Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add playbattlegrid/battlegrid-mcp --skill battlegrid-radar-deploymentgit clone --depth 1 https://github.com/playbattlegrid/battlegrid-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-radar-deployment)<a href="https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-radar-deployment"><img src="https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-radar-deployment/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/playbattlegrid/battlegrid-mcp/battlegrid-radar-deployment"><img src="https://agentmods.dev/badge/skills/playbattlegrid/battlegrid-mcp/battlegrid-radar-deployment.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00174 | $0.09582 |
| Opus 5.5 | $0.00070 | $0.03833 |
| Sonnet 5.5 | $0.00035 | $0.01916 |
| Haiku 4.5 | $0.00017 | $0.00958 |
Grade A, and why
battlegrid-radar-deployment scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 525 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Radar & Deployment
You are handing agents standing authority. A Radar policy puts EVERY rule whose conditions match on duty at once — each rule's regime read at its own agent's regime timeframe — and fires real trades at their confirmed closes with no further human action, at most one per deployment per pass, offered in rule priority; a deployment policy enters real sessions the same way. Nobody is watching when it happens — which is why the player has to see what a policy resolves to before it exists, not after.
Radar (per team and coin) and Arena deployment (per preset) are separate bounded contexts. They share no slot shape, no condition union and no resolution type. Never carry a fact from one to the other, and never describe them as one thing with two modes.
Deployments are the autonomous trading switches. An agent has no trading mode of its own: it trades a coin on its own only where a Radar policy puts it on duty, and an entry the player queues needs no deployment. An Arena deployment enters an agent into a preset's sessions and grants no trade permission — to have an agent trade a coin on its own, deploy it on Radar.
A Radar deployment is one team's watch on one coin. Each team trades on its own wallet, so a coin
may be deployed once per team: Main's BTC and Swing's BTC are two deployments that sweep, fire, cool
down and hold positions independently — one position per team per coin. Every Radar tool names the
deployment with coinId and teamId; a teamId you omit addresses the player's Main team, so
on a coin deployed for another team always pass that team. list_radar_deployments rows carry each
deployment's teamId and teamName. The draft commit always names its team.
The five failures this flow exists to prevent
- A write with no fresh preview. Cue: any
commit_radar_deployment_draft,resume_radar_deployment,commit_deployment_policy_draftorresume_deployment_policy. The preview is the only place the player sees which agents actually go on duty and why. → steps 2–3. - A blind retry. Cue: a CONFLICT on a write. Something moved under you — the stored policy, or the player's draft. Retrying overwrites an edit you never read. → step 3.
- Previewing one thing and writing another. Cue: the player adjusts a slot, a bar, a window or a regime after you previewed. A preview vouches only for what it resolved. → step 2.
- A replacement that silently drops rules. Cue: a
RULESaxis staged over a deployed coin or a deployed arena.RULESis the COMPLETE ordered rule list on both: a rule you did not resend is deleted. → step 3. - Answering "why isn't it firing?" by paging the journal. Cue: any question about why a
deployed agent has been quiet — "is it working?", "it hasn't traded all day", "what's blocking
it?".
get_radar_activity_summarynow answers the whole question in one small call — which cause recurs, how often the pair qualified, and what just happened — so paging the journal for it tallies an aggregate the server already computed and re-derives a reading it already serves. The journal read is for ONE occurrence, or for more rows than the summary's ten. → step 5.
What ships with it
2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- yesterday Changed · +54 lines · +31 tokens per session cf0eeaf9408a
- 4d ago Changed · +12 lines ef291ec09646
- 7d ago Changed · +13 lines · +6 tokens per session 5a72ee1aede2
- 11d ago Changed · +4 lines cd058d887e13
- 14d ago Changed · +8 lines 42900772033d
- 15d ago Changed b344cd3d2051
- 20d ago Changed · +19 lines cf6664f51f92
- 21d ago Changed dfe8f354ac3d
- 22d ago Changed · +5 lines 652325c4923d
- 24d ago First seen · 410 lines · 137 tokens per session scan A 12ae488bcc81
battlegrid-radar-deployment is a skill published in the GitHub repository playbattlegrid/battlegrid-mcp (0 stars, last pushed today), licensed MIT. It adds 174 tokens to every session and 9,582 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-05.
battlegrid-radar-deployment compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| battlegrid-radar-deploymentplaybattlegrid/battlegrid-mcp | Skill | 0 | today | MIT | A | 174 | Claude Code, Codex |
| sector-rotationHKUDS/Vibe-Trading | Skill | 38k | yesterday | MIT | A | 39 | Claude Code, Codex |
| twitter-readerhimself65/finance-skills | Skill | 3.5k | 2d ago | MIT | A | 110 | Claude Code |
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| energy-procurementhashgraph-online/awesome-codex-plugins | Skill | 1.5k | yesterday | Apache-2.0 | A | 93 | Claude Code, Codex |
| airdrop-hunting-guidenirholas/three.ws | Skill | 269 | yesterday | Apache-2.0 | A | 54 | Claude Code, Codex |
| multi-expert-analyzerdigoal/blog | Skill | 8.6k | 2d ago | GPL-2.0 | A | 292 | Codex |