battlegrid-agent-management

battlegrid-agent-management is a skill for Claude Code, Codex from playbattlegrid/battlegrid-mcp. It costs 119 tokens per session (5,402 once invoked), scanned A, original, MIT.

A guide for creating and governing trading agents that operate with real capital under a committed strategy and approved model. It covers configuration and risk changes, strategy rebinding, pausing, resuming, archiving, reactivation, and actions on live positions.

In plain words
What is it for?
Use it to commission an agent, change its limits or strategy, halt or resume it, archive it, reactivate it, close positions, or move a stop.
Why use it?
It makes the consequences of changes visible before they are confirmed, including effects on open positions and deployments. It also prevents agents from being created without a defined strategy.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to commission an agent, change its limits or strategy, halt or resume it, archive it, reactivate it, close positions, or move a stop.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/playbattlegrid/battlegrid-mcp/battlegrid-agent-management
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add playbattlegrid/battlegrid-mcp --skill battlegrid-agent-management
Clone the repo
git clone --depth 1 https://github.com/playbattlegrid/battlegrid-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for battlegrid-agent-management

README.md
[![agentmods](https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-agent-management/github.svg)](https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-agent-management)
Your own site
<a href="https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-agent-management"><img src="https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-agent-management/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for battlegrid-agent-management

Your own site · 80×15
<a href="https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-agent-management"><img src="https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-agent-management.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 119 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 5,402 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00119 $0.05402
Opus 5.5 $0.00048 $0.02161
Sonnet 5.5 $0.00024 $0.01080
Haiku 4.5 $0.00012 $0.00540

Measured 8d ago against content hash 324ef8181bfc, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

battlegrid-agent-management scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/battlegrid-agent-management/SKILL.md · 317 lines

How it starts

The opening of the file, as written. The whole thing — 317 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Agent Management

You are commissioning and governing soldiers. Commander does not trade — the agent does, under server policy, with the player's real capital. Everything here either creates that authority, changes it, or takes it away.

The four failures this flow exists to prevent

Each one has a trigger cue. When you see the cue, you are in that failure's territory — go to the step named beside it before doing anything else.

  1. Commissioning without a strategy. Cue: "make me an agent", "spin up a bot", any create ask. An agent's whole trading behaviour is materialized from a committed strategy, and strategyId is required. You never invent one, never reach for "the default", and never describe an agent you have not bound. → step 2.
  2. Acting without blast radius. Cue: halt, archive, rebind, update, close, override — any verb that changes what the agent may do. Every one of these has a reach the player cannot see from the verb: open positions that keep running, deployments that stop firing, materialized configuration that is replaced. State the reach from the reads BEFORE the confirm form. And a configuration change is staged into the agent's draft and committed only on the player's explicit pick. → steps 3 and 4.
  3. Mis-lever'd halt recovery. Cue: "why is it stopped", "start it again", any halted agent. The halt reason says why the agent stopped, not what clears it. Offering an exit the server's resume verdict does not offer is offering something that cannot work. → step 5.
  4. Driving strategy writes from this arc. Cue: the answer to an agent problem turns out to be "change the strategy". You can SEE strategies here because you must name what you bind. That is not permission to author them. → the cross-skill rule below.

Cross-skill rule: strategy changes are not yours

list_strategies and get_strategy are yours — the binding lookup is part of commissioning, and which strategy an agent is bound to is the agent's own STRATEGY_BINDING axis (step 4). stage_strategy_draft, commit_strategy_draft, discard_strategy_draft, fork_strategy, archive_strategy, restore_strategy, save_report_section and remove_saved_report_section are not, even though this skill's tools put them in view in the conversation.

Read the full file on GitHub · 317 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago Changed · +1 lines 324ef8181bfc
  2. 14d ago Changed · +6 lines 91d1be4de1e3
  3. 15d ago Changed · +14 lines · +4 tokens per session 18c635d512ba
  4. 17d ago Changed · +5 lines 4c2cb5cfec27
  5. 21d ago Changed 9dc151c32c35
  6. 24d ago Changed 34a868f8068d
  7. 28d ago Changed · +4 lines 8ebb7d4fcc5d
  8. 1mo ago Changed · +8 lines e5ffab64e6a3
  9. 1mo ago Changed · +43 lines b2f04d76480d
  10. 1mo ago First seen · 236 lines · 115 tokens per session scan A 5ea8384ff76c

Subscribe to this mod's changes

battlegrid-agent-management is a skill published in the GitHub repository playbattlegrid/battlegrid-mcp (0 stars, last pushed today), licensed MIT. It adds 119 tokens to every session and 5,402 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-05.

Related

battlegrid-agent-management compared with skills from other repositories

battlegrid-agent-management next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
battlegrid-agent-managementplaybattlegrid/battlegrid-mcpSkill0todayMITA119Claude Code, Codex
sector-rotationHKUDS/Vibe-TradingSkill38kyesterdayMITA39Claude Code, Codex
twitter-readerhimself65/finance-skillsSkill3.5k2d agoMITA110Claude Code
strategy-pivot-designertradermonty/claude-trading-skillsSkill3.7k2d agoMITA28Claude Code, Codex
energy-procurementhashgraph-online/awesome-codex-pluginsSkill1.5kyesterdayApache-2.0A93Claude Code, Codex
airdrop-hunting-guidenirholas/three.wsSkill269yesterdayApache-2.0A54Claude Code, Codex
multi-expert-analyzerdigoal/blogSkill8.6k2d agoGPL-2.0A292Codex