ios-taste

ios-taste is a skill for Claude Code, Codex from pproenca/dot-skills. It costs 130 tokens per session (4,587 once invoked), scanned A, original, MIT.

A design guide for making native-looking iOS 18 and newer screens with SwiftUI, Apple's framework for building app interfaces. It starts with the user's goal and the screen's visual focus before choosing layouts and details.

In plain words
What is it for?
Use it when designing or building SwiftUI screens such as settings, detail, dashboard, form, or profile views, especially when the interface should feel at home on iOS.
Why use it?
It helps avoid technically correct screens that feel generic because their structure was chosen before understanding what the user needs to see and do.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when designing or building SwiftUI screens such as settings, detail, dashboard, form, or profile views, especially when the interface should feel at home on iOS.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/pproenca/dot-skills/ios-taste
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add pproenca/dot-skills --skill ios-taste
Clone the repo
git clone --depth 1 https://github.com/pproenca/dot-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ios-taste

README.md
[![agentmods](https://agentmods.dev/badge/skills/pproenca/dot-skills/ios-taste.svg)](https://agentmods.dev/skills/pproenca/dot-skills/ios-taste)
Your own site
<a href="https://agentmods.dev/skills/pproenca/dot-skills/ios-taste"><img src="https://agentmods.dev/badge/skills/pproenca/dot-skills/ios-taste.svg" alt="Measured on agentmods" height="20"></a>
Per session 130 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,587 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00130 $0.04587
Opus 5 $0.00065 $0.02294
Sonnet 5 $0.00026 $0.00917
Haiku 4.5 $0.00013 $0.00459

Measured 8d ago against content hash 1396af9dcced, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

ios-taste scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/generate_palette.py, scripts/verify_palette.py), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/.curated/ios-taste/SKILL.md · 476 lines

How it starts

The opening of the file, as written. The whole thing — 476 lines — stays where its author put it; the contents beside it link to each section on GitHub.

iOS Taste

Taste doesn't start at the pixel level. It starts at "who is this person and what do they need?" The visual refinement is the LAST step. The first step is understanding the user's world deeply enough that the interface design feels inevitable — like it couldn't have been designed any other way.

Your default mode skips straight to layout. It produces technically correct SwiftUI that looks generic because it was never grounded in a real person's needs. This skill changes the order of operations: think like a designer first, then write code.

Phase 0: The 0.5-Second Test (ORIENT before everything)

Before designing anything, answer ONE question:

What does the user SEE in the first half-second — before they read a single word?

This is not about content. It's about the SHAPE of the screen. Close your eyes and picture it. What dominates?

  • A ring at 40% of screen height? → Fitness dashboard
  • A gradient card with bold white text? → Music/travel/content
  • A large number floating in space? → Finance/health metric
  • A grid of thumbnails? → Photo/recipe/shopping collection
  • A clean form with generous space? → Settings/profile

If your answer is "a List with rows of text" → STOP. That's a spreadsheet, not an app. Go back and find the visual shape.

Write the 0.5-second answer as the FIRST line of the experience brief:

// 0.5s: Four warm gradient cards stacked on black — a cookbook

This single sentence anchors every decision that follows. If the code you write doesn't produce that shape, something went wrong.

Phase 1: Design Thinking (Before You Touch SwiftUI)

Before writing a single line of code, answer these questions. Write the answers down as comments or in your thinking. If you skip this phase, your output will look like every other AI-generated UI — correct but soulless.

1. Who is the user?

Not "a fitness enthusiast." A real person with a context:

  • What moment are they in when they open this screen? (Rushing between meetings? Relaxing on the couch? Mid-workout?)
  • What did they just do before arriving here? (Finished a run? Browsed a list? Got a notification?)
  • What do they want to accomplish in under 10 seconds?

Read the full file on GitHub · 476 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 476 lines · 130 tokens per session scan A 1396af9dcced

Subscribe to this mod's changes

ios-taste is a skill published in the GitHub repository pproenca/dot-skills (203 stars, last pushed 23d ago), licensed MIT. It adds 130 tokens to every session and 4,587 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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