Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Poorgramer-Zack/dart-expert-skills --skill flutter-animategit clone --depth 1 https://github.com/Poorgramer-Zack/dart-expert-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/poorgramer-zack/dart-expert-skills/flutter-animate)<a href="https://agentmods.dev/skills/poorgramer-zack/dart-expert-skills/flutter-animate"><img src="https://agentmods.dev/badge/skills/poorgramer-zack/dart-expert-skills/flutter-animate/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/poorgramer-zack/dart-expert-skills/flutter-animate"><img src="https://agentmods.dev/badge/skills/poorgramer-zack/dart-expert-skills/flutter-animate.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00106 | $0.01167 |
| Opus 5.5 | $0.00042 | $0.00467 |
| Sonnet 5.5 | $0.00021 | $0.00233 |
| Haiku 4.5 | $0.00011 | $0.00117 |
Grade A, and why
animating-flutter-widgets scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Flutter Animate Implementation (v4.5.x)
Goal
Implement performant, composable, and declarative animations in Flutter using the flutter_animate package. The goal is to reduce boilerplate by using .animate() extension methods on widgets rather than manually orchestrating AnimationController and StatefulWidget mechanics.
Instructions
1. The Core Extension Syntax
Prefer the .animate() extension method on any widget over explicit Animate builder blocks.
Correct Usage:
// 🌟 Best Practice: Extension chaining
Text("Hello World!")
.animate()
.fade(duration: 500.ms)
.scale(curve: Curves.easeOutBack);
Avoid (unless strictly necessary):
// ❌ Avoid explicit nesting unless building a highly complex reusable list
Animate(
effects: [FadeEffect(), ScaleEffect()],
child: Text("Hello World!"),
)
2. Time Extensions (num)
Always use the provided num extensions for Duration assignments. This improves readability.
500.ms(Milliseconds)2.seconds(Seconds)1.5.minutes(Minutes)
3. Orchestration & Sequencing (.then())
When effects need to run sequentially rather than in parallel, use the .then() pseudo-effect. It establishes a new baseline time equal to the previous effect's completion time.
Column(
children: [
Text("Step 1").animate().fadeIn(duration: 400.ms).slideX(),
Text("Step 2").animate()
.fadeIn(duration: 400.ms)
.then(delay: 200.ms) // Step 2 slides 200ms AFTER its own fade completes
.slideY(),
],
)
4. Reactive State Animations (target)
The most powerful feature of flutter_animate. Completely eliminate AnimatedContainer or AnimatedOpacity by using the target property.
When target: 1, the animation rests at its end values. When target: 0, the animation reverses cleanly to its begin values.
// Inside a build method that listens to State or Riverpod
bool isHovered = ref.watch(hoverStateProvider);
MyButton()
.animate(target: isHovered ? 1 : 0) // 🌟 Drives the animation entirely by State
.fade(end: 0.8)
.scaleXY(end: 1.1, curve: Curves.easeOutExpo);
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 116 lines · 106 tokens per session scan A 4deb1ca66a59
animating-flutter-widgets is a skill published in the GitHub repository Poorgramer-Zack/dart-expert-skills (7 stars, last pushed 2mo ago), licensed MIT. It adds 106 tokens to every session and 1,167 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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