error-tracking-node

error-tracking-node is a skill for Claude Code from PostHog/skills. It costs 13 tokens per session (523 once invoked), scanned A, original, MIT.

An error-reporting setup guide for Node.js, the JavaScript runtime commonly used for servers and command-line tools. It shows how to send application errors to PostHog, a product analytics and monitoring service.

In plain words
What is it for?
Use it to add automatic error capture, record errors at catch blocks, review issues, send alerts, assign issues to teammates, and upload source maps.
Why use it?
It helps developers find failures without relying only on user reports or local logs. Source maps can make bundled code errors point back to the original source.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the posthog-all plugin — 62 skills, 1 hook shipped together

Good fit Use it to add automatic error capture, record errors at catch blocks…

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/posthog/skills/error-tracking-node
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add PostHog/skills --skill error-tracking-node
Clone the repo
git clone --depth 1 https://github.com/PostHog/skills

Made for: Claude Code.

Or install posthog-all, the plugin that ships this one along with the rest of its 62 skills, 1 hook.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for error-tracking-node

README.md
[![agentmods](https://agentmods.dev/badge/skills/posthog/skills/error-tracking-node.svg)](https://agentmods.dev/skills/posthog/skills/error-tracking-node)
Your own site
<a href="https://agentmods.dev/skills/posthog/skills/error-tracking-node"><img src="https://agentmods.dev/badge/skills/posthog/skills/error-tracking-node.svg" alt="Measured on agentmods" height="20"></a>
Per session 13 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 523 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00013 $0.00523
Opus 5 $0.00006 $0.00262
Sonnet 5 $0.00003 $0.00105
Haiku 4.5 $0.00001 $0.00052

Measured 3d ago against content hash f547d6bf3157, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

error-tracking-node scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/posthog/all/skills/error-tracking-node/SKILL.md · 43 lines

How it starts

The opening of the file, as written. The whole thing — 43 lines — stays where its author put it; the contents beside it link to each section on GitHub.

PostHog error tracking for Node.js

This skill helps you add PostHog error tracking to Node.js applications.

Reference files

  • references/node.md - Node.js error tracking installation - docs
  • references/fingerprints.md - Fingerprints - docs
  • references/alerts.md - Send error tracking alerts - docs
  • references/monitoring.md - Monitor and search issues - docs
  • references/assigning-issues.md - Assign issues to teammates - docs
  • references/upload-source-maps.md - Upload source maps - docs

Consult the documentation for API details and framework-specific patterns.

Key principles

  • Environment variables: Always use environment variables for PostHog keys and host URLs. Never hardcode them.
  • Minimal changes: Add error tracking alongside existing error handling. Don't replace or restructure existing error handling code.
  • Autocapture first: Enable exception autocapture in the SDK initialization before adding manual captures.
  • Source maps: Upload source maps so stack traces resolve to original source code, not minified bundles.
  • Manual capture for boundaries: Use captureException() at error boundaries and catch blocks for errors that don't propagate to the global handler.

Framework guidelines

  • posthog-node is the Node.js server-side SDK package name – do NOT use posthog-js on the server
  • Include enableExceptionAutocapture: true in the PostHog constructor options
  • Add posthog.capture() calls in route handlers for meaningful user actions – every route that creates, updates, or deletes data should track an event with contextual properties
  • Add posthog.captureException(err, distinctId) in the application's error handler (e.g., Express error middleware, Fastify setErrorHandler, Koa app.on('error'))
  • In long-running servers, the SDK batches events automatically – do NOT set flushAt or flushInterval unless you have a specific reason to
  • For short-lived processes (scripts, CLIs, serverless), set flushAt to 1 and flushInterval to 0 to send events immediately
  • Reverse proxy is NOT needed for server-side Node.js – only client-side JavaScript needs a proxy to avoid ad blockers
  • Remember that source code is available in the node_modules directory
  • Check package.json for type checking or build scripts to validate changes

Read the full file on GitHub · 43 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 43 lines · 13 tokens per session scan A f547d6bf3157

Subscribe to this mod's changes

error-tracking-node is a skill published in the GitHub repository PostHog/skills (60 stars, last pushed yesterday), licensed MIT. It adds 13 tokens to every session and 523 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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