ios-liquid-glass

ios-liquid-glass is a skill for Claude Code from Prisma-Labs-Dev/apple-skills. It costs 32 tokens per session (1,571 once invoked), scanned A, original, MIT.

A reference for Liquid Glass, the iOS 26 design system for translucent navigation and control surfaces. It covers the APIs used to add glass effects to SwiftUI interfaces.

In plain words
What is it for?
Use it when implementing glass materials, glass effect modifiers, glass containers, glass-based tabs, toolbars, sheets, or app icons with Icon Composer.
Why use it?
It helps you use glass effects in the parts of an app where the system expects them and account for accessibility behavior.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter. Also seen: agent in frontmatter.

Part of the apple-skills plugin — 36 skills shipped together

not rated 327repo +3 2d ago A scan Socket: passSnyk: passSkillSpector: pass 32 tokens original MIT

Good fit Use it when implementing glass materials, glass effect modifiers, glass containers, glass-based tabs, toolbars, sheets, or app icons with Icon Composer.

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Install with agentmods
npx agentmods add skills/prisma-labs-dev/apple-skills/ios-liquid-glass
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Prisma-Labs-Dev/apple-skills --skill ios-liquid-glass
Clone the repo
git clone --depth 1 https://github.com/Prisma-Labs-Dev/apple-skills

Made for: Claude Code.

Or install apple-skills, the plugin that ships this one along with the rest of its 36 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ios-liquid-glass

README.md
[![agentmods](https://agentmods.dev/badge/skills/prisma-labs-dev/apple-skills/ios-liquid-glass/github.svg)](https://agentmods.dev/skills/prisma-labs-dev/apple-skills/ios-liquid-glass)
Your own site
<a href="https://agentmods.dev/skills/prisma-labs-dev/apple-skills/ios-liquid-glass"><img src="https://agentmods.dev/badge/skills/prisma-labs-dev/apple-skills/ios-liquid-glass/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ios-liquid-glass

Your own site · 80×15
<a href="https://agentmods.dev/skills/prisma-labs-dev/apple-skills/ios-liquid-glass"><img src="https://agentmods.dev/badge/skills/prisma-labs-dev/apple-skills/ios-liquid-glass.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 32 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,571 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 5 Jul 2026
  • Snyk pass 5 Jul 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00032 $0.01571
Opus 5 $0.00016 $0.00785
Sonnet 5 $0.00006 $0.00314
Haiku 4.5 $0.00003 $0.00157

Measured 13d ago against content hash aae4f6f72ad9, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

ios-liquid-glass scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 13d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/ios-liquid-glass/SKILL.md · 267 lines

How it starts

The opening of the file, as written. The whole thing — 267 lines — stays where its author put it; the contents beside it link to each section on GitHub.

iOS Liquid Glass Reference

API reference for the Liquid Glass design system (iOS 26+): glass effects, containers, morphing transitions, and related system behaviors. This documents what the system provides — design direction is yours.

When to Use

  • Implementing glass materials, glassEffect modifiers, or GlassEffectContainer
  • Navigation surfaces that use system glass (tabs, toolbars, sheets)
  • Checking how glass adapts to accessibility settings
  • Creating app icons with Icon Composer

Apple's Stated Design Principles

Apple describes Liquid Glass with three principles (reference, not a mandate):

Principle Description
Hierarchy Controls float above content. Glass frames content rather than obscuring it.
Harmony Software design aligns with hardware — concentric corners, fluid gestures.
Consistency Adapts across iPhone, iPad, Mac — same identity, contextual expression.

One functional constraint worth knowing: glass is designed for the navigation/control layer. Applying it to content surfaces defeats its sampling model (see containers below).

Liquid Glass Core API

Basic Glass Effect

import SwiftUI

// Simple glass application
Text("Action")
    .padding()
    .glassEffect() // .regular variant, .capsule shape

// With explicit parameters
Button("Confirm") { }
    .padding()
    .glassEffect(.regular, in: RoundedRectangle(cornerRadius: 12), isEnabled: true)

Glass Variants

Variant Use Case
.regular Toolbars, nav bars, tab bars, standard controls
.clear Floating controls over media (photos, maps, video)
.identity Conditional disable: glassEffect(isActive ? .regular : .identity)

Glass Modifiers

// Semantic tinting
.glassEffect(.regular.tint(.accentColor))

// Interactive behaviors (scaling, shimmer, touch illumination)
.glassEffect(.regular.interactive())

// Combined
.glassEffect(.regular.tint(.blue).interactive())

Read the full file on GitHub · 267 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 13d ago First seen · 267 lines · 32 tokens per session scan A aae4f6f72ad9

Subscribe to this mod's changes

ios-liquid-glass is a skill published in the GitHub repository Prisma-Labs-Dev/apple-skills (327 stars, last pushed 2d ago), licensed MIT. It adds 32 tokens to every session and 1,571 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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