Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add pproenca/dot-skills --skill ios-higgit clone --depth 1 https://github.com/pproenca/dot-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/pproenca/dot-skills/ios-hig)<a href="https://agentmods.dev/skills/pproenca/dot-skills/ios-hig"><img src="https://agentmods.dev/badge/skills/pproenca/dot-skills/ios-hig/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/pproenca/dot-skills/ios-hig"><img src="https://agentmods.dev/badge/skills/pproenca/dot-skills/ios-hig.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00078 | $0.01395 |
| Opus 5 | $0.00039 | $0.00698 |
| Sonnet 5 | $0.00016 | $0.00279 |
| Haiku 4.5 | $0.00008 | $0.00139 |
Grade A, and why
ios-hig scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Apple iOS HIG Best Practices
Comprehensive guide for Apple Human Interface Guidelines compliance in iOS apps built with SwiftUI. Contains 34 rules across 6 categories covering navigation, interaction design, accessibility, user feedback, UX patterns, and visual design.
Clinic Architecture Contract (iOS 26 / Swift 6.2)
All guidance in this skill assumes the clinic modular MVVM-C architecture:
- Feature modules import
Domain+DesignSystemonly (neverData, never sibling features) - App target is the convergence point and owns
DependencyContainer, concrete coordinators, and Route Shell wiring Domainstays pure Swift and defines models plus repository,*Coordinating,ErrorRouting, andAppErrorcontractsDataowns SwiftData/network/sync/retry/background I/O and implements Domain protocols- Read/write flow defaults to stale-while-revalidate reads and optimistic queued writes
- ViewModels call repository protocols directly (no default use-case/interactor layer)
When to Apply
Reference these guidelines when:
- Building navigation hierarchies with tab bars, NavigationStack, or split views
- Designing touch interactions, gestures, and haptic feedback
- Ensuring accessibility with VoiceOver, Dynamic Type, and color contrast
- Implementing loading states, error handling, and empty states
- Building onboarding flows, permission requests, and confirmation dialogs
- Supporting dark mode, SF Symbols, and standard layout margins
- Reviewing apps for HIG compliance
Rule Categories by Priority
| Priority | Category | Impact | Prefix |
|---|---|---|---|
| 1 | Navigation | CRITICAL | nav- |
| 2 | Interaction Design | CRITICAL | inter- |
| 3 | Accessibility | CRITICAL | acc- |
| 4 | User Feedback | HIGH | feed- |
| 5 | UX Patterns | HIGH | ux- |
| 6 | Visual Design | HIGH | vis- |
Quick Reference
1. Navigation (CRITICAL)
nav-tab-bar- Design tab bars for top-level navigationnav-navigation-stack- Use NavigationStack for hierarchical navigationnav-toolbar-placement- Place actions in toolbars using standard placements
What ships with it
37 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- assets/templates/_template.md 1007 B
- metadata.json 1.2 KB
- references/_sections.md 1.6 KB
- references/acc-color-contrast.md 2.4 KB
- references/acc-color-independent.md 2.4 KB
- references/acc-dynamic-type.md 4.1 KB
- references/acc-focus-management.md 2.4 KB
- references/acc-labels.md 4.0 KB
- references/acc-reduce-motion.md 3.6 KB
- references/acc-scaled-metric.md 1.9 KB
- references/acc-view-that-fits.md 2.2 KB
- references/feed-empty-states.md 2.3 KB
- references/feed-error-states.md 2.4 KB
- references/feed-loading-states.md 2.3 KB
- references/feed-notifications.md 2.5 KB
- references/feed-success-confirmation.md 2.3 KB
- references/inter-drag-drop.md 2.2 KB
- references/inter-gesture-patterns.md 2.4 KB
- references/inter-haptic-feedback.md 4.6 KB
- references/inter-keyboard-handling.md 2.3 KB
- references/inter-list-search.md 2.2 KB
- references/inter-pull-to-refresh.md 2.2 KB
- references/inter-swipe-actions.md 3.7 KB
- references/inter-touch-targets.md 3.4 KB
- references/nav-navigation-stack.md 2.2 KB
- references/nav-tab-bar.md 1.8 KB
- references/nav-toolbar-placement.md 1.8 KB
- references/ux-confirmation-dialog.md 2.0 KB
- references/ux-data-entry.md 2.6 KB
- references/ux-modality.md 2.4 KB
- references/ux-onboarding.md 2.3 KB
- references/ux-permissions.md 2.9 KB
- references/ux-settings.md 2.6 KB
- references/ux-undo.md 2.4 KB
- references/vis-dark-mode.md 2.1 KB
- references/vis-layout-margins.md 1.8 KB
- references/vis-sf-symbols.md 2.1 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 111 lines · 78 tokens per session scan A 5d3bc1acd9e6
ios-hig is a skill published in the GitHub repository pproenca/dot-skills (205 stars, last pushed 24d ago), licensed MIT. It adds 78 tokens to every session and 1,395 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
chakra-ui-builder
Build responsive, accessible UI components and layouts using Chakra UI v3, install or configure Chakra UI in new and existing projects, and design scalable themes using tokens, semantic tokens, recipes, and slot recipes. Use this skill whenever a user asks to build, create, or generate any UI component, page, form…
visual-ralph
Visual Ralph orchestration for frontend UI from generated references, static references, or live URL targets, using $ralph with built-in visual verdict and pixel-diff evidence until the implementation matches and leaves a reproducible design system.
frontend-visual-qa
Audits already-rendered web, landing-page, HTML deck/slide, browser tool/game, dashboard/admin, design-system, and desktop UIs using real-browser or native-app journeys, inspected screenshots, DOM geometry, responsive or projection viewports, and a bundled Playwright sweep. Use after UI implementation to find…
prototype-web
A clickable, high-fidelity web product prototype with navigation, a hero section, feature cards, steps, social proof, and optional pricing. It is designed to resemble a finished landing page while remaining a prototype.
animation-principles
Apply animation principles — easing, staging, follow-through — to one specific UI motion. Use when tuning how an animation feels. For product-wide duration and easing tokens use motion-system (design-systems); for a full interaction spec use micro-interaction-spec.
refactoring-ui
Audit and fix visual hierarchy, spacing, color, and depth in web UIs. Use when the user mentions "my UI looks off" (or amateur/unprofessional), "fix the design", "Tailwind styling", "color palette", "visual hierarchy", "design system", "spacing scale", or "component styling". Also trigger when building consistent…