ecosystem-generator

ecosystem-generator is a skill for Claude Code from prgilabert/agent-ecosystem-generator. It costs 84 tokens per session (1,502 once invoked), scanned A, original, MIT.

A generator for designing a coordinated Claude Code setup with one main coordinator, multiple sub-agents, skills, and MCP connections. It creates the structure from a short description and validates it.

In plain words
What is it for?
Use it to scaffold or plan multi-agent systems, agent teams, orchestrators, plugins, and groups of skills that work together.
Why use it?
It helps organize several specialized agents and tools into one working system instead of planning each part separately.

Skill for Claude Code

Written for Claude Code: ${CLAUDE_PLUGIN_ROOT} variable. Also seen: mentions subagents; mentions Claude Code.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the agent-ecosystem-generator plugin — 1 skill, 1 command, 3 agents, 1 hook, 1 plugin shipped together

Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add prgilabert/agent-ecosystem-generator
Claude Code
/plugin install agent-ecosystem-generator

Made for: Claude Code.

Or install agent-ecosystem-generator, the plugin that ships this one along with the rest of its 1 skill, 1 command, 3 agents, 1 hook, 1 plugin.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ecosystem-generator

README.md
[![agentmods](https://agentmods.dev/badge/skills/prgilabert/agent-ecosystem-generator/ecosystem-generator.svg)](https://agentmods.dev/skills/prgilabert/agent-ecosystem-generator/ecosystem-generator)
Your own site
<a href="https://agentmods.dev/skills/prgilabert/agent-ecosystem-generator/ecosystem-generator"><img src="https://agentmods.dev/badge/skills/prgilabert/agent-ecosystem-generator/ecosystem-generator.svg" alt="Measured on agentmods" height="20"></a>
Per session 84 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,502 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00084 $0.01502
Opus 5 $0.00042 $0.00751
Sonnet 5 $0.00017 $0.00300
Haiku 4.5 $0.00008 $0.00150

Measured 6d ago against content hash 9dc40838a550, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

ecosystem-generator scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

The scan reads SKILL.md. This mod also ships 9 executable files (scripts/_post_write_hook.py, scripts/eval_triggers.py, scripts/init_workspace.py, …), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ecosystem-generator/SKILL.md · 99 lines

How it starts

The opening of the file, as written. The whole thing — 99 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Ecosystem Generator

A skill that guides generation of a coordinated orchestrator + N sub-agents + M skills + MCPs ecosystem. Mirrors the /generate-ecosystem slash command so the model auto-triggers when users describe the intent without typing the command.

Purpose

Turn a short brief like "I want a PR review system with three checkers" into a validated ecosystem ready to install (as a plugin) or commit (into .claude/).

When to use

Fire this skill when the user says any of:

  • "design a multi-agent system" / "agent team" / "agent orchestrator"
  • "scaffold a plugin with N agents" / "bootstrap an orchestrator"
  • "create a set of skills that work together"
  • "I need a claude code setup that does X and Y and Z"
  • "plan a Claude ecosystem for "

Do not fire this skill for single-skill generation — defer to skill-creator instead. If the user explicitly mentions only one agent or only one skill, this is not the right tool.

Workflow

The skill runs the same 6 phases as the orchestrator command. Read commands/generate-ecosystem.md at ${CLAUDE_PLUGIN_ROOT}/commands/generate-ecosystem.md for the canonical flow. The steps:

  1. Workspace bootstrapscripts/init_workspace.py creates a timestamped workspace dir.
  2. Requirements interview — delegate to the requirements-interviewer sub-agent; read the resulting spec.json.
  3. Architecture — read references/orchestration-patterns.md and pick a pattern; enumerate agents/skills/MCPs; write plan.md using the schema in references/schemas.md. Checkpoint with the user.
  4. Target pick — ask the user: portable plugin vs. in-project .claude/.
  5. Build — delegate to ecosystem-builder sub-agent, which uses scripts/scaffold_plugin.py or scripts/scaffold_project.py + scripts/scaffold_mcp.py.
  6. Validate — delegate to ecosystem-validator sub-agent, which runs scripts/validate_ecosystem.py + scripts/eval_triggers.py. Iterate with the builder up to 3 rounds on failure.
  7. Summary — report paths, file counts by primitive, validation score, install/activation next step.

Read the full file on GitHub · 99 lines

Files

What ships with it

29 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 99 lines · 84 tokens per session scan A 9dc40838a550

Subscribe to this mod's changes

ecosystem-generator is a skill published in the GitHub repository prgilabert/agent-ecosystem-generator (8 stars, last pushed 4mo ago), licensed MIT. It adds 84 tokens to every session and 1,502 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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