Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add plurigrid/asi --skill unworlding-involutiongit clone --depth 1 https://github.com/plurigrid/asiWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/plurigrid/asi/unworlding-involution)<a href="https://agentmods.dev/skills/plurigrid/asi/unworlding-involution"><img src="https://agentmods.dev/badge/skills/plurigrid/asi/unworlding-involution/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/plurigrid/asi/unworlding-involution"><img src="https://agentmods.dev/badge/skills/plurigrid/asi/unworlding-involution.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00025 | $0.01947 |
| Opus 5.5 | $0.00010 | $0.00779 |
| Sonnet 5.5 | $0.00005 | $0.00389 |
| Haiku 4.5 | $0.00003 | $0.00195 |
Grade A, and why
unworlding-involution scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 256 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unworlding Involution Skill
Status: ✅ Production Ready Trit: 0 (ERGODIC - self-inverse) Principle: ι∘ι = id (involution is its own inverse) Frame: Invariant under observation
Overview
This skill demonstrates unworlding - extracting frame-invariant self-structure from interaction dynamics. The key insight:
Unworlding = Observing structure without caring about evaluation context
The involution ι: Self → Self satisfies ι∘ι = id, meaning:
- Apply once: transform to "other" perspective
- Apply twice: return to original (fixed point)
Core Concept: Frame-Invariant Self
In a 3-MATCH task, three agents observe each other. The best response dynamics converge to a Nash equilibrium where each agent's color is the best response to the others.
Agent A observes (B, C) → best response → Color A'
Agent B observes (C, A) → best response → Color B'
Agent C observes (A, B) → best response → Color C'
Fixed point: (A', B', C') = (A, B, C) when GF(3) conserved
The frame invariance means: regardless of which agent you ARE, the dynamics look the same. This is the "self" that persists across frames.
Involution Structure
# The involution: ι∘ι = id
class Involution
def initialize(seed)
@seed = seed
@state = :original
end
# Apply involution once: original → inverted
# Apply involution twice: inverted → original
def apply!
@state = (@state == :original) ? :inverted : :original
self
end
# ι∘ι = id
def self_inverse?
original = @state
apply!.apply!
@state == original # Always true
end
end
Best Response Color Dynamics
Each agent plays a best response to the current color configuration:
1. Observe: Perceive other agents' colors
2. Predict: What color would minimize my "regret"?
3. Act: Emit that color
4. Update: Others respond to my emission
5. Repeat: Until fixed point (Nash equilibrium)
The 3-MATCH Best Response
def best_response(my_color, other_colors)
# GF(3) conservation: my best response makes sum = 0
other_sum = other_colors.sum { |c| c[:trit] }
target_trit = ((-other_sum) % 3) - 1 # Map to {-1, 0, +1}
# Return color with target trit
color_with_trit(target_trit)
end
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 256 lines · 25 tokens per session scan A 36872d0520e9
unworlding-involution is a skill published in the GitHub repository plurigrid/asi (70 stars, last pushed 3mo ago), licensed MIT. It adds 25 tokens to every session and 1,947 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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