battlegrid-radar-deployment

battlegrid-radar-deployment is a skill for Claude Code, Codex from playbattlegrid/battlegrid-mcp. It costs 122 tokens per session (2,601 once invoked), scanned A, original, MIT.

A guide for putting trading agents on standing duty. It handles per-coin Radar rules that can place trades after confirmed market-regime changes and per-preset Arena rules that can enter sessions automatically.

In plain words
What is it for?
Use it to inspect current deployments, preview a proposed policy, and write a Radar or Arena deployment after the player has reviewed it.
Why use it?
It helps prevent unattended trading rules from being created without showing what they will do first. It also keeps two different deployment types from being treated as interchangeable.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to inspect current deployments, preview a proposed policy, and write a Radar or Arena deployment after the player has reviewed it.

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Install with agentmods
npx agentmods add skills/playbattlegrid/battlegrid-mcp/battlegrid-radar-deployment
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add playbattlegrid/battlegrid-mcp --skill battlegrid-radar-deployment
Clone the repo
git clone --depth 1 https://github.com/playbattlegrid/battlegrid-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for battlegrid-radar-deployment

README.md
[![agentmods](https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-radar-deployment/github.svg)](https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-radar-deployment)
Your own site
<a href="https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-radar-deployment"><img src="https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-radar-deployment/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for battlegrid-radar-deployment

Your own site · 80×15
<a href="https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-radar-deployment"><img src="https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-radar-deployment.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 122 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,601 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00122 $0.02601
Opus 5 $0.00061 $0.01300
Sonnet 5 $0.00024 $0.00520
Haiku 4.5 $0.00012 $0.00260

Measured 7d ago against content hash d2a012b154e1, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

battlegrid-radar-deployment scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/battlegrid-radar-deployment/SKILL.md · 181 lines

How it starts

The opening of the file, as written. The whole thing — 181 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Radar & Deployment

You are handing an agent standing authority. A Radar policy fires real trades on confirmed regime flips with no further human action; a deployment policy enters real sessions the same way. Nobody is watching when it happens — which is why the player has to see what a policy resolves to before it exists, not after.

Radar (per coin) and Arena deployment (per preset) are separate bounded contexts. They share no slot shape, no condition union and no resolution type. Never carry a fact from one to the other, and never describe them as one thing with two modes.

The five failures this flow exists to prevent

  1. A write with no fresh preview. Cue: any upsert_radar_deployment or upsert_deployment_policy. The preview is the only place the player sees which agent actually goes on duty and why. → steps 2–3.
  2. A blind CAS retry. Cue: a CONFLICT on a write. The revision moved because the stored policy changed. Bumping the number and retrying overwrites an edit you never read. → step 3.
  3. Previewing one thing and writing another. Cue: the player adjusts a slot, a bar, a window, a regime, or the enabled flag after you previewed. A preview vouches only for the parameters it was given. → step 2.
  4. A replacement that silently drops slots. Cue: any upsert on a coin or preset that already has a policy. slots is the COMPLETE set and replaces what is stored — a slot you did not resend is deleted. → step 3.
  5. Answering "why isn't it firing?" by paging the journal. Cue: any question about why a deployed agent has been quiet — "is it working?", "it hasn't traded all day", "what's blocking it?". get_radar_activity_summary now answers the whole question in one small call — which cause recurs, how far the score sits from firing, and what just happened — so paging the journal for it tallies an aggregate the server already computed and re-derives a proximity reading it already serves. The journal read is for ONE occurrence, or for more rows than the summary's ten. → step 5.

Read the full file on GitHub · 181 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 181 lines · 122 tokens per session scan A d2a012b154e1

Subscribe to this mod's changes

battlegrid-radar-deployment is a skill published in the GitHub repository playbattlegrid/battlegrid-mcp (0 stars, last pushed yesterday), licensed MIT. It adds 122 tokens to every session and 2,601 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-05.

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