implement-unit-testing-script

implement-unit-testing-script is a skill for Claude Code, Codex from plainlang/plain-forge. It costs 87 tokens per session (4,277 once invoked), scanned C, original, MIT.

A tool for creating a script that runs unit tests, which test small parts of a program to check that they work as expected.

In plain words
What is it for?
Use it when adding unit-test support for a programming language and choosing a Bash or PowerShell script for the target operating system.
Why use it?
It gives a project a consistent test runner that checks the required language tools before running tests against generated code.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit Use it when adding unit-test support for a programming language and choosing a Bash or PowerShell script for the target operating system.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/plainlang/plain-forge/implement-unit-testing-script
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add plainlang/plain-forge --skill implement-unit-testing-script
Clone the repo
git clone --depth 1 https://github.com/plainlang/plain-forge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for implement-unit-testing-script

README.md
[![agentmods](https://agentmods.dev/badge/skills/plainlang/plain-forge/implement-unit-testing-script/github.svg)](https://agentmods.dev/skills/plainlang/plain-forge/implement-unit-testing-script)
Your own site
<a href="https://agentmods.dev/skills/plainlang/plain-forge/implement-unit-testing-script"><img src="https://agentmods.dev/badge/skills/plainlang/plain-forge/implement-unit-testing-script/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Your own site · 80×15
<a href="https://agentmods.dev/skills/plainlang/plain-forge/implement-unit-testing-script"><img src="https://agentmods.dev/badge/skills/plainlang/plain-forge/implement-unit-testing-script.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 87 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,277 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00087 $0.04277
Opus 5.5 $0.00035 $0.01711
Sonnet 5.5 $0.00017 $0.00855
Haiku 4.5 $0.00009 $0.00428

Measured 20d ago against content hash b675a1670006, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade C, and why

implement-unit-testing-script scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 20d ago.

The scan reads SKILL.md. This mod also ships 6 executable files (assets/run_unittests_flutter.ps1, assets/run_unittests_golang.ps1, assets/run_unittests_java.sh, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

3. **Working directory setup.** Define a working folder in the **system temp directory**: `/tmp/<lang>_$(basename "$1")` in Bash, `Join-Path ([System.IO.Path]::GetTempPath()) "<lang>_$(Split-Path $BuildFolder -Leaf)"` in
forge/skills/implement-unit-testing-script/SKILL.md · 137 lines

How it starts

The opening of the file, as written. The whole thing — 137 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Implement Unit Testing Script

This skill produces a single executable script that runs the unit tests for a generated build folder, following a consistent, language-agnostic pattern.

The reference implementation is assets/run_unittests_java.sh. Read it first — every script you produce must be a faithful translation of that pattern into the target language's tooling and the user's shell environment. There are also Windows PowerShell equivalents of these scripts in assets/run_unittests_*.ps1.

Pick the Shell First

Before writing anything, decide which shell flavor the script must target — it depends on the user's environment, not on the language:

  • Bash (.sh) — macOS, Linux, WSL, CI runners on Linux. Default unless the user is on native Windows.
  • PowerShell (.ps1) — native Windows / PowerShell-only environments.

If you can't tell from the project (no obvious OS hints, no existing scripts), ask the user.

The same seven-step pattern applies to both. Only the syntax changes.

The Pattern

Every testing script must implement these steps in this order:

  1. Toolchain check. Verify that the required language runtime / build tool (and the required version, if any) is installed. If not, print an error and exit with code 69.
  2. Argument validation. Require exactly one positional argument: the source build folder. If missing, print usage and exit with code 1. The renderer passes this argument as an absolute path (older renderer versions passed a relative one) — the script must work with both, which is why the working-folder name in step 3 is built from the argument's basename, never from the raw argument.
  3. Working directory setup. Define a working folder in the system temp directory: /tmp/<lang>_$(basename "$1") in Bash, Join-Path ([System.IO.Path]::GetTempPath()) "<lang>_$(Split-Path $BuildFolder -Leaf)" in PowerShell (written as <temp>/<lang>_<basename> below). If it exists, wipe its contents; otherwise create it. Register cleanup so the folder is removed when the script exits — trap 'rm -rf "$WORKING_FOLDER"' EXIT in Bash, a Remove-Item -Recurse -Force in the finally block in PowerShell. This folder — and only this folder — is where every subsequent write must land.
  4. Copy the build. Recursively copy everything from the source folder into the working folder. After this step the source folder ($1) is treated as read-only for the rest of the script.
  5. Enter the working directory. cd / Set-Location into <temp>/<lang>_<basename>. If that fails, exit with code 2. All remaining steps run from inside the working folder; they must never write back to the source build folder.
  6. Install dependencies into an isolated environment inside <temp>/<lang>_<basename>. Set up a per-working-folder dependency location (a Python venv at ./.venv, a local ./node_modules, a project-scoped Maven repo at ./.m2, etc.) and install/resolve all dependencies into it. Never install into the source build folder, the user's global cache (~/.m2, system-wide pip, ~/.cargo, ~/.npm, ...), or anywhere outside <temp>/<lang>_<basename>. If the install command fails, propagate its exit code immediately and do not proceed to step 7. See Dependency isolation for per-language specifics.
  7. Run the tests. Invoke the language's standard test command (e.g. mvn test, pytest, npm test, go test ./..., cargo test), pointed at the same isolated environment from step 6. The script's final exit code is whatever the test command returns.

Read the full file on GitHub · 137 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 20d ago Changed b675a1670006
  2. 1mo ago First seen · 137 lines · 87 tokens per session scan C b2e61cf81cd0

Subscribe to this mod's changes

implement-unit-testing-script is a skill published in the GitHub repository plainlang/plain-forge (79 stars, last pushed yesterday), licensed MIT. It adds 87 tokens to every session and 4,277 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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