RIPDPI: Skill for Claude Code

.agents/skills/material-3/SKILL.md

material-3 is a skill for Claude Code from po4yka/RIPDPI. It costs 53 tokens per session (4,679 once invoked), scanned A, original, BSD-3-Clause.

A reference and review guide for Material Design 3, Google's system of interface components, colours, shapes, typography, and motion. It covers the component vocabulary and checks whether implementations follow the system.

In plain words
What is it for?
Use it when implementing or auditing Material Design 3 components and design tokens in web, Flutter, or Compose projects.
Why use it?
It gives developers a shared language for building and reviewing consistent user interfaces.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: installed under .agents/ (shared by several agents).

This is po4yka/RIPDPI's own configuration. It tells Claude Code how to work on RIPDPI itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything RIPDPI configures →

Reuse

Borrowing it

Nothing to install: this file belongs to po4yka/RIPDPI. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/po4yka/RIPDPI/main/.agents/skills/material-3/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/po4yka/RIPDPI

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for material-3

README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for material-3

Your own site · 80×15
<a href="https://agentmods.dev/skills/po4yka/ripdpi/material-3"><img src="https://agentmods.dev/badge/skills/po4yka/ripdpi/material-3.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 53 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,679 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00053 $0.04679
Opus 5.5 $0.00021 $0.01872
Sonnet 5.5 $0.00011 $0.00936
Haiku 4.5 $0.00005 $0.00468

Measured yesterday against content hash 1619c75a00d4, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

material-3 scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/material-3/SKILL.md · 326 lines

How it starts

The opening of the file, as written. The whole thing — 326 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Material Design 3

This skill guides implementation of Google's Material Design 3 (MD3) — a personal, adaptive, expressive design system. MD3 uses dynamic color, tonal surfaces, rounded shapes, and spring-based motion to create UIs that feel alive and personal.

RIPDPI note: this repo's Compose theme (RipDpiTheme) selects one of six generated Material 3 schemes (neutral seed #36414F, light and dark at three contrast levels that follow the system setting) and, only when the user turns on the opt-in Settings switch on Android 12+, the system dynamic scheme. Screens read colors, spacing, and typography through RipDpiThemeTokens (see the android-compose-patterns skill, DESIGN.md, and docs/design-system.md). Use this skill here for MD3 vocabulary, the component catalog, and the compliance-audit rubric. Call dynamicLightColorScheme/dynamicDarkColorScheme only inside RipDpiTheme; never in screens or components.

Philosophy

MD3 is built on three principles:

  • Personal: Dynamic color adapts UI to the user's wallpaper or content. Theming is individual, not one-size-fits-all.
  • Adaptive: Layouts transform across 5 window size classes. Components resize, reposition, and change form factor responsively.
  • Expressive: Shape morphing, spring physics, and emphasized typography create moments of delight without sacrificing usability.

Key differences from MD2:

  • Tonal surfaces replace elevation shadows as the primary depth cue
  • Dynamic color generates full schemes from a single seed color
  • Fully rounded corners by default (not slightly rounded)
  • Spring-based motion physics replace fixed easing curves for components
  • 3 levels of user-controlled contrast (standard/medium/high)

Relationship with frontend-design skill: When both skills are active, MD3 provides the design system (tokens, components, layout rules) and frontend-design provides creative direction within those constraints. MD3 rules take precedence for component structure and token usage. Note: Roboto/Roboto Flex IS the correct default typeface in MD3 — the frontend-design guidance to avoid Roboto does not apply when implementing MD3.

Read the full file on GitHub · 326 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 326 lines · 53 tokens per session scan A 1619c75a00d4

Subscribe to this mod's changes

material-3 is a skill published in the GitHub repository po4yka/RIPDPI (85 stars, last pushed yesterday), licensed BSD-3-Clause. It adds 53 tokens to every session and 4,679 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-11-07.

Related

material-3 compared with skills from other repositories

material-3 next to 6 skills from other repositories
ModTypeStarsLast pushLicenceScanTokensWorks with
material-3po4yka/RIPDPISkill85yesterdayBSD-3-ClauseA53Claude Code
proto-bot-getting-startedmakecindy/cindySkill9.5ktodayApache-2.0A43Claude Code, Codex
proto-bot-opsmakecindy/cindySkill9.5ktodayApache-2.0A38Claude Code, Codex
argent-lenssoftware-mansion/argentSkill3.2ktodayApache-2.0A67Claude Code, Codex
compose-component-designchrisbanes/skillsSkill1.1k2d agoApache-2.0A41Claude Code
proceed-videoniki914/zafiroSkill3415d agoMITA78Claude Code, Codex
maui-accessibilitydotnet/maui-labsSkill235yesterdayMITA60Claude Code, Codex