animating-flutter-widgets

animating-flutter-widgets is a skill for Claude Code, Codex from Poorgramer-Zack/dart-expert-skills. It costs 106 tokens per session (1,167 once invoked), scanned A, original, MIT.

A Flutter animation guide using flutter_animate, a package for adding effects such as fading, scaling, sliding, shimmering, shaking, and blurring to widgets.

In plain words
What is it for?
Use it to animate widgets, create staggered or sequential effects, add custom visual effects, and synchronize animations with scrolling.
Why use it?
It reduces the code needed to build coordinated UI animations and transitions, including effects that respond to scrolling or use shaders.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to animate widgets, create staggered or sequential effects, add custom visual effects, and synchronize animations with scrolling.

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Install with agentmods
npx agentmods add skills/poorgramer-zack/dart-expert-skills/flutter-animate
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Poorgramer-Zack/dart-expert-skills --skill flutter-animate
Clone the repo
git clone --depth 1 https://github.com/Poorgramer-Zack/dart-expert-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animating-flutter-widgets

README.md
[![agentmods](https://agentmods.dev/badge/skills/poorgramer-zack/dart-expert-skills/flutter-animate/github.svg)](https://agentmods.dev/skills/poorgramer-zack/dart-expert-skills/flutter-animate)
Your own site
<a href="https://agentmods.dev/skills/poorgramer-zack/dart-expert-skills/flutter-animate"><img src="https://agentmods.dev/badge/skills/poorgramer-zack/dart-expert-skills/flutter-animate/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animating-flutter-widgets

Your own site · 80×15
<a href="https://agentmods.dev/skills/poorgramer-zack/dart-expert-skills/flutter-animate"><img src="https://agentmods.dev/badge/skills/poorgramer-zack/dart-expert-skills/flutter-animate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 106 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,167 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00106 $0.01167
Opus 5 $0.00053 $0.00583
Sonnet 5 $0.00021 $0.00233
Haiku 4.5 $0.00011 $0.00117

Measured 11d ago against content hash 4deb1ca66a59, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

animating-flutter-widgets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/flutter-animate/SKILL.md · 116 lines

How it starts

The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Flutter Animate Implementation (v4.5.x)

Goal

Implement performant, composable, and declarative animations in Flutter using the flutter_animate package. The goal is to reduce boilerplate by using .animate() extension methods on widgets rather than manually orchestrating AnimationController and StatefulWidget mechanics.

Instructions

1. The Core Extension Syntax

Prefer the .animate() extension method on any widget over explicit Animate builder blocks.

Correct Usage:

// 🌟 Best Practice: Extension chaining
Text("Hello World!")
  .animate()
  .fade(duration: 500.ms)
  .scale(curve: Curves.easeOutBack);

Avoid (unless strictly necessary):

// ❌ Avoid explicit nesting unless building a highly complex reusable list
Animate(
  effects: [FadeEffect(), ScaleEffect()],
  child: Text("Hello World!"),
)

2. Time Extensions (num)

Always use the provided num extensions for Duration assignments. This improves readability.

  • 500.ms (Milliseconds)
  • 2.seconds (Seconds)
  • 1.5.minutes (Minutes)

3. Orchestration & Sequencing (.then())

When effects need to run sequentially rather than in parallel, use the .then() pseudo-effect. It establishes a new baseline time equal to the previous effect's completion time.

Column(
  children: [
    Text("Step 1").animate().fadeIn(duration: 400.ms).slideX(),
    Text("Step 2").animate()
      .fadeIn(duration: 400.ms)
      .then(delay: 200.ms) // Step 2 slides 200ms AFTER its own fade completes
      .slideY(),
  ],
)

4. Reactive State Animations (target)

The most powerful feature of flutter_animate. Completely eliminate AnimatedContainer or AnimatedOpacity by using the target property. When target: 1, the animation rests at its end values. When target: 0, the animation reverses cleanly to its begin values.

// Inside a build method that listens to State or Riverpod
bool isHovered = ref.watch(hoverStateProvider);

MyButton()
  .animate(target: isHovered ? 1 : 0) // 🌟 Drives the animation entirely by State
  .fade(end: 0.8)
  .scaleXY(end: 1.1, curve: Curves.easeOutExpo);

Read the full file on GitHub · 116 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 116 lines · 106 tokens per session scan A 4deb1ca66a59

Subscribe to this mod's changes

animating-flutter-widgets is a skill published in the GitHub repository Poorgramer-Zack/dart-expert-skills (7 stars, last pushed 1mo ago), licensed MIT. It adds 106 tokens to every session and 1,167 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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