resolve-spec-conflict

resolve-spec-conflict is a skill for Claude Code, Codex from plainlang/plain-forge. It costs 65 tokens per session (1,068 once invoked), scanned A, original, MIT.

A workflow for resolving two plain-language functional specifications that make incompatible claims about the same behavior or data.

In plain words
What is it for?
Use it after a new specification causes an earlier conformance test to fail, or when two specifications appear to contradict each other.
Why use it?
It helps identify whether the specifications conflict or whether the generated implementation is wrong, so existing behavior is not accidentally weakened.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it after a new specification causes an earlier conformance test to fail, or when two specifications appear to contradict each other.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/plainlang/plain-forge/resolve-spec-conflict
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add plainlang/plain-forge --skill resolve-spec-conflict
Clone the repo
git clone --depth 1 https://github.com/plainlang/plain-forge

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for resolve-spec-conflict

README.md
[![agentmods](https://agentmods.dev/badge/skills/plainlang/plain-forge/resolve-spec-conflict/github.svg)](https://agentmods.dev/skills/plainlang/plain-forge/resolve-spec-conflict)
Your own site
<a href="https://agentmods.dev/skills/plainlang/plain-forge/resolve-spec-conflict"><img src="https://agentmods.dev/badge/skills/plainlang/plain-forge/resolve-spec-conflict/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for resolve-spec-conflict

Your own site · 80×15
<a href="https://agentmods.dev/skills/plainlang/plain-forge/resolve-spec-conflict"><img src="https://agentmods.dev/badge/skills/plainlang/plain-forge/resolve-spec-conflict.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 65 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,068 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00065 $0.01068
Opus 5.5 $0.00026 $0.00427
Sonnet 5.5 $0.00013 $0.00214
Haiku 4.5 $0.00006 $0.00107

Measured 1mo ago against content hash a59b5366b9fe, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

resolve-spec-conflict scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

forge/skills/resolve-spec-conflict/SKILL.md · 98 lines

How it starts

The opening of the file, as written. The whole thing — 98 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Resolve Spec Conflict

Always use the skill load-plain-reference to retrieve the ***plain syntax rules — but only if you haven't done so yet.

When This Applies

A conflict exists (or is suspected) when:

  • Conformance tests for a previously passing functional spec begin to fail after a new spec is rendered.
  • A new spec being added (via the add-functional-spec or add-functional-specs skill) appears to contradict an existing spec.
  • Two specs make incompatible assertions about the same behavior, data, or state.

Workflow

Step 1: Identify the Conflicting Pair

Read the .plain file and pinpoint the two specs in tension. If the conflict was detected via a conformance test failure, also read the failing test and the generated implementation in plain_modules/ to understand what behavior changed.

Step 2: Diagnose the Root Cause

There are three possible outcomes — determine which one applies before making changes:

Outcome Symptom Fix
Implementation is incorrect Generated code doesn't match the spec's intent. The specs themselves are fine. Clarify the ambiguous spec so the renderer interprets it correctly. Re-render.
Conformance tests are incorrect The tests don't accurately verify the spec. The implementation is actually correct. Adjust ***test reqs*** or ***acceptance tests*** to guide better test generation. Re-render.
Requirements truly conflict The two specs are inherently contradictory — no implementation can satisfy both. One or both specs must be revised. See Step 3.

How to diagnose:

  1. Read both functional specs carefully. Can a single implementation satisfy both simultaneously?
  2. If yes → the specs are compatible; the issue is ambiguity (outcome 1) or bad tests (outcome 2).
  3. If no → the requirements truly conflict (outcome 3).

Step 3: Resolve the Conflict

When the requirements truly conflict, choose a resolution strategy:

Strategy A: Add detail to disambiguate. Often the specs aren't contradictory — they're just ambiguous enough that the renderer picks a conflicting interpretation. Adding explicit context to one or both specs eliminates the ambiguity.

Read the full file on GitHub · 98 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 98 lines · 65 tokens per session scan A a59b5366b9fe

Subscribe to this mod's changes

resolve-spec-conflict is a skill published in the GitHub repository plainlang/plain-forge (79 stars, last pushed yesterday), licensed MIT. It adds 65 tokens to every session and 1,068 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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