android-motion-animations

android-motion-animations is a skill for Claude Code, Codex from prasad-vennam/Awesome-Android-AI-Agent-Skills. It costs 23 tokens per session (854 once invoked), scanned A, original, MIT.

Guidance for building Android animations with Jetpack Compose, Android’s modern UI toolkit. It covers screen transitions, changing layouts, interactive motion, and vector animation tools such as Lottie and Rive.

In plain words
What is it for?
Use it for shared-element screen transitions, spring-like movement, animated visibility or size changes, looping effects, and button, icon, or card interactions.
Why use it?
It helps avoid awkward motion, poor performance, and outdated animation patterns when building animated interfaces.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it for shared-element screen transitions, spring-like movement, animated visibility or size changes, looping effects, and button, icon, or card interactions.

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Install with agentmods
npx agentmods add skills/prasad-vennam/awesome-android-ai-agent-skills/android-motion-animations
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add prasad-vennam/Awesome-Android-AI-Agent-Skills --skill android-motion-animations
Clone the repo
git clone --depth 1 https://github.com/prasad-vennam/Awesome-Android-AI-Agent-Skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for android-motion-animations

README.md
[![agentmods](https://agentmods.dev/badge/skills/prasad-vennam/awesome-android-ai-agent-skills/android-motion-animations/github.svg)](https://agentmods.dev/skills/prasad-vennam/awesome-android-ai-agent-skills/android-motion-animations)
Your own site
<a href="https://agentmods.dev/skills/prasad-vennam/awesome-android-ai-agent-skills/android-motion-animations"><img src="https://agentmods.dev/badge/skills/prasad-vennam/awesome-android-ai-agent-skills/android-motion-animations/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for android-motion-animations

Your own site · 80×15
<a href="https://agentmods.dev/skills/prasad-vennam/awesome-android-ai-agent-skills/android-motion-animations"><img src="https://agentmods.dev/badge/skills/prasad-vennam/awesome-android-ai-agent-skills/android-motion-animations.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 23 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 854 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00023 $0.00854
Opus 5 $0.00012 $0.00427
Sonnet 5 $0.00005 $0.00171
Haiku 4.5 $0.00002 $0.00085

Measured 11d ago against content hash 1c68009bfb5f, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

android-motion-animations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/android-motion-animations/SKILL.md · 83 lines

How it starts

The opening of the file, as written. The whole thing — 83 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Android Motion & Animations 🎭✨

Expert strategies for building fluid, high-performance, and delightful user experiences using the Jetpack Compose animation system.

⚡ When to Use

  • Screen Transitions: Implementing Shared Element Transitions (Compose 1.7+).
  • Interactive UI: Creating elastic or physics-based movements.
  • Dynamic Layouts: Animating content size changes or visibility.
  • Micro-interactions: Adding subtle "magic" to buttons, icons, or cards.
  • Lottie/Rive: Integrating complex vector-based animations.

🏗️ The 4 Layers of Compose Animation

1. High-Level (Simple)

  • AnimatedVisibility: Slide/Fade in and out.
  • AnimatedContent: Transition between different UI states.
  • Modifier.animateContentSize(): Smoothly resize a container as children change.

2. Intermediate (Transition)

  • updateTransition: Manage multiple animation states (e.g., Expanded/Collapsed).
  • rememberInfiniteTransition: For looping animations (e.g., Shimmer).

3. Low-Level (Control)

  • Animatable: Precise control over a single value (Float, Color).
  • AnimationSpec: Customizing spring, tween, or keyframes.

4. Layout-Level (Lookahead)

  • Use LookaheadLayout (now built into Compose) to calculate intermediate positions for complex reordering or morphing.

🚀 Premium Motion Patterns

1. Shared Element Transitions (The Gold Standard)

  • Use SharedTransitionLayout to morph an image from a list into a detail view.
  • Rule: Give each shared element a unique key.

2. Physics-Based Motion (Springs)

  • Avoid rigid tween (linear/ease). Use spring for a natural feel.
  • Damping Ratio: Spring.DampingRatioLowBouncy for personality.
  • Stiffness: Spring.StiffnessMedium for responsiveness.

3. Content Shimmer

  • Use a Brush.linearGradient with an infinite transition to create skeleton loading effects.

📦 Performance & Tips

  • State Read Isolation: Prefer "Lambda modifiers" (e.g., Modifier.graphicsLayer { ... }) to avoid excessive recompositions during high-frequency animations.
  • Avoid Clipping: Use clip = false on parents if elements need to overlap during transitions.
  • Hardware Acceleration: Always use graphicsLayer for translations, rotations, and scale to ensure GPU rendering.

Read the full file on GitHub · 83 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 83 lines · 23 tokens per session scan A 1c68009bfb5f

Subscribe to this mod's changes

android-motion-animations is a skill published in the GitHub repository prasad-vennam/Awesome-Android-AI-Agent-Skills (9 stars, last pushed 5mo ago), licensed MIT. It adds 23 tokens to every session and 854 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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