design-taste

design-taste is a skill for Claude Code, Codex from pktikkani/agent-skills. It costs 67 tokens per session (865 once invoked), scanned A, original, MIT.

Design rules for making web interfaces, animations, hover effects, and page transitions feel intentional. They favor motion that explains a relationship or change rather than decoration.

In plain words
What is it for?
Use them when building or styling web pages, choosing which elements transition between routes, and deciding when to add or remove motion.
Why use it?
They help prevent repetitive, generic interface effects and keep animation tied to what the user is doing.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use them when building or styling web pages, choosing which elements transition between routes, and deciding when to add or remove motion.

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Install with agentmods
npx agentmods add skills/pktikkani/agent-skills/design-taste
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pktikkani/agent-skills --skill design-taste
Clone the repo
git clone --depth 1 https://github.com/pktikkani/agent-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-taste

README.md
[![agentmods](https://agentmods.dev/badge/skills/pktikkani/agent-skills/design-taste/github.svg)](https://agentmods.dev/skills/pktikkani/agent-skills/design-taste)
Your own site
<a href="https://agentmods.dev/skills/pktikkani/agent-skills/design-taste"><img src="https://agentmods.dev/badge/skills/pktikkani/agent-skills/design-taste/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-taste

Your own site · 80×15
<a href="https://agentmods.dev/skills/pktikkani/agent-skills/design-taste"><img src="https://agentmods.dev/badge/skills/pktikkani/agent-skills/design-taste.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 67 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 865 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00067 $0.00865
Opus 5 $0.00034 $0.00432
Sonnet 5 $0.00013 $0.00173
Haiku 4.5 $0.00007 $0.00086

Measured 11d ago against content hash a6805d20a30e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

design-taste scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

claude/skills/design-taste/SKILL.md · 64 lines

How it starts

The opening of the file, as written. The whole thing — 64 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Taste

Core rule: motion must communicate something — spatial relationship, causality, or continuity. If an animation is decorative only, delete it. A site with 3 intentional animations beats one with 30 default ones.

View transitions

Transition only meaningfully shared elements — the same logical object visible before AND after navigation:

  • Card thumbnail → detail hero image (same image, same subject)
  • List item title → page heading (same text, same entity)
  • Persistent chrome (nav, player bar) that should feel anchored

Rules:

  1. view-transition-name goes on the specific shared pair only. Never sprinkle names across a page hoping it "feels dynamic".
  2. Names must be unique per page — in lists, assign the name dynamically to the clicked item only (or use attr()/inline style), not every row.
  3. Elements that are NOT the same object must not morph into each other. A grid of unrelated posts cross-fades; it does not fly around.
  4. Default root cross-fade is fine as-is. Don't add motion to it unless navigation has real spatial direction (e.g. drill-down → slide).
  5. Exiting content: fade out fast (~120ms). Entering content: fade/slide in slightly slower (~200ms). Never animate both heavily.
  6. Wrap in @supports (view-transition-name: none) or feature-detect document.startViewTransition — no polyfill jank.

Hover states

Hover communicates affordance, not spectacle.

  • Default vocabulary: color shift, underline, background tint, border emphasis. Pick ONE per element type and use it consistently.
  • Banned as default: hover:scale-* on everything. Scale-up hover on every card/button/icon is the #1 AI-slop tell.
  • Scale is acceptable only for: pressed state (active:scale-[0.98]), or a single hero interactive element — never sitewide.
  • Interactive elements of the same type must share the same hover treatment. Mixed hover effects read as unintentional.

Motion specs

  • UI feedback (hover, press, toggle): 100–150ms. Small movements (dropdown, tooltip): 150–200ms. Larger (modal, page): 200–300ms. Nothing over 400ms except deliberate hero moments.
  • Animate transform and opacity only. Never width/height/top/margin (layout thrash).
  • Easing: ease-out for entering, ease-in for exiting, never linear for UI. One custom curve max per project, used everywhere.
  • Always respect prefers-reduced-motion: reduce — disable transitions, keep instant state changes.
  • No scroll-triggered fade-in-up on every section. If used at all: once, subtle (<16px travel), first viewport only.

Read the full file on GitHub · 64 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 64 lines · 67 tokens per session scan A a6805d20a30e

Subscribe to this mod's changes

design-taste is a skill published in the GitHub repository pktikkani/agent-skills (2 stars, last pushed 3d ago), licensed MIT. It adds 67 tokens to every session and 865 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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