code-map-visualization

code-map-visualization is a skill for Claude Code, Codex from pproenca/dot-skills. It costs 217 tokens per session (3,203 once invoked), scanned A, original, MIT.

A guide to displaying a codebase as an interactive visual map, where files or regions are placed and shown using visual properties such as position, size, and colour. It also covers readable labels, interaction, animation, and accessibility.

In plain words
What is it for?
Use it when building code-map interfaces with Canvas2D, WebGL, or deck.gl, including hover and selection, camera controls, deep links, keyboard use, and accessible canvas views.
Why use it?
It helps turn a large and difficult-to-navigate codebase into a visual overview without misleading colours, unreadable labels, or slow rendering.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions AGENTS.md.

Good fit Use it when building code-map interfaces with Canvas2D, WebGL, or deck.gl, including hover and selection, camera controls, deep links, keyboard use, and accessible canvas views.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pproenca/dot-skills/code-map-visualization
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pproenca/dot-skills --skill code-map-visualization
Clone the repo
git clone --depth 1 https://github.com/pproenca/dot-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for code-map-visualization

README.md
[![agentmods](https://agentmods.dev/badge/skills/pproenca/dot-skills/code-map-visualization/github.svg)](https://agentmods.dev/skills/pproenca/dot-skills/code-map-visualization)
Your own site
<a href="https://agentmods.dev/skills/pproenca/dot-skills/code-map-visualization"><img src="https://agentmods.dev/badge/skills/pproenca/dot-skills/code-map-visualization/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for code-map-visualization

Your own site · 80×15
<a href="https://agentmods.dev/skills/pproenca/dot-skills/code-map-visualization"><img src="https://agentmods.dev/badge/skills/pproenca/dot-skills/code-map-visualization.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 217 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,203 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00217 $0.03203
Opus 5 $0.00109 $0.01602
Sonnet 5 $0.00043 $0.00641
Haiku 4.5 $0.00022 $0.00320

Measured 5d ago against content hash 0a0ce02b2d65, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

code-map-visualization scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/.experimental/code-map-visualization/SKILL.md · 140 lines

How it starts

The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Code Map Visualization Best Practices

How to render and visually navigate a codebase that has been projected and geohashed into a 2D map — making it honest, fast, legible, interactive, animated, and accessible. This is the rendering and perception craft on top of the spatial structure: it draws on decades of information-visualisation, cartography, computer-graphics, and nature-/biology-inspired layout knowledge so a code map reads correctly and runs at interactive rates. Contains 47 rules across 9 categories, prioritised by impact.

When to Apply

Reference these guidelines when:

  • Deciding what code attribute to put on which visual channel (position, size, colour) and which colour scale tells the truth
  • Drawing tens of thousands to millions of cells on the web with Canvas2D, WebGL, or deck.gl, and keeping the render loop inside the frame budget
  • Placing and decluttering region/file labels, and rendering legible text over a busy map
  • Wiring up interaction — hover, picking, selection, a camera/view-state model, deep links, keyboard control
  • Animating camera moves, level-of-detail transitions, and data updates without disorienting the viewer
  • Making the canvas accessible to color-vision-deficient, motion-sensitive, keyboard-only, and screen-reader users

A note on scope

This skill is the rendering and perception layer. The companion skill geohash-spatial-code-maps owns the spatial math — geohash encoding, the code→plane projection, bbox/covering-set queries, tiling, and the precision↔zoom navigation model. Rules here cross-link into that skill (e.g. map-deterministic-projection, nav-level-of-detail-aggregation) rather than re-deriving it. Examples target TypeScript with Canvas2D + WebGL/deck.gl and d3-scale/d3-color; the perceptual reasoning generalises to any rendering stack.

Rule Categories by Priority

Read the full file on GitHub · 140 lines

Files

What ships with it

51 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 140 lines · 217 tokens per session scan A 0a0ce02b2d65

Subscribe to this mod's changes

code-map-visualization is a skill published in the GitHub repository pproenca/dot-skills (205 stars, last pushed 24d ago), licensed MIT. It adds 217 tokens to every session and 3,203 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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