coordinate-swarm

coordinate-swarm is a skill for Claude Code from pjt222/agent-almanac. It costs 91 tokens per session (2,649 once invoked), scanned A, original, MIT.

A guide to coordinating distributed agents, services, teams, or workflows through local rules and shared signals instead of one central controller. Swarm coordination means independent participants collectively work toward a goal.

In plain words
What is it for?
Use it to design event-driven systems, self-coordinating teams, or agent swarms with shared state, feedback loops, and agreed decision rules.
Why use it?
It helps avoid a central bottleneck and provides patterns for systems that must continue coordinating as the number of participants grows.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter.

Part of the agent-almanac plugin — 122 skills, 77 agents shipped together

Good fit Use it to design event-driven systems, self-coordinating teams, or agent swarms with shared state, feedback loops, and agreed decision rules.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pjt222/agent-almanac/coordinate-swarm
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pjt222/agent-almanac --skill coordinate-swarm
Clone the repo
git clone --depth 1 https://github.com/pjt222/agent-almanac

Made for: Claude Code.

Or install agent-almanac, the plugin that ships this one along with the rest of its 122 skills, 77 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for coordinate-swarm

README.md
[![agentmods](https://agentmods.dev/badge/skills/pjt222/agent-almanac/coordinate-swarm/github.svg)](https://agentmods.dev/skills/pjt222/agent-almanac/coordinate-swarm)
Your own site
<a href="https://agentmods.dev/skills/pjt222/agent-almanac/coordinate-swarm"><img src="https://agentmods.dev/badge/skills/pjt222/agent-almanac/coordinate-swarm/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for coordinate-swarm

Your own site · 80×15
<a href="https://agentmods.dev/skills/pjt222/agent-almanac/coordinate-swarm"><img src="https://agentmods.dev/badge/skills/pjt222/agent-almanac/coordinate-swarm.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 91 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,649 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00091 $0.02649
Opus 5.5 $0.00036 $0.01060
Sonnet 5.5 $0.00018 $0.00530
Haiku 4.5 $0.00009 $0.00265

Measured 1mo ago against content hash 961860b66621, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

coordinate-swarm scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

i18n/caveman-lite/skills/coordinate-swarm/SKILL.md · 200 lines

How it starts

The opening of the file, as written. The whole thing — 200 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Coordinate Swarm

Establish coordination across distributed agents using stigmergy (indirect communication through environment modification), local interaction rules, and quorum sensing — enabling coherent collective behavior without a central controller.

When to Use

  • Designing distributed systems where no single node should be a coordination bottleneck
  • Organizing teams or workflows that must self-coordinate without constant management oversight
  • Building event-driven architectures where components communicate through shared state rather than direct messaging
  • Scaling a process that works well with 3 agents but breaks down at 30
  • Bootstrapping coordination patterns for a new swarm-style domain (see forage-resources, build-consensus)
  • Replacing fragile centralized orchestration with resilient emergent coordination

Inputs

  • Required: Description of the agents (workers, services, team members) that need coordination
  • Required: The collective goal or desired emergent behavior
  • Optional: Current coordination mechanism and its failure modes
  • Optional: Number of agents (affects pattern selection — small swarms vs. large colonies)
  • Optional: Latency tolerance (real-time vs. eventual coordination)
  • Optional: Environmental constraints (shared state availability, communication bandwidth)

Procedure

Step 1: Identify the Coordination Problem Class

Classify the coordination challenge to select appropriate patterns.

  1. Map the current state: who are the agents, what do they do individually, where does coordination break down?
  2. Classify the problem:
    • Foraging — agents search for and exploit distributed resources (see forage-resources)
    • Consensus — agents must agree on a collective decision (see build-consensus)
    • Construction — agents build or maintain a shared structure incrementally
    • Defense — agents detect and respond to threats collectively (see defend-colony)
    • Division of labor — agents must self-organize into specialized roles
  3. Identify the failure mode of current coordination:
    • Single point of failure (centralized controller)
    • Communication bottleneck (too many direct messages)
    • Coherence loss (agents drift apart without feedback)
    • Rigidity (cannot adapt to changing conditions)

Read the full file on GitHub · 200 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 200 lines · 91 tokens per session scan A 961860b66621

Subscribe to this mod's changes

coordinate-swarm is a skill published in the GitHub repository pjt222/agent-almanac (42 stars, last pushed 5d ago), licensed MIT. It adds 91 tokens to every session and 2,649 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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