Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Prisma-Labs-Dev/apple-skills --skill ios-ui-craftgit clone --depth 1 https://github.com/Prisma-Labs-Dev/apple-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/prisma-labs-dev/apple-skills/ios-ui-craft)<a href="https://agentmods.dev/skills/prisma-labs-dev/apple-skills/ios-ui-craft"><img src="https://agentmods.dev/badge/skills/prisma-labs-dev/apple-skills/ios-ui-craft/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/prisma-labs-dev/apple-skills/ios-ui-craft"><img src="https://agentmods.dev/badge/skills/prisma-labs-dev/apple-skills/ios-ui-craft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00064 | $0.01757 |
| Opus 5 | $0.00032 | $0.00879 |
| Sonnet 5 | $0.00013 | $0.00351 |
| Haiku 4.5 | $0.00006 | $0.00176 |
Grade A, and why
ios-ui-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 184 lines — stays where its author put it; the contents beside it link to each section on GitHub.
iOS UI Craft
Create distinctive, Apple Design Award-worthy iOS interfaces. This skill produces real, working SwiftUI code with exceptional attention to aesthetic details and creative choices that avoid generic AI-generated aesthetics.
The user provides iOS requirements: a screen, component, view, or interface to build. They may include context about the purpose, audience, or technical constraints.
Design Thinking
Before writing ANY code, understand the context and commit to a BOLD aesthetic direction:
- Purpose: What problem does this interface solve? Who uses it?
- Tone: Pick a direction: calm/serene, playful/energetic, premium/refined, utilitarian/focused, editorial/magazine, brutalist/raw, warm/organic, cold/technical. Commit fully.
- Inspiration: Which Apple apps set the bar? (Weather, Health, Fitness, Notes, Apple TV, Journal)
- Differentiation: What makes this UNFORGETTABLE? What's the one thing users will remember?
- Glass Philosophy: Is glass framing content or would it compete with it?
CRITICAL: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work—the key is intentionality, not intensity.
Then implement working SwiftUI code that is:
- Production-grade and functional
- Visually striking and memorable
- Cohesive with a clear aesthetic point-of-view
- Meticulously refined in every detail
Anti-Patterns: What to Avoid
These are hallmarks of generic AI-generated iOS design. NEVER do these:
| Anti-Pattern | Why It's Bad | Instead |
|---|---|---|
| Boring solid backgrounds | No depth or atmosphere | Gradients, subtle textures, or layered colors |
| System fonts everywhere | No typographic intention | Intentional hierarchy, consider display fonts |
| Cookie-cutter tab bars | No personality | Custom styling, meaningful icons |
| Purple/indigo gradients | Quintessential AI slop | Find a distinctive, contextual palette |
| Flat, lifeless interactions | No delight | Haptics, spring animations, feedback |
| Glass on everything | Defeats the purpose | Glass only for controls/navigation layer |
| Ignoring content layer | Glass where it doesn't belong | Glass frames content, never obscures |
| Generic card layouts | White rectangles with shadows | Context-specific, purposeful containers |
| Emojis as design elements | Lazy, unprofessional | SF Symbols, custom assets |
| Evenly distributed colors | Timid, uncommitted | Dominant color with sharp accents |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 184 lines · 64 tokens per session scan A f16c0c96a2eb
ios-ui-craft is a skill published in the GitHub repository Prisma-Labs-Dev/apple-skills (325 stars, last pushed 29d ago), licensed MIT. It adds 64 tokens to every session and 1,757 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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