add-concept

add-concept is a skill for Claude Code, Codex from plainlang/plain-forge. It costs 42 tokens per session (727 once invoked), scanned A, original, MIT.

A workflow for adding a new concept or domain term to a `.plain` specification file, using the file’s required syntax and existing definitions.

In plain words
What is it for?
Finding the right specification file, defining a unique concept, validating referenced concepts, and inserting it in the correct place.
Why use it?
It checks names, references, imports, and circular definitions so the new concept fits the specification without breaking its structure.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Finding the right specification file, defining a unique concept, validating referenced concepts, and inserting it in the correct place.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/plainlang/plain-forge/add-concept
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add plainlang/plain-forge --skill add-concept
Clone the repo
git clone --depth 1 https://github.com/plainlang/plain-forge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for add-concept

README.md
[![agentmods](https://agentmods.dev/badge/skills/plainlang/plain-forge/add-concept/github.svg)](https://agentmods.dev/skills/plainlang/plain-forge/add-concept)
Your own site
<a href="https://agentmods.dev/skills/plainlang/plain-forge/add-concept"><img src="https://agentmods.dev/badge/skills/plainlang/plain-forge/add-concept/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for add-concept

Your own site · 80×15
<a href="https://agentmods.dev/skills/plainlang/plain-forge/add-concept"><img src="https://agentmods.dev/badge/skills/plainlang/plain-forge/add-concept.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 42 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 727 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00042 $0.00727
Opus 5.5 $0.00017 $0.00291
Sonnet 5.5 $0.00008 $0.00145
Haiku 4.5 $0.00004 $0.00073

Measured 1mo ago against content hash 8889d7bea979, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

add-concept scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

forge/skills/add-concept/SKILL.md · 73 lines

How it starts

The opening of the file, as written. The whole thing — 73 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Add Concept

Always use the skill load-plain-reference to retrieve the ***plain syntax rules — but only if you haven't done so yet.

Workflow

  1. Identify the target .plain file. If ambiguous, ask the user.
  2. Read the file to understand existing definitions, imports, and concepts.
  3. Validate the concept name against the syntax rules below.
  4. Check for uniqueness — the concept name must not already exist in the file or its imports.
  5. Check referenced concepts — any :ConceptName: used in the definition must already be defined above it (in this file or via import/requires). Concept references must not form cycles (e.g., A references B and B references A).
  6. Check for circular references — if the new concept references :B:, then :B: must not reference the new concept (directly or indirectly). Example of a circular definition to avoid:
    - :Order: is placed by :Customer: and contains :OrderItem: entries.
    - :Customer: is a user who has placed at least one :Order:.
    
    Fix by removing the back-reference:
    - :Customer: is a user of the system.
    - :Order: is placed by :Customer: and contains :OrderItem: entries.
    
  7. Insert the concept into the ***definitions*** section, after any concepts it references.
  8. Read the file again to confirm correct placement and syntax.

Concept Syntax Rules

  • Wrapped in colons: :ConceptName:
  • CamelCase, starting with an uppercase letter
  • Valid characters: letters, digits, +, -, ., _
  • Must be globally unique across the spec and all its imports
  • Exported concepts from requires modules are not transitive — to reference an ancestor's export, list that ancestor in requires; if a concept is shared across branches, define it in a common import module instead

Definition Format

A concept definition is a bullet in ***definitions*** that starts with the concept name:

***definitions***

- :ConceptName: is a description of what it represents.

Read the full file on GitHub · 73 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 73 lines · 42 tokens per session scan A 8889d7bea979

Subscribe to this mod's changes

add-concept is a skill published in the GitHub repository plainlang/plain-forge (79 stars, last pushed yesterday), licensed MIT. It adds 42 tokens to every session and 727 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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