deterministic-metric-design

deterministic-metric-design is a skill for Claude Code, Codex from pproenca/dot-skills. It costs 206 tokens per session (3,365 once invoked), scanned A, original, MIT.

A guide to designing software metrics: repeatable numbers that measure qualities such as maintainability, risk, or code reduction.

In plain words
What is it for?
Use it when creating a new metric, choosing a computable substitute for an ideal measure, proving its properties, testing it, and preparing it for adoption.
Why use it?
It helps turn vague goals into measurements that can be calculated consistently, checked, and used for optimization without being easily gamed.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when creating a new metric, choosing a computable substitute for an ideal measure, proving its properties, testing it, and preparing it for adoption.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pproenca/dot-skills/deterministic-metric-design
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pproenca/dot-skills --skill deterministic-metric-design
Clone the repo
git clone --depth 1 https://github.com/pproenca/dot-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for deterministic-metric-design

README.md
[![agentmods](https://agentmods.dev/badge/skills/pproenca/dot-skills/deterministic-metric-design.svg)](https://agentmods.dev/skills/pproenca/dot-skills/deterministic-metric-design)
Your own site
<a href="https://agentmods.dev/skills/pproenca/dot-skills/deterministic-metric-design"><img src="https://agentmods.dev/badge/skills/pproenca/dot-skills/deterministic-metric-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 206 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,365 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00206 $0.03365
Opus 5 $0.00103 $0.01682
Sonnet 5 $0.00041 $0.00673
Haiku 4.5 $0.00021 $0.00336

Measured 8d ago against content hash 149db349fd5a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

deterministic-metric-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/.curated/deterministic-metric-design/SKILL.md · 146 lines

How it starts

The opening of the file, as written. The whole thing — 146 lines — stays where its author put it; the contents beside it link to each section on GitHub.

dot-skills Deterministic Metric Design Best Practices

Design metrics that are deterministic, computable, provable, and valid — measures an agent can trust and optimize against without gaming them. The 44 rules across 8 categories take a metric from a fuzzy construct to an adoptable, machine-checkable number: define the construct, confront computability limits with sound proxies, ground it in measurement theory, prove its properties, pin its determinism, validate it empirically, harden it against optimization pressure, and package it for adoption.

A running example threads through every category — a deterministic measure of behavior-preserving codebase-size reduction (shrink code without changing how the app works). It is the ideal stress test because its ideal form is provably out of reach (Kolmogorov complexity is uncomputable; program equivalence is undecidable by Rice's theorem), so the whole craft is building a deterministic, tractable proxy with a proven guarantee.

This is the measurement-design layer that the *-algorithms skills apply (Big-O, NDCG, cyclomatic, MoJoFM) but never teach.

When to Apply

Use this skill when:

  • Designing a new metric, score, or index — or reviewing someone's proposed metric for rigor
  • Asked to "quantify", "measure", "score", or "rank" a property that has no agreed measure yet
  • Building a deterministic optimization target an agent will push on (e.g., reduce code size without changing behavior)
  • Auditing an existing metric that "feels off" — it suspiciously tracks LOC, jumps between runs, or gets gamed
  • Turning a research idea or formula into something computable, reproducible, and adoptable

Workflow: Define → Make Computable → Prove → Validate → Harden

The categories are ordered by cascade severity — an upstream mistake poisons everything below it. Work top-down, and jump straight to a category using this table:

If you are… Start in First rule
Starting from a fuzzy property def- def-name-the-latent-construct
Worried the ideal is uncomputable / undecidable comp- comp-do-not-define-metric-as-uncomputable-ideal
Unsure whether you can average or take ratios meas- meas-declare-the-scale-type
Claiming the metric behaves a certain way prop- prop-prove-monotonicity
Getting different numbers between runs det- det-pin-iteration-and-tie-break-order
Unsure it measures the real thing valid- valid-discriminant-not-just-loc
Letting an agent optimize the metric game- game-hard-block-construct-violating-wins
Publishing the metric for others agg- agg-ship-reference-impl-and-test-vectors

Read the full file on GitHub · 146 lines

Files

What ships with it

49 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 146 lines · 206 tokens per session scan A 149db349fd5a

Subscribe to this mod's changes

deterministic-metric-design is a skill published in the GitHub repository pproenca/dot-skills (203 stars, last pushed 23d ago), licensed MIT. It adds 206 tokens to every session and 3,365 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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