core-animation

core-animation is a skill for Claude Code from Prisma-Labs-Dev/apple-skills. It costs 62 tokens per session (1,175 once invoked), scanned A, original, MIT.

An API reference for Core Animation, Apple's lower-level system for animating layers, shapes, gradients, particles, and 3D transforms.

In plain words
What is it for?
Use it to work with CALayer, explicit keyframe or spring animations, CATransaction, CAShapeLayer, CAEmitterLayer, CATransform3D, and CADisplayLink.
Why use it?
It helps answer detailed animation questions without confusing Core Animation with SwiftUI's separate animation system.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: agent in frontmatter.

Part of the apple-skills plugin — 36 skills shipped together

Good fit Use it to work with CALayer, explicit keyframe or spring animations, CATransaction, CAShapeLayer, CAEmitterLayer, CATransform3D, and CADisplayLink.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/prisma-labs-dev/apple-skills/core-animation
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Prisma-Labs-Dev/apple-skills --skill core-animation
Clone the repo
git clone --depth 1 https://github.com/Prisma-Labs-Dev/apple-skills

Made for: Claude Code.

Or install apple-skills, the plugin that ships this one along with the rest of its 36 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for core-animation

README.md
[![agentmods](https://agentmods.dev/badge/skills/prisma-labs-dev/apple-skills/core-animation.svg)](https://agentmods.dev/skills/prisma-labs-dev/apple-skills/core-animation)
Your own site
<a href="https://agentmods.dev/skills/prisma-labs-dev/apple-skills/core-animation"><img src="https://agentmods.dev/badge/skills/prisma-labs-dev/apple-skills/core-animation.svg" alt="Measured on agentmods" height="20"></a>
Per session 62 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,175 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00062 $0.01175
Opus 5 $0.00031 $0.00588
Sonnet 5 $0.00012 $0.00235
Haiku 4.5 $0.00006 $0.00118

Measured 8d ago against content hash 511e7eb9bb26, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

core-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/core-animation/SKILL.md · 65 lines

How it starts

The opening of the file, as written. The whole thing — 65 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Core Animation Reference

Search these docs to answer questions about Core Animation (the QuartzCore framework). Use this skill when working directly with CALayer, layer-backed UIKit/AppKit views, explicit keyframe or spring animations on layer properties, particle systems, or per-frame callbacks via CADisplayLink.

For SwiftUI's declarative animation API (withAnimation, Animation, .animation(_:value:), transitions), use guide-swiftui-animations instead. For SwiftUI immediate-mode drawing, use swiftui/canvas.md and swiftui/graphicscontext.md.

Return Format

Always include:

  1. Summary — answer the question concisely.
  2. File paths — list relevant files for full details, e.g.:
    • calayer.md for layer geometry, contents, hierarchy
    • cabasicanimation.md for animating a single property between two values
    • catransaction.md for batching, disabling implicit animations, or changing default duration

Files

File Content
core-animation-index.md Full QuartzCore framework index — layer basics, animation classes, transactions, layer subclasses
calayer.md CALayer — the root layer class: geometry, contents, hierarchy, layout, animations
caanimation.md CAAnimation — abstract base class for all Core Animation animation types
capropertyanimation.md CAPropertyAnimation — abstract subclass animating a single layer property
cabasicanimation.md CABasicAnimation — interpolate a layer property between two values
cakeyframeanimation.md CAKeyframeAnimation — animate a property through a sequence of keyframes
caspringanimation.md CASpringAnimation — spring-based interpolation with mass, stiffness, damping
caanimationgroup.md CAAnimationGroup — run multiple animations together with a shared duration
catransition.md CATransition — fade, push, reveal, and move-in transitions between layer states
camediatiming.md CAMediaTiming — protocol shared by layers and animations (beginTime, duration, repeat, speed)
catransaction.md CATransaction — batch property changes, disable implicit animations, set default duration/timing
catransform3d.md CATransform3D — 4×4 matrix used by CALayer.transform for 3D transforms
cashapelayer.md CAShapeLayer — vector-shape layer driven by a CGPath (stroke, fill, line dash)
cagradientlayer.md CAGradientLayer — axial, radial, and conic gradient layers
caemitterlayer.md CAEmitterLayer — particle emitter layer (fire, smoke, confetti, sparkles)
caemittercell.md CAEmitterCell — individual particle definition used by CAEmitterLayer
careplicatorlayer.md CAReplicatorLayer — replicate a sublayer with offsets and transforms
cametallayer.md CAMetalLayer — layer backed by a Metal drawable for GPU-rendered content
catextlayer.md CATextLayer — layer that renders plain or attributed text
catiledlayer.md CATiledLayer — tile-based asynchronous content rendering for large or zoomable layers
cadisplaylink.md CADisplayLink — timer synchronized to the display's refresh rate

Read the full file on GitHub · 65 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 65 lines · 62 tokens per session scan A 511e7eb9bb26

Subscribe to this mod's changes

core-animation is a skill published in the GitHub repository Prisma-Labs-Dev/apple-skills (325 stars, last pushed 27d ago), licensed MIT. It adds 62 tokens to every session and 1,175 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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