computer-science-algorithms

computer-science-algorithms is a skill for Claude Code, Codex from pproenca/dot-skills. It costs 173 tokens per session (3,300 once invoked), scanned A, original, MIT.

A reference for choosing and implementing common algorithms and data structures. It covers topics such as sorting, searching, graphs, dynamic programming, and techniques for handling large data volumes.

In plain words
What is it for?
Use it when designing or reviewing algorithms, selecting data structures, or solving performance-sensitive problems.
Why use it?
It helps match a problem with an appropriate approach and understand the performance and trade-offs involved.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions AGENTS.md.

Good fit Use it when designing or reviewing algorithms, selecting data structures, or solving performance-sensitive problems.

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Install with agentmods
npx agentmods add skills/pproenca/dot-skills/computer-science-algorithms
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pproenca/dot-skills --skill computer-science-algorithms
Clone the repo
git clone --depth 1 https://github.com/pproenca/dot-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for computer-science-algorithms

README.md
[![agentmods](https://agentmods.dev/badge/skills/pproenca/dot-skills/computer-science-algorithms/github.svg)](https://agentmods.dev/skills/pproenca/dot-skills/computer-science-algorithms)
Your own site
<a href="https://agentmods.dev/skills/pproenca/dot-skills/computer-science-algorithms"><img src="https://agentmods.dev/badge/skills/pproenca/dot-skills/computer-science-algorithms/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for computer-science-algorithms

Your own site · 80×15
<a href="https://agentmods.dev/skills/pproenca/dot-skills/computer-science-algorithms"><img src="https://agentmods.dev/badge/skills/pproenca/dot-skills/computer-science-algorithms.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 173 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,300 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00173 $0.03300
Opus 5 $0.00086 $0.01650
Sonnet 5 $0.00035 $0.00660
Haiku 4.5 $0.00017 $0.00330

Measured 5d ago against content hash 6fc4c8e50334, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

computer-science-algorithms scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/.experimental/computer-science-algorithms/SKILL.md · 146 lines

How it starts

The opening of the file, as written. The whole thing — 146 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Community Classical Computer Science Algorithms Best Practices

A practitioner-oriented reference for choosing and implementing classical algorithms and data structures correctly. Organized by execution-lifecycle impact: the earliest decisions (asymptotic class, data-structure choice) cascade through everything else, so the rules near the top of the table matter most.

Scope: the patterns that show up in everyday production code review, reasonable interview / contest problems, and the at-scale toolbox (sketches, streaming, distributed primitives) — not an exhaustive cover of CLRS. Topics intentionally outside the current version: network flow, modular arithmetic, Bellman-Ford and Floyd-Warshall as standalone rules, SCC (Tarjan/Kosaraju), computational geometry, FFT, Manacher / Z-function as standalone rules. They're flagged inline in the relevant rules.

Distilled from CLRS (Introduction to Algorithms, 4th ed.), Sedgewick & Wayne (Algorithms, 4th ed., Princeton), Skiena's Algorithm Design Manual, Laaksonen's Competitive Programmer's Handbook, cp-algorithms.com, and the USACO Guide.

When to Apply

Use these rules when:

  • Choosing an algorithm or data structure for a new problem ("what's the right way to do X?")
  • Reviewing code for hidden O(n²) blowup — repeated in-checks on lists, pop(0) on lists, string concatenation in loops, naive substring search
  • Picking a DP state or recurrence, before writing the memoization
  • Modeling a problem as a graph (BFS vs Dijkstra vs topological sort)
  • Refactoring brute force / naive solutions that work on toy inputs but time out at scale
  • Deciding whether greedy applies, or whether DP / branch-and-bound is required

Rule Categories By Priority

# Category Prefix Impact Why it cascades
1 Asymptotic Complexity & Algorithm Selection comp- CRITICAL Wrong O() class makes every other optimization irrelevant
2 Data Structure Selection ds- CRITICAL The container determines which operations are cheap
3 Sorting & Searching srch- HIGH Foundation for greedy, two-pointer, sweep-line, binary-search-on-the-answer
4 Dynamic Programming dp- HIGH Exponential → polynomial transformations
5 Graph Algorithms graph- HIGH Networks, dependencies, routing, scheduling all reduce to graphs
6 Divide & Conquer / Recursion divide- MEDIUM-HIGH Logarithmic-factor speedups; stack-depth and recurrence traps
7 Greedy Algorithms greedy- MEDIUM Fast when correct, silently wrong when not
8 String & Sequence Algorithms str- MEDIUM Pattern matching, parsing, substring queries
9 Scale & Probabilistic Algorithms scale- MEDIUM Sketches, streaming, distributed primitives — situational, decisive when they apply

Read the full file on GitHub · 146 lines

Files

What ships with it

55 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 146 lines · 173 tokens per session scan A 6fc4c8e50334

Subscribe to this mod's changes

computer-science-algorithms is a skill published in the GitHub repository pproenca/dot-skills (205 stars, last pushed 24d ago), licensed MIT. It adds 173 tokens to every session and 3,300 once invoked, about $0.0009 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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