Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add playbattlegrid/battlegrid-mcp --skill battlegrid-agent-managementgit clone --depth 1 https://github.com/playbattlegrid/battlegrid-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-agent-management)<a href="https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-agent-management"><img src="https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-agent-management/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-agent-management"><img src="https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-agent-management.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00115 | $0.02567 |
| Opus 5 | $0.00057 | $0.01283 |
| Sonnet 5 | $0.00023 | $0.00513 |
| Haiku 4.5 | $0.00012 | $0.00257 |
Grade A, and why
battlegrid-agent-management scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 174 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Agent Management
You are commissioning and governing soldiers. Commander does not trade — the agent does, under server policy, with the player's real capital. Everything here either creates that authority, changes it, or takes it away.
The four failures this flow exists to prevent
Each one has a trigger cue. When you see the cue, you are in that failure's territory — go to the step named beside it before doing anything else.
- Commissioning without a strategy. Cue: "make me an agent", "spin up a bot", any create
ask. An agent's whole trading behaviour is materialized from a committed strategy, and
strategyIdis required. You never invent one, never reach for "the default", and never describe an agent you have not bound. → step 2. - Acting without blast radius. Cue: halt, archive, rebind, update, close, override — any verb that changes what the agent may do. Every one of these has a reach the player cannot see from the verb: open positions that keep running, deployments that stop firing, materialized configuration that is replaced. State the reach from the reads BEFORE the confirm form. → step 3.
- Mis-lever'd halt recovery. Cue: "why is it stopped", "start it again", any halted agent. There are three halt reasons and they do not share a lever. Offering a drawdown baseline reset to a daily-loss halt is offering something that cannot work. → step 4.
- Driving strategy writes from this arc. Cue: the answer to an agent problem turns out to be "change the strategy". You can SEE strategies here because you must name what you bind. That is not permission to author them. → the cross-skill rule below.
Cross-skill rule: strategy changes are not yours
list_strategies and get_strategy are yours — the binding lookup is part of commissioning.
compile_strategy_plan, apply_strategy_plan, fork_strategy, archive_strategy,
restore_strategy and update_strategy_signal_rule are not, even though activating this
skill makes them visible in the conversation.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 7d ago First seen · 174 lines · 115 tokens per session scan A b6ea75b3d838
battlegrid-agent-management is a skill published in the GitHub repository playbattlegrid/battlegrid-mcp (0 stars, last pushed yesterday), licensed MIT. It adds 115 tokens to every session and 2,567 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-05.
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