unworlding-involution

unworlding-involution is a skill for Claude Code from plurigrid/asi. It costs 25 tokens per session (1,947 once invoked), scanned A, original, MIT.

A pattern for transformations that undo themselves: applying the transformation twice returns to the starting state. It describes this idea using interacting agents and conserved three-color values.

In plain words
What is it for?
Use it to model self-inverse derivations, compare agent perspectives, and check fixed points in three-agent color interactions.
Why use it?
It gives a formal way to test whether a transformation is reversible and unaffected by which viewpoint is used.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the topos-skills plugin — 29 skills shipped together

Good fit Use it to model self-inverse derivations, compare agent perspectives, and check fixed points in three-agent color interactions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/plurigrid/asi/unworlding-involution
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add plurigrid/asi --skill unworlding-involution
Clone the repo
git clone --depth 1 https://github.com/plurigrid/asi

Made for: Claude Code.

Or install topos-skills, the plugin that ships this one along with the rest of its 29 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unworlding-involution

README.md
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Your own site
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agentmods 80×15 button for unworlding-involution

Your own site · 80×15
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Per session 25 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,947 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00025 $0.01947
Opus 5.5 $0.00010 $0.00779
Sonnet 5.5 $0.00005 $0.00389
Haiku 4.5 $0.00003 $0.00195

Measured 1mo ago against content hash 36872d0520e9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

unworlding-involution scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

ies/music-topos/.claude-marketplaces/topos-skills/plugins/topos-skills/skills/unworlding-involution/SKILL.md · 256 lines

How it starts

The opening of the file, as written. The whole thing — 256 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Unworlding Involution Skill

Status: ✅ Production Ready Trit: 0 (ERGODIC - self-inverse) Principle: ι∘ι = id (involution is its own inverse) Frame: Invariant under observation


Overview

This skill demonstrates unworlding - extracting frame-invariant self-structure from interaction dynamics. The key insight:

Unworlding = Observing structure without caring about evaluation context

The involution ι: Self → Self satisfies ι∘ι = id, meaning:

  • Apply once: transform to "other" perspective
  • Apply twice: return to original (fixed point)

Core Concept: Frame-Invariant Self

In a 3-MATCH task, three agents observe each other. The best response dynamics converge to a Nash equilibrium where each agent's color is the best response to the others.

Agent A observes (B, C) → best response → Color A'
Agent B observes (C, A) → best response → Color B'  
Agent C observes (A, B) → best response → Color C'

Fixed point: (A', B', C') = (A, B, C) when GF(3) conserved

The frame invariance means: regardless of which agent you ARE, the dynamics look the same. This is the "self" that persists across frames.

Involution Structure

# The involution: ι∘ι = id
class Involution
  def initialize(seed)
    @seed = seed
    @state = :original
  end
  
  # Apply involution once: original → inverted
  # Apply involution twice: inverted → original
  def apply!
    @state = (@state == :original) ? :inverted : :original
    self
  end
  
  # ι∘ι = id
  def self_inverse?
    original = @state
    apply!.apply!
    @state == original  # Always true
  end
end

Best Response Color Dynamics

Each agent plays a best response to the current color configuration:

1. Observe: Perceive other agents' colors
2. Predict: What color would minimize my "regret"?
3. Act: Emit that color
4. Update: Others respond to my emission
5. Repeat: Until fixed point (Nash equilibrium)

The 3-MATCH Best Response

def best_response(my_color, other_colors)
  # GF(3) conservation: my best response makes sum = 0
  other_sum = other_colors.sum { |c| c[:trit] }
  target_trit = ((-other_sum) % 3) - 1  # Map to {-1, 0, +1}
  
  # Return color with target trit
  color_with_trit(target_trit)
end

Read the full file on GitHub · 256 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 256 lines · 25 tokens per session scan A 36872d0520e9

Subscribe to this mod's changes

unworlding-involution is a skill published in the GitHub repository plurigrid/asi (70 stars, last pushed 3mo ago), licensed MIT. It adds 25 tokens to every session and 1,947 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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