Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add PostHog/posthog-foss --skill building-product-empty-statesgit clone --depth 1 https://github.com/PostHog/posthog-fossWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/posthog/posthog-foss/building-product-empty-states)<a href="https://agentmods.dev/skills/posthog/posthog-foss/building-product-empty-states"><img src="https://agentmods.dev/badge/skills/posthog/posthog-foss/building-product-empty-states/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/posthog/posthog-foss/building-product-empty-states"><img src="https://agentmods.dev/badge/skills/posthog/posthog-foss/building-product-empty-states.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00133 | $0.04392 |
| Opus 5.5 | $0.00053 | $0.01757 |
| Sonnet 5.5 | $0.00027 | $0.00878 |
| Haiku 4.5 | $0.00013 | $0.00439 |
Grade A, and why
building-product-empty-states scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 136 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Building product empty states
Before a user has set a product up, its scene should show a setup empty state: the product pitch and install command on the left, an animated preview of the product filled with realistic example data on the right. The shared component lives in frontend/src/lib/components/ProductEmptyState/; MCP analytics (products/mcp_analytics/frontend/emptyState/) is the reference adoption.
This system is for product landing scenes. ProductIntroduction stays the inline panel for surfaces the gate cannot cover; see "Scene gate or inline panel?" at the end before choosing.
How it works
- A scene declares
emptyStateon itsSceneExport. The app shell (frontend/src/scenes/App.tsx) wraps the scene inProductEmptyStateGate— the scene component itself contains no empty-state branching. - The gate mounts the product's detection logic, which pushes a normalized status into
productSetupStatusLogic({ productKey })— the app-wide single read point for "is product X set up?". - The gate renders the setup empty state for
needs-setup/waiting-for-data, and the scene untouched forhas-data. Whileloadingit shows the standard scene-level spinner — the one shared loading treatment. Never add a product-specific loading fallback. - Statuses are preloaded at app boot:
productSetupPreloadLogic(mounted inApp.tsx) answers every manifest-declared probe (each product'ssetupProbe, aggregated intoproductSetupProbes) with one combined event-count query on idle, so by the time a user opens the scene the status is usually already known and the spinner never shows. The product's in-scene detection stays the fresher source of truth. - Users can skip by default. Skip is local-only (localStorage, keyed team + product, never backend-persisted); detection keeps polling, and a slim "Set up" banner stays visible until data lands. Creation-first products whose gated scene is just an empty list can set
skippable: falseon the config to drop the escape hatch — the primary action is the only next step anyway.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago Changed 750a2b874968
- 4d ago Changed 176d8c2bf186
- 23d ago Changed 76137ec93311
- 1mo ago Changed · +2 lines · +9 tokens per session 3d114d271ca2
- 1mo ago Changed · +1 lines cbf4729d1e86
- 1mo ago Changed · +1 lines c775e0c5fe63
- 1mo ago Changed · +1 lines 436d0abda7f6
- 1mo ago First seen · 131 lines · 124 tokens per session scan A ce79837ae35d
building-product-empty-states is a skill published in the GitHub repository PostHog/posthog-foss (724 stars, last pushed today), licensed MIT. It adds 133 tokens to every session and 4,392 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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