Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add prasad-vennam/Awesome-Android-AI-Agent-Skills --skill android-motion-animationsgit clone --depth 1 https://github.com/prasad-vennam/Awesome-Android-AI-Agent-SkillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/prasad-vennam/awesome-android-ai-agent-skills/android-motion-animations)<a href="https://agentmods.dev/skills/prasad-vennam/awesome-android-ai-agent-skills/android-motion-animations"><img src="https://agentmods.dev/badge/skills/prasad-vennam/awesome-android-ai-agent-skills/android-motion-animations/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/prasad-vennam/awesome-android-ai-agent-skills/android-motion-animations"><img src="https://agentmods.dev/badge/skills/prasad-vennam/awesome-android-ai-agent-skills/android-motion-animations.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00023 | $0.00854 |
| Opus 5 | $0.00012 | $0.00427 |
| Sonnet 5 | $0.00005 | $0.00171 |
| Haiku 4.5 | $0.00002 | $0.00085 |
Grade A, and why
android-motion-animations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 83 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Android Motion & Animations 🎭✨
Expert strategies for building fluid, high-performance, and delightful user experiences using the Jetpack Compose animation system.
⚡ When to Use
- Screen Transitions: Implementing Shared Element Transitions (Compose 1.7+).
- Interactive UI: Creating elastic or physics-based movements.
- Dynamic Layouts: Animating content size changes or visibility.
- Micro-interactions: Adding subtle "magic" to buttons, icons, or cards.
- Lottie/Rive: Integrating complex vector-based animations.
🏗️ The 4 Layers of Compose Animation
1. High-Level (Simple)
AnimatedVisibility: Slide/Fade in and out.AnimatedContent: Transition between different UI states.Modifier.animateContentSize(): Smoothly resize a container as children change.
2. Intermediate (Transition)
updateTransition: Manage multiple animation states (e.g., Expanded/Collapsed).rememberInfiniteTransition: For looping animations (e.g., Shimmer).
3. Low-Level (Control)
Animatable: Precise control over a single value (Float, Color).AnimationSpec: Customizingspring,tween, orkeyframes.
4. Layout-Level (Lookahead)
- Use LookaheadLayout (now built into Compose) to calculate intermediate positions for complex reordering or morphing.
🚀 Premium Motion Patterns
1. Shared Element Transitions (The Gold Standard)
- Use
SharedTransitionLayoutto morph an image from a list into a detail view. - Rule: Give each shared element a unique
key.
2. Physics-Based Motion (Springs)
- Avoid rigid
tween(linear/ease). Usespringfor a natural feel. - Damping Ratio:
Spring.DampingRatioLowBouncyfor personality. - Stiffness:
Spring.StiffnessMediumfor responsiveness.
3. Content Shimmer
- Use a
Brush.linearGradientwith an infinite transition to create skeleton loading effects.
📦 Performance & Tips
- State Read Isolation: Prefer "Lambda modifiers" (e.g.,
Modifier.graphicsLayer { ... }) to avoid excessive recompositions during high-frequency animations. - Avoid Clipping: Use
clip = falseon parents if elements need to overlap during transitions. - Hardware Acceleration: Always use
graphicsLayerfor translations, rotations, and scale to ensure GPU rendering.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 83 lines · 23 tokens per session scan A 1c68009bfb5f
android-motion-animations is a skill published in the GitHub repository prasad-vennam/Awesome-Android-AI-Agent-Skills (9 stars, last pushed 5mo ago), licensed MIT. It adds 23 tokens to every session and 854 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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