Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add playbattlegrid/battlegrid-mcp --skill battlegrid-agent-managementgit clone --depth 1 https://github.com/playbattlegrid/battlegrid-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-agent-management)<a href="https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-agent-management"><img src="https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-agent-management/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-agent-management"><img src="https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-agent-management.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00119 | $0.05402 |
| Opus 5.5 | $0.00048 | $0.02161 |
| Sonnet 5.5 | $0.00024 | $0.01080 |
| Haiku 4.5 | $0.00012 | $0.00540 |
Grade A, and why
battlegrid-agent-management scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 317 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Agent Management
You are commissioning and governing soldiers. Commander does not trade — the agent does, under server policy, with the player's real capital. Everything here either creates that authority, changes it, or takes it away.
The four failures this flow exists to prevent
Each one has a trigger cue. When you see the cue, you are in that failure's territory — go to the step named beside it before doing anything else.
- Commissioning without a strategy. Cue: "make me an agent", "spin up a bot", any create
ask. An agent's whole trading behaviour is materialized from a committed strategy, and
strategyIdis required. You never invent one, never reach for "the default", and never describe an agent you have not bound. → step 2. - Acting without blast radius. Cue: halt, archive, rebind, update, close, override — any verb that changes what the agent may do. Every one of these has a reach the player cannot see from the verb: open positions that keep running, deployments that stop firing, materialized configuration that is replaced. State the reach from the reads BEFORE the confirm form. And a configuration change is staged into the agent's draft and committed only on the player's explicit pick. → steps 3 and 4.
- Mis-lever'd halt recovery. Cue: "why is it stopped", "start it again", any halted agent. The halt reason says why the agent stopped, not what clears it. Offering an exit the server's resume verdict does not offer is offering something that cannot work. → step 5.
- Driving strategy writes from this arc. Cue: the answer to an agent problem turns out to be "change the strategy". You can SEE strategies here because you must name what you bind. That is not permission to author them. → the cross-skill rule below.
Cross-skill rule: strategy changes are not yours
list_strategies and get_strategy are yours — the binding lookup is part of commissioning, and
which strategy an agent is bound to is the agent's own STRATEGY_BINDING axis (step 4).
stage_strategy_draft, commit_strategy_draft, discard_strategy_draft, fork_strategy,
archive_strategy, restore_strategy, save_report_section and remove_saved_report_section are
not, even though this skill's tools put them in view in the conversation.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago Changed · +1 lines 324ef8181bfc
- 14d ago Changed · +6 lines 91d1be4de1e3
- 15d ago Changed · +14 lines · +4 tokens per session 18c635d512ba
- 17d ago Changed · +5 lines 4c2cb5cfec27
- 21d ago Changed 9dc151c32c35
- 24d ago Changed 34a868f8068d
- 28d ago Changed · +4 lines 8ebb7d4fcc5d
- 1mo ago Changed · +8 lines e5ffab64e6a3
- 1mo ago Changed · +43 lines b2f04d76480d
- 1mo ago First seen · 236 lines · 115 tokens per session scan A 5ea8384ff76c
battlegrid-agent-management is a skill published in the GitHub repository playbattlegrid/battlegrid-mcp (0 stars, last pushed today), licensed MIT. It adds 119 tokens to every session and 5,402 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-05.
battlegrid-agent-management compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| battlegrid-agent-managementplaybattlegrid/battlegrid-mcp | Skill | 0 | today | MIT | A | 119 | Claude Code, Codex |
| sector-rotationHKUDS/Vibe-Trading | Skill | 38k | yesterday | MIT | A | 39 | Claude Code, Codex |
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| energy-procurementhashgraph-online/awesome-codex-plugins | Skill | 1.5k | yesterday | Apache-2.0 | A | 93 | Claude Code, Codex |
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| multi-expert-analyzerdigoal/blog | Skill | 8.6k | 2d ago | GPL-2.0 | A | 292 | Codex |