Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Prisma-Labs-Dev/apple-skills --skill ios-liquid-glassgit clone --depth 1 https://github.com/Prisma-Labs-Dev/apple-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/prisma-labs-dev/apple-skills/ios-liquid-glass)<a href="https://agentmods.dev/skills/prisma-labs-dev/apple-skills/ios-liquid-glass"><img src="https://agentmods.dev/badge/skills/prisma-labs-dev/apple-skills/ios-liquid-glass/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/prisma-labs-dev/apple-skills/ios-liquid-glass"><img src="https://agentmods.dev/badge/skills/prisma-labs-dev/apple-skills/ios-liquid-glass.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00032 | $0.01571 |
| Opus 5 | $0.00016 | $0.00785 |
| Sonnet 5 | $0.00006 | $0.00314 |
| Haiku 4.5 | $0.00003 | $0.00157 |
Grade A, and why
ios-liquid-glass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 267 lines — stays where its author put it; the contents beside it link to each section on GitHub.
iOS Liquid Glass Reference
API reference for the Liquid Glass design system (iOS 26+): glass effects, containers, morphing transitions, and related system behaviors. This documents what the system provides — design direction is yours.
When to Use
- Implementing glass materials,
glassEffectmodifiers, orGlassEffectContainer - Navigation surfaces that use system glass (tabs, toolbars, sheets)
- Checking how glass adapts to accessibility settings
- Creating app icons with Icon Composer
Apple's Stated Design Principles
Apple describes Liquid Glass with three principles (reference, not a mandate):
| Principle | Description |
|---|---|
| Hierarchy | Controls float above content. Glass frames content rather than obscuring it. |
| Harmony | Software design aligns with hardware — concentric corners, fluid gestures. |
| Consistency | Adapts across iPhone, iPad, Mac — same identity, contextual expression. |
One functional constraint worth knowing: glass is designed for the navigation/control layer. Applying it to content surfaces defeats its sampling model (see containers below).
Liquid Glass Core API
Basic Glass Effect
import SwiftUI
// Simple glass application
Text("Action")
.padding()
.glassEffect() // .regular variant, .capsule shape
// With explicit parameters
Button("Confirm") { }
.padding()
.glassEffect(.regular, in: RoundedRectangle(cornerRadius: 12), isEnabled: true)
Glass Variants
| Variant | Use Case |
|---|---|
.regular |
Toolbars, nav bars, tab bars, standard controls |
.clear |
Floating controls over media (photos, maps, video) |
.identity |
Conditional disable: glassEffect(isActive ? .regular : .identity) |
Glass Modifiers
// Semantic tinting
.glassEffect(.regular.tint(.accentColor))
// Interactive behaviors (scaling, shimmer, touch illumination)
.glassEffect(.regular.interactive())
// Combined
.glassEffect(.regular.tint(.blue).interactive())
What ships with it
17 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- adopting-liquid-glass.md 30 KB
- adopting-liquid-glass.videos.md 1014 B
- applying-to-custom-views.md 13 KB
- applying-to-custom-views.videos.md 1.7 KB
- glass.md 3.4 KB
- glasseffect.md 3.5 KB
- glasseffectcontainer.md 3.7 KB
- landmarks-activity-badges.md 6.5 KB
- landmarks-background-extension.md 6.6 KB
- landmarks-building-app.md 9.1 KB
- landmarks-horizontal-scrolling.md 3.3 KB
- landmarks-toolbar-glass.md 3.6 KB
- liquid-glass-overview.md 6.9 KB
- reference.md 4.2 KB
- view-glasseffect.md 3.5 KB
- view-glasseffectid.md 3.0 KB
- view-scrolledgeeffectstyle.md 1.8 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 13d ago First seen · 267 lines · 32 tokens per session scan A aae4f6f72ad9
ios-liquid-glass is a skill published in the GitHub repository Prisma-Labs-Dev/apple-skills (327 stars, last pushed 2d ago), licensed MIT. It adds 32 tokens to every session and 1,571 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
expo-design-system
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flutter-build-responsive-layout
Use LayoutBuilder, MediaQuery, or Expanded/Flexible to create a layout that adapts to different screen sizes. Use when you need the UI to look good on both mobile and tablet/desktop form factors.
display-glasses-with-jetpack-compose-glimmer
Provides guidelines for developing projected Android XR apps for display glasses using the Jetpack Compose Glimmer UI toolkit. This skill covers foundational Glimmer design principles, workflows for implementing Jetpack Compose Glimmer, and interaction models for the glasses form factor. Use this skill to build an…
omh-apple-design
This is a Hermes-native apple-design workflow skill.
axiom-audit-liquid-glass
Use when the user mentions Liquid Glass review, iOS 26 UI updates, toolbar improvements, or visual effect migration.
axiom-audit-ux-flow
Use when the user mentions UX flow issues, dead-end views, dismiss traps, missing empty states, broken user journeys, or wants a UX audit of their iOS app.