building-product-empty-states

building-product-empty-states is a skill for Claude Code, Codex from PostHog/posthog-foss. It costs 133 tokens per session (4,392 once invoked), scanned A, original, MIT.

A guide for adding a setup screen that appears when a product scene has no real data yet. It uses a shared component to show what the product does, how to install it, and an example view.

In plain words
What is it for?
Use it when adding a first-run or no-data screen to a product scene, including the setup message, install command, example preview, and create action.
Why use it?
It gives users a clear starting point instead of showing an empty or confusing product screen. A central check decides whether setup is still needed or real data is available.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions CLAUDE.md; installed under .agents/ (shared by several agents).

Good fit Use it when adding a first-run or no-data screen to a product scene, including the setup message, install command, example preview, and create action.

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Install with agentmods
npx agentmods add skills/posthog/posthog-foss/building-product-empty-states
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add PostHog/posthog-foss --skill building-product-empty-states
Clone the repo
git clone --depth 1 https://github.com/PostHog/posthog-foss

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for building-product-empty-states

README.md
[![agentmods](https://agentmods.dev/badge/skills/posthog/posthog-foss/building-product-empty-states/github.svg)](https://agentmods.dev/skills/posthog/posthog-foss/building-product-empty-states)
Your own site
<a href="https://agentmods.dev/skills/posthog/posthog-foss/building-product-empty-states"><img src="https://agentmods.dev/badge/skills/posthog/posthog-foss/building-product-empty-states/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for building-product-empty-states

Your own site · 80×15
<a href="https://agentmods.dev/skills/posthog/posthog-foss/building-product-empty-states"><img src="https://agentmods.dev/badge/skills/posthog/posthog-foss/building-product-empty-states.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 133 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,392 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00133 $0.04392
Opus 5.5 $0.00053 $0.01757
Sonnet 5.5 $0.00027 $0.00878
Haiku 4.5 $0.00013 $0.00439

Measured 3d ago against content hash 750a2b874968, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

building-product-empty-states scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/building-product-empty-states/SKILL.md · 136 lines

How it starts

The opening of the file, as written. The whole thing — 136 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Building product empty states

Before a user has set a product up, its scene should show a setup empty state: the product pitch and install command on the left, an animated preview of the product filled with realistic example data on the right. The shared component lives in frontend/src/lib/components/ProductEmptyState/; MCP analytics (products/mcp_analytics/frontend/emptyState/) is the reference adoption.

This system is for product landing scenes. ProductIntroduction stays the inline panel for surfaces the gate cannot cover; see "Scene gate or inline panel?" at the end before choosing.

How it works

  1. A scene declares emptyState on its SceneExport. The app shell (frontend/src/scenes/App.tsx) wraps the scene in ProductEmptyStateGate — the scene component itself contains no empty-state branching.
  2. The gate mounts the product's detection logic, which pushes a normalized status into productSetupStatusLogic({ productKey }) — the app-wide single read point for "is product X set up?".
  3. The gate renders the setup empty state for needs-setup / waiting-for-data, and the scene untouched for has-data. While loading it shows the standard scene-level spinner — the one shared loading treatment. Never add a product-specific loading fallback.
  4. Statuses are preloaded at app boot: productSetupPreloadLogic (mounted in App.tsx) answers every manifest-declared probe (each product's setupProbe, aggregated into productSetupProbes) with one combined event-count query on idle, so by the time a user opens the scene the status is usually already known and the spinner never shows. The product's in-scene detection stays the fresher source of truth.
  5. Users can skip by default. Skip is local-only (localStorage, keyed team + product, never backend-persisted); detection keeps polling, and a slim "Set up" banner stays visible until data lands. Creation-first products whose gated scene is just an empty list can set skippable: false on the config to drop the escape hatch — the primary action is the only next step anyway.

Read the full file on GitHub · 136 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago Changed 750a2b874968
  2. 4d ago Changed 176d8c2bf186
  3. 23d ago Changed 76137ec93311
  4. 1mo ago Changed · +2 lines · +9 tokens per session 3d114d271ca2
  5. 1mo ago Changed · +1 lines cbf4729d1e86
  6. 1mo ago Changed · +1 lines c775e0c5fe63
  7. 1mo ago Changed · +1 lines 436d0abda7f6
  8. 1mo ago First seen · 131 lines · 124 tokens per session scan A ce79837ae35d

Subscribe to this mod's changes

building-product-empty-states is a skill published in the GitHub repository PostHog/posthog-foss (724 stars, last pushed today), licensed MIT. It adds 133 tokens to every session and 4,392 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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