3 components.
Why use it?
It helps an agent choose the correct components, colors, shapes, and motion behavior instead of guessing how the Android interface should work.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It covers app bars, navigation controls, floating action buttons, drawers, bottom sheets, chips, and related Material 3 components.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/piyushverma0/android-agent-skills/material3
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add piyushverma0/android-agent-skills --skill material3
Clone the repo
git clone --depth 1 https://github.com/piyushverma0/android-agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for material3

README.md
[![agentmods](https://agentmods.dev/badge/skills/piyushverma0/android-agent-skills/material3/github.svg)](https://agentmods.dev/skills/piyushverma0/android-agent-skills/material3)
Your own site
<a href="https://agentmods.dev/skills/piyushverma0/android-agent-skills/material3"><img src="https://agentmods.dev/badge/skills/piyushverma0/android-agent-skills/material3/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for material3

Your own site · 80×15
<a href="https://agentmods.dev/skills/piyushverma0/android-agent-skills/material3"><img src="https://agentmods.dev/badge/skills/piyushverma0/android-agent-skills/material3.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 172 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,999 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00172 $0.02999
Opus 5 $0.00086 $0.01499
Sonnet 5 $0.00034 $0.00600
Haiku 4.5 $0.00017 $0.00300

Measured 9d ago against content hash bac440b1bdd8, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

material3 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/material3/SKILL.md · 378 lines

How it starts

The opening of the file, as written. The whole thing — 378 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Material 3 Expressive — Complete Component Reference

M3 Expressive (Compose material3 1.4+) brings physics-based motion, shape morphing, and a MotionScheme. These rules cover every component correctly.

TopAppBar variants — correct scroll behavior

// ✅ Standard TopAppBar — pinned, for screens with minimal scroll
@OptIn(ExperimentalMaterial3Api::class)
Scaffold(
    topBar = {
        TopAppBar(
            title = { Text("Home") },
            navigationIcon = {
                if (canGoBack) IconButton(onClick = onBack) {
                    Icon(Icons.AutoMirrored.Filled.ArrowBack, "Back")
                }
            },
            actions = {
                IconButton(onSearch)  { Icon(Icons.Default.Search,   "Search") }
                IconButton(onMenu)    { Icon(Icons.Default.MoreVert, "More") }
            },
            colors = TopAppBarDefaults.topAppBarColors(
                containerColor         = MaterialTheme.colorScheme.surface,
                scrolledContainerColor = MaterialTheme.colorScheme.surfaceContainer,
                titleContentColor      = MaterialTheme.colorScheme.onSurface,
            )
        )
    }
) { innerPadding -> Content(Modifier.padding(innerPadding)) }

// ✅ LargeTopAppBar — collapses on scroll, for detail/article screens
@OptIn(ExperimentalMaterial3Api::class)
@Composable
fun ArticleScreen() {
    val scrollBehavior = TopAppBarDefaults.exitUntilCollapsedScrollBehavior()
    Scaffold(
        topBar = {
            LargeTopAppBar(
                title = { Text("Article title") },
                navigationIcon = { IconButton(onBack) { Icon(Icons.AutoMirrored.Filled.ArrowBack, "Back") } },
                scrollBehavior = scrollBehavior,
                colors = TopAppBarDefaults.largeTopAppBarColors(
                    containerColor         = MaterialTheme.colorScheme.surface,
                    scrolledContainerColor = MaterialTheme.colorScheme.surfaceContainer,
                )
            )
        },
        modifier = Modifier.nestedScroll(scrollBehavior.nestedScrollConnection)   // REQUIRED
    ) { innerPadding ->
        LazyColumn(contentPadding = innerPadding) { /* ... */ }
    }
}

// ✅ CenterAlignedTopAppBar — home screens, feeds
CenterAlignedTopAppBar(title = { Text("App name") }, actions = { /* ... */ })

Read the full file on GitHub · 378 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 378 lines · 172 tokens per session scan A bac440b1bdd8

Subscribe to this mod's changes

material3 is a skill published in the GitHub repository piyushverma0/android-agent-skills (15 stars, last pushed 4mo ago), licensed MIT. It adds 172 tokens to every session and 2,999 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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