implement-unit-testing-script

A tool for creating a script that runs unit tests, which test small parts of a program to check that they work as expected.

In plain words
What is it for?
Use it when adding unit-test support for a programming language and choosing a Bash or PowerShell script for the target operating system.
Why use it?
It gives a project a consistent test runner that checks the required language tools before running tests against generated code.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/plainlang/plain-forge/implement-unit-testing-script
Any agent
npx skills add plainlang/plain-forge --skill implement-unit-testing-script
Clone the repo
git clone --depth 1 https://github.com/plainlang/plain-forge

Made for: Claude Code, Codex.

Per session 87 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,289 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 1 finding. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00087 $0.04289
Opus 5 $0.00044 $0.02145
Sonnet 5 $0.00017 $0.00858
Haiku 4.5 $0.00009 $0.00429

Measured 2d ago against content hash b2e61cf81cd0, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade C, and why

implement-unit-testing-script scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

The scan reads SKILL.md. This mod also ships 6 executable files (assets/run_unittests_flutter.ps1, assets/run_unittests_golang.ps1, assets/run_unittests_java.sh, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

3. **Working directory setup.** Define a working folder in the **system temp directory**: `/tmp/<lang>_$(basename "$1")` in Bash, `Join-Path ([System.IO.Path]::GetTempPath()) "<lang>_$(Split-Path $BuildFolder -Leaf)"` in
forge/skills/implement-unit-testing-script/SKILL.md · 137 lines

How it starts

The opening of the file, as written. The whole thing — 137 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Implement Unit Testing Script

This skill produces a single executable script that runs the unit tests for a generated build folder, following a consistent, language-agnostic pattern.

The reference implementation is assets/run_unittests_java.sh. Read it first — every script you produce must be a faithful translation of that pattern into the target language's tooling and the user's shell environment. There are also Windows PowerShell equivalents of these scripts in assets/run_unittests_*.ps1.

Pick the Shell First

Before writing anything, decide which shell flavor the script must target — it depends on the user's environment, not on the language:

  • Bash (.sh) — macOS, Linux, WSL, CI runners on Linux. Default unless the user is on native Windows.
  • PowerShell (.ps1) — native Windows / PowerShell-only environments.

If you can't tell from the project (no obvious OS hints, no existing scripts), ask the user.

The same seven-step pattern applies to both. Only the syntax changes.

The Pattern

Every testing script must implement these steps in this order:

  1. Toolchain check. Verify that the required language runtime / build tool (and the required version, if any) is installed. If not, print an error and exit with code 69.
  2. Argument validation. Require exactly one positional argument: the source build folder. If missing, print usage and exit with code 1. The renderer passes this argument as an absolute path (older renderer versions passed a relative one) — the script must work with both, which is why the working-folder name in step 3 is built from the argument's basename, never from the raw argument.
  3. Working directory setup. Define a working folder in the system temp directory: /tmp/<lang>_$(basename "$1") in Bash, Join-Path ([System.IO.Path]::GetTempPath()) "<lang>_$(Split-Path $BuildFolder -Leaf)" in PowerShell (written as <temp>/<lang>_<basename> below). If it exists, wipe its contents; otherwise create it. Register cleanup so the folder is removed when the script exits — trap 'rm -rf "$WORKING_FOLDER"' EXIT in Bash, a Remove-Item -Recurse -Force in the finally block in PowerShell. This folder — and only this folder — is where every subsequent write must land.
  4. Copy the build. Recursively copy everything from the source folder into the working folder. After this step the source folder ($1) is treated as read-only for the rest of the script.
  5. Enter the working directory. cd / Set-Location into <temp>/<lang>_<basename>. If that fails, exit with code 2. All remaining steps run from inside the working folder; they must never write back to the source build folder.
  6. Install dependencies into an isolated environment inside <temp>/<lang>_<basename>. Set up a per-working-folder dependency location (a Python venv at ./.venv, a local ./node_modules, a project-scoped Maven repo at ./.m2, etc.) and install/resolve all dependencies into it. Never install into the source build folder, the user's global cache (~/.m2, system-wide pip, ~/.cargo, ~/.npm, ...), or anywhere outside <temp>/<lang>_<basename>. If the install command fails, propagate its exit code immediately and do not proceed to step 7. See Dependency isolation for per-language specifics.
  7. Run the tests. Invoke the language's standard test command (e.g. mvn test, pytest, npm test, go test ./..., cargo test), pointed at the same isolated environment from step 6. The script's final exit code is whatever the test command returns.

Read the full file on GitHub · 137 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 137 lines · 87 tokens per session scan C b2e61cf81cd0

Subscribe to this mod's changes

implement-unit-testing-script is a skill published in the GitHub repository plainlang/plain-forge (55 stars, last pushed 4d ago), licensed MIT. It adds 87 tokens to every session and 4,289 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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