gitnexus-cli

A command-line toolkit for analyzing a repository and building a searchable map of how its code is connected. A repository is a project's tracked source files and history.

In plain words
What is it for?
Use it to analyze or re-index a repository, check the index, clean it, generate a project wiki, or list repositories that have been indexed.
Why use it?
It helps developers understand an unfamiliar codebase and refresh or inspect the analysis without depending on a globally installed tool.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/princeofscale/bloxforge/gitnexus-cli
Any agent
npx skills add princeofscale/bloxforge --skill gitnexus-cli
Clone the repo
git clone --depth 1 https://github.com/princeofscale/bloxforge

Made for: Claude Code, Codex.

Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,128 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00059 $0.01128
Opus 5 $0.00030 $0.00564
Sonnet 5 $0.00012 $0.00226
Haiku 4.5 $0.00006 $0.00113

Measured 2d ago against content hash 58f9f765306b, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

gitnexus-cli scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to gitnexus-cli — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.claude/skills/gitnexus/gitnexus-cli/SKILL.md · 87 lines

How it starts

The opening of the file, as written. The whole thing — 87 lines — stays where its author put it; the contents beside it link to each section on GitHub.

GitNexus CLI Commands

Commands below use node .gitnexus/run.cjs <command> — the project-local runner gitnexus analyze drops next to the index. It auto-selects an available runner at call time (global gitnexus, else pnpm dlx, else npx), so no package-manager assumption and no global install is required.

Not analyzed yet, or node .gitnexus/run.cjs reports Cannot find module (the gitignored runner is absent — e.g. a fresh clone or git clean)? (Re)generate it with npx gitnexus analyze from the project root. On npm 11.x, if npx crashes during install (node.target is null), install once with npm i -g gitnexus (then gitnexus analyze) or use pnpm --allow-build=@ladybugdb/core --allow-build=gitnexus --allow-build=tree-sitter dlx gitnexus@latest analyze. See #1939.

Commands

analyze — Build or refresh the index

node .gitnexus/run.cjs analyze

Run from the project root. This parses all source files, builds the knowledge graph, writes it to .gitnexus/, and generates CLAUDE.md / AGENTS.md context files.

Flag Effect
--force Force full re-index even if up to date
--embeddings Enable embedding generation for semantic search (off by default)
--drop-embeddings Drop existing embeddings on rebuild. By default, an analyze without --embeddings preserves them.
--pdg Build the program-dependence layers used by explain and pdg_query (taint, CDG, and REACHING_DEF).

When to run: First time in a project, after major code changes, or when gitnexus://repo/{name}/context reports the index is stale. In Claude Code, a PostToolUse hook detects staleness after git commit and git merge and notifies the agent to run analyze — the hook does not run analyze itself, to avoid blocking the agent for up to 120s and risking KuzuDB corruption on timeout.

Read the full file on GitHub · 87 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 87 lines · 59 tokens per session scan A 58f9f765306b

Subscribe to this mod's changes

gitnexus-cli is a skill published in the GitHub repository princeofscale/bloxforge (5 stars, last pushed 5d ago), licensed MIT. It adds 59 tokens to every session and 1,128 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to gitnexus-cli, differing in 0 lines, and is treated as a copy.

Related

Other skills, from other repositories

unity-mcp-orchestrator

Orchestrate Unity Editor via MCP (Model Context Protocol) tools and resources. Use when working with Unity projects through MCP for Unity - creating/modifying GameObjects, editing scripts, managing scenes, running tests, or any Unity Editor automation. Provides best practices, tool schemas, and workflow patterns for…

CoplayDev/unity-mcp · 72 tokens

blender-to-unity

Hand off a model from Blender (via BlenderMCP) into Unity (via MCP for Unity) — export the current Blender model, import it through importmodelfile, and place it in the open scene. Use when the user has BlenderMCP and MCP for Unity both connected and wants to bring a Blender model into Unity. Does NOT drive Blender's…

CoplayDev/unity-mcp · 91 tokens

mcp-source

Switch MCP for Unity package source in connected Unity projects. Use /mcp-source [main|beta|branch|local] to swap between upstream releases, your remote branch, or local dev checkout.

CoplayDev/unity-mcp · 44 tokens

unreal-asset-operation

Query and manage UE assets via UCP. Use when the user asks about asset search, dependencies, referencers, asset CRUD, asset management, getting selected/current assets, opening/closing asset editors, or any editor asset operation in Unreal Engine.

Italink/UnrealClientProtocol · 55 tokens

unreal-material-editing

Edit UE material node graphs and properties via text (ReadGraph/WriteGraph). Use when the user asks to add, remove, or rewire material expression nodes, or change material properties like ShadingModel or BlendMode.

Italink/UnrealClientProtocol · 51 tokens

unreal-actor-editing

Manage actors in UE levels via UCP. Use when the user asks to spawn, delete, move, duplicate, select, or otherwise manipulate actors in the Unreal Engine editor.

Italink/UnrealClientProtocol · 42 tokens