xcode-project-setup

xcode-project-setup is a skill for Claude Code from pleaseai/claude-code-plugins. It costs 46 tokens per session (1,424 once invoked), scanned A, a copy of xcode-project-setup, MIT.

A skill for safely adding Swift packages and source files to Xcode projects, including iOS projects. Xcode is Apple's development environment, and Swift packages are reusable code dependencies.

In plain words
What is it for?
Use it when an iOS project needs dependencies or new Swift files configured, including packages such as Firebase or Alamofire.
Why use it?
It reduces the risk of breaking project configuration by enforcing environment checks and the supported file and package setup process.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: installed under .agents/ (shared by several agents).

Not installable: its command points at a path on the author’s own machine, so it runs nowhere else. The line is /Users/foo/.agents/skills/xcode-project-setup/scripts/xcode_spm_setup.

Part of the firebase plugin — 13 skills shipped together

Good fit Use it when an iOS project needs dependencies or new Swift files configured, including packages such as Firebase or Alamofire.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add pleaseai/claude-code-plugins
Claude Code
/plugin install firebase

Made for: Claude Code.

Or install firebase, the plugin that ships this one along with the rest of its 13 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xcode-project-setup

README.md
[![agentmods](https://agentmods.dev/badge/skills/pleaseai/claude-code-plugins/xcode-project-setup/github.svg)](https://agentmods.dev/skills/pleaseai/claude-code-plugins/xcode-project-setup)
Your own site
<a href="https://agentmods.dev/skills/pleaseai/claude-code-plugins/xcode-project-setup"><img src="https://agentmods.dev/badge/skills/pleaseai/claude-code-plugins/xcode-project-setup/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for xcode-project-setup

Your own site · 80×15
<a href="https://agentmods.dev/skills/pleaseai/claude-code-plugins/xcode-project-setup"><img src="https://agentmods.dev/badge/skills/pleaseai/claude-code-plugins/xcode-project-setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,424 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.01424
Opus 5.5 $0.00018 $0.00570
Sonnet 5.5 $0.00009 $0.00285
Haiku 4.5 $0.00005 $0.00142

Measured 1mo ago against content hash 3a7f5e3b2886, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

xcode-project-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to xcode-project-setup — 1 line differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/firebase/.agents/skills/xcode-project-setup/SKILL.md · 143 lines

How it starts

The opening of the file, as written. The whole thing — 143 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Xcode Project Setup

⛔️ CRITICAL RULES & ENVIRONMENT CHECKS

Before performing any Xcode setup or file manipulation, you MUST adhere to the following rules. A hefty fee will be applied if you violate them.

1. The Anti-Ruby Mandate

You are strictly forbidden from using Ruby, Rails, or any Ruby gems (including the xcodeproj gem). Under no circumstances may you write or execute Ruby scripts.

2. Modern Xcode Folder Synchronization

Modern Xcode projects support folder synchronization. When adding new source code (.swift) or resource files, simply write them to the correct directory on disk. They will be automatically included in the Xcode project. Never manually modify the .pbxproj file to add files.

3. Allowed Scripting Languages

If you absolutely must write a script to manipulate the project environment (e.g., configuring SPM packages beyond what the provided xcode_spm_setup script does), you must use Swift. Only as an absolute last resort, if Swift is completely unviable, may you use Node.js or TypeScript.

4. Toolchain Verification

Because this skill relies entirely on a native Swift script, you must verify the environment:

  • Run swift --version before proceeding.
  • If the Swift command is not found, you must stop and recommend the user install the Swift toolchain (e.g., via xcode-select --install on macOS), or ask if you can attempt to install it for them. Do not attempt to proceed without Swift.

5. Mandatory Linker Flags for Static Frameworks (Firebase)

When setting up SPM dependencies that heavily rely on internal Objective-C categories and +load methods (such as the Firebase iOS SDK suite), the Apple linker will aggressively strip these methods out if they are linked statically.

This causes fatal runtime crashes (e.g., FirebaseAuth/Auth.swift:167: Fatal error: Unexpectedly found nil).

The provided xcode_spm_setup Swift script automatically injects the -ObjC flag to OTHER_LDFLAGS when adding Firebase products. However, you should still verify it is present in the build settings if you encounter issues.

Read the full file on GitHub · 143 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 143 lines · 46 tokens per session scan A 3a7f5e3b2886

Subscribe to this mod's changes

xcode-project-setup is a skill published in the GitHub repository pleaseai/claude-code-plugins (16 stars, last pushed 5d ago), licensed MIT. It adds 46 tokens to every session and 1,424 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to xcode-project-setup, differing in 1 line, and is treated as a copy.

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