gplay-device-tiers

gplay-device-tiers is a skill for Claude Code, Codex from PollyGlot/google-play-cli-skills. It costs 58 tokens per session (713 once invoked), scanned A, original, MIT.

A tool for defining groups of devices and assigning them to ordered tiers for Google Play content delivery. Device tiers let an Android app serve different assets, such as images or files, to different classes of devices.

In plain words
What is it for?
It helps create, inspect, and list device groups and tier configurations based on device specifications, features, and user countries, including configurations used in CI.
Why use it?
It provides a clear, app-scoped configuration for targeting high-end and low-end devices. Configurations cannot be edited or deleted, which prevents accidental changes to existing targeting.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It helps create, inspect, and list device groups and tier configurations based on device specifications, features, and user countries, including configurations used in CI.

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Install with agentmods
npx agentmods add skills/pollyglot/google-play-cli-skills/gplay-device-tiers
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add PollyGlot/google-play-cli-skills --skill gplay-device-tiers
Clone the repo
git clone --depth 1 https://github.com/PollyGlot/google-play-cli-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for gplay-device-tiers

README.md
[![agentmods](https://agentmods.dev/badge/skills/pollyglot/google-play-cli-skills/gplay-device-tiers/github.svg)](https://agentmods.dev/skills/pollyglot/google-play-cli-skills/gplay-device-tiers)
Your own site
<a href="https://agentmods.dev/skills/pollyglot/google-play-cli-skills/gplay-device-tiers"><img src="https://agentmods.dev/badge/skills/pollyglot/google-play-cli-skills/gplay-device-tiers/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for gplay-device-tiers

Your own site · 80×15
<a href="https://agentmods.dev/skills/pollyglot/google-play-cli-skills/gplay-device-tiers"><img src="https://agentmods.dev/badge/skills/pollyglot/google-play-cli-skills/gplay-device-tiers.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 58 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 713 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00058 $0.00713
Opus 5 $0.00029 $0.00357
Sonnet 5 $0.00012 $0.00143
Haiku 4.5 $0.00006 $0.00071

Measured 11d ago against content hash da8320cd0435, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

gplay-device-tiers scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/gplay-device-tiers/SKILL.md · 70 lines

How it starts

The opening of the file, as written. The whole thing — 70 lines — stays where its author put it; the contents beside it link to each section on GitHub.

gplay device-tiers (device-targeting for tiered delivery)

gplay device-tiers manages device tier configs, the app-scoped configuration that drives tiered content delivery: which devices fall into which tier, so Play can serve different assets to high-end and low-end devices. Shared conventions (auth, output, exit codes, --dry-run, --package pinning) are in gplay-cli-usage. The whole namespace is [experimental].

A config bundles three things (all expressed in the JSON body):

  • device groups, named sets of device selectors (over RAM, device IDs, SoCs, system features),
  • an ordered device tier set, tiers by descending priority,
  • user country sets.

Immutable: create / get / list only

The defining property: a device tier config is immutable. The API exposes only create, get, and list: no update, no patch, no delete. Two consequences:

  • create needs no --confirm. It can never overwrite or destroy an existing config, so it isn't a destructive write. (GPLAY_READONLY still refuses it, since it is a write, with exit 4.)
  • To "change" targeting, you create a new config and point delivery at the new deviceTierConfigId. Old configs stay around; there is nothing to edit or clean up here.

This also puts device tier configs outside the Edit lifecycle (like the Data Safety declaration and app recovery), a direct application-scoped write, no editId.

Create

# From a file:
gplay device-tiers create --file config.json

# From stdin (default when --file is omitted or "-"):
cat config.json | gplay device-tiers create

# Rehearse, validate the body, resolve the target, no HTTP:
gplay device-tiers create --file config.json --dry-run
  • The server assigns the deviceTierConfigId, do not put an id in the body.
  • --allow-unknown-devices sets allowUnknownDevices=true (let devices Play doesn't recognize into the config).
  • Don't know the body shape? gplay schema DeviceTierConfig expands its fields and enums offline (see gplay-cli-usage), or round-trip an existing config with view --output json.

Read the full file on GitHub · 70 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 70 lines · 58 tokens per session scan A da8320cd0435

Subscribe to this mod's changes

gplay-device-tiers is a skill published in the GitHub repository PollyGlot/google-play-cli-skills (5 stars, last pushed 8d ago), licensed MIT. It adds 58 tokens to every session and 713 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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