building-product-empty-states

A guide for adding a setup screen that appears when a product scene has no real data yet. It uses a shared component to show what the product does, how to install it, and an example view.

In plain words
What is it for?
Use it when adding a first-run or no-data screen to a product scene, including the setup message, install command, example preview, and create action.
Why use it?
It gives users a clear starting point instead of showing an empty or confusing product screen. A central check decides whether setup is still needed or real data is available.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/posthog/posthog-foss/building-product-empty-states
Any agent
npx skills add PostHog/posthog-foss --skill building-product-empty-states
Clone the repo
git clone --depth 1 https://github.com/PostHog/posthog-foss

Made for: Claude Code, Codex.

Per session 124 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,587 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00124 $0.03587
Opus 5 $0.00062 $0.01793
Sonnet 5 $0.00025 $0.00717
Haiku 4.5 $0.00012 $0.00359

Measured today against content hash 436d0abda7f6, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

building-product-empty-states scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/building-product-empty-states/SKILL.md · 132 lines

How it starts

The opening of the file, as written. The whole thing — 132 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building product empty states

Before a user has set a product up, its scene should show a setup empty state: the product pitch and install command on the left, an animated preview of the product filled with realistic example data on the right. The shared component lives in frontend/src/lib/components/ProductEmptyState/; MCP analytics (products/mcp_analytics/frontend/emptyState/) is the reference adoption.

ProductIntroduction is deprecated — don't add new call sites. Both of its jobs fold into this system: "product not installed" (data-existence detection) and "no entities yet" (entity-count detection with a primaryAction create CTA).

How it works

  1. A scene declares emptyState on its SceneExport. The app shell (frontend/src/scenes/App.tsx) wraps the scene in ProductEmptyStateGate — the scene component itself contains no empty-state branching.
  2. The gate mounts the product's detection logic, which pushes a normalized status into productSetupStatusLogic({ productKey }) — the app-wide single read point for "is product X set up?".
  3. The gate renders the setup empty state for needs-setup / waiting-for-data, and the scene untouched for has-data. While loading it shows the standard scene-level spinner — the one shared loading treatment. Never add a product-specific loading fallback.
  4. Statuses are preloaded at app boot: productSetupPreloadLogic (mounted in App.tsx) answers every manifest-declared probe (each product's setupProbe, aggregated into productSetupProbes) with one combined event-count query on idle, so by the time a user opens the scene the status is usually already known and the spinner never shows. The product's in-scene detection stays the fresher source of truth.
  5. Users can skip by default. Skip is local-only (localStorage, keyed team + product, never backend-persisted); detection keeps polling, and a slim "Set up" banner stays visible until data lands. Creation-first products whose gated scene is just an empty list can set skippable: false on the config to drop the escape hatch — the primary action is the only next step anyway.

Read the full file on GitHub · 132 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. today Changed · +1 lines 436d0abda7f6
  2. yesterday First seen · 131 lines · 124 tokens per session scan A ce79837ae35d

Subscribe to this mod's changes

building-product-empty-states is a skill published in the GitHub repository PostHog/posthog-foss (713 stars, last pushed today), licensed MIT. It adds 124 tokens to every session and 3,587 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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