Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/PollyGlot/google-play-cli-skillsnpx agentmods add skills/pollyglot/google-play-cli-skills/gplay-monetizationWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/pollyglot/google-play-cli-skills/gplay-monetization)<a href="https://agentmods.dev/skills/pollyglot/google-play-cli-skills/gplay-monetization"><img src="https://agentmods.dev/badge/skills/pollyglot/google-play-cli-skills/gplay-monetization/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/pollyglot/google-play-cli-skills/gplay-monetization"><img src="https://agentmods.dev/badge/skills/pollyglot/google-play-cli-skills/gplay-monetization.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00078 | $0.02262 |
| Opus 5 | $0.00039 | $0.01131 |
| Sonnet 5 | $0.00016 | $0.00452 |
| Haiku 4.5 | $0.00008 | $0.00226 |
Grade A, and why
gplay-monetization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 197 lines — stays where its author put it; the contents beside it link to each section on GitHub.
gplay monetization (subscriptions + one-time products)
gplay subscriptions and gplay iap own the monetization catalog as
declarative, version-controlled files (ADR-0041). Shared conventions (auth,
--package pinning, output, exit codes, --dry-run/--confirm) are in
gplay-cli-usage. Both namespaces are [experimental].
| Namespace | What it holds | Default --dir |
|---|---|---|
subscriptions |
subscriptions, their base plans (config + per-territory prices), their offers, lifecycle state | ./monetization/subscriptions |
iap |
one-time products, v2 monetization.onetimeproducts ∪ legacy inappproducts |
./monetization/iap |
Both sit outside the Edit lifecycle (like compliance, device-tiers,
recovery, orders), direct package-scoped writes, no editId, so
gplay edits begin does not batch them.
The loop
pull → edit the .json files → apply --dry-run → apply [--confirm]
One <productId>.json per product, holding the API resource verbatim
minus server-derived noise. pull then apply with no edits is a guaranteed
no-op. Commit the directory; the diff in review is the catalog change.
Mirror semantics: the trap if you know metadata
metadata apply is additive: a locale live online but absent on disk is
left alone. Monetization is the opposite. The directory is the complete
declared catalog, a live subscription, product or offer with no file is a
delete in the plan. A monetization catalog is a closed set whose omissions
must be visible; a store listing tree is a partial view.
Consequences to internalize before running anything:
- Never point
--dirat a fresh/empty directory.applyrefuses when the directory holds no.jsonwhile the app has live products (it would delete them all), but a partially populated directory is a legitimate plan full of deletes. Alwayspullfirst. pullis destructive locally too. It removes stale.jsonfiles so the directory mirrors Play. It refuses to erase a populated directory when the live catalog reads back empty (a mis-set--packageor a scope loss); that refusal is a signal, not an obstacle to work around. Non-.jsonfiles are never touched.- Deleting a subscription is additionally guarded server-side: Google refuses to delete one with a published base plan.
What ships with it
1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 197 lines · 78 tokens per session scan A fe9c0c593c66
gplay-monetization is a skill published in the GitHub repository PollyGlot/google-play-cli-skills (5 stars, last pushed 6d ago), licensed MIT. It adds 78 tokens to every session and 2,262 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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