create-requires-module

create-requires-module is a skill for Claude Code, Codex from plainlang/plain-forge. It costs 58 tokens per session (1,302 once invoked), scanned A, original, MIT.

A tool for creating a module that builds on another module in a plain project. The earlier module’s generated code and selected definitions become available as a starting point.

In plain words
What is it for?
Use it when creating a module that belongs in an existing build chain and depends on the output or definitions of another module.
Why use it?
It avoids rebuilding shared code and makes earlier functional specifications available to the new module.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when creating a module that belongs in an existing build chain and depends on the output or definitions of another module.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/plainlang/plain-forge/create-requires-module
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add plainlang/plain-forge --skill create-requires-module
Clone the repo
git clone --depth 1 https://github.com/plainlang/plain-forge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for create-requires-module

README.md
[![agentmods](https://agentmods.dev/badge/skills/plainlang/plain-forge/create-requires-module/github.svg)](https://agentmods.dev/skills/plainlang/plain-forge/create-requires-module)
Your own site
<a href="https://agentmods.dev/skills/plainlang/plain-forge/create-requires-module"><img src="https://agentmods.dev/badge/skills/plainlang/plain-forge/create-requires-module/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for create-requires-module

Your own site · 80×15
<a href="https://agentmods.dev/skills/plainlang/plain-forge/create-requires-module"><img src="https://agentmods.dev/badge/skills/plainlang/plain-forge/create-requires-module.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,302 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.01302
Opus 5.5 $0.00023 $0.00521
Sonnet 5.5 $0.00012 $0.00260
Haiku 4.5 $0.00006 $0.00130

Measured 1mo ago against content hash 6d8c5dbb1ead, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

create-requires-module scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

forge/skills/create-requires-module/SKILL.md · 111 lines

How it starts

The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Create Requires Module

Always use the skill load-plain-reference to retrieve the ***plain syntax rules — but only if you haven't done so yet.

What Requires Does

requires attaches the current module to the project's build chain. The required module is built before the current one, and its generated code — the accumulated output of that module and all its ancestors — is copied as the starting point. The current module does not need to functionally extend the required module, but their outputs are never independent: the current module's code physically contains the required module's.

When this module is rendered:

  • The required module's generated code (plain_modules/<required_module>/code) is copied as the starting point.
  • The ***functional specs*** of the required module and all its ancestors become visible as previous functional specs.
  • Of the required module's definitions, only the concepts in its exported_concepts are visible, each with its full definition text. Export visibility is not transitive — to see an ancestor's exports, list that ancestor in requires too.

All modules connected by requires form a single tree with a common root. Diamond joins are prohibited: multiple requires entries must lie on one root-to-tip ancestor path. The deepest entry is the attachment point; the other entries exist only to make those ancestors' exports visible.

Use requires for:

  • Building on top of an existing module's functionality
  • Attaching a module at the right point in the build chain, even when it addresses a different concern

If you only need shared definitions and reqs (no functional specs, no generated code), use import instead — see the create-import-module skill.

Workflow

  1. Identify the attachment point. Determine which existing module this new module attaches after in the build chain. That module must already exist and be renderable. If listing additional modules, verify each is an ancestor of the attachment point — no diamond joins.
  2. Create the .plain file at the repository root with YAML frontmatter containing the requires field. Modules with functional specs live at the root, not in template/.
  3. Review the functional specs of the whole ancestor chain — they will be treated as previous requirements. Your new functional specs must not conflict with any of them.
  4. Review each listed module's exported_concepts — only those concepts are available to reference; an ancestor's exports require listing that ancestor.
  5. Add module-specific content — definitions, implementation reqs, test reqs, and functional specs unique to this module.
  6. Check for conflicts between your new functional specs and any spec in the ancestor chain.

Read the full file on GitHub · 111 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 111 lines · 58 tokens per session scan A 6d8c5dbb1ead

Subscribe to this mod's changes

create-requires-module is a skill published in the GitHub repository plainlang/plain-forge (79 stars, last pushed yesterday), licensed MIT. It adds 58 tokens to every session and 1,302 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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