ios-ui-craft

ios-ui-craft is a skill for Claude Code from Prisma-Labs-Dev/apple-skills. It costs 64 tokens per session (1,757 once invoked), scanned A, original, MIT.

A workflow for building polished iPhone and iPad interfaces with SwiftUI, Apple's framework for describing app screens in code.

In plain words
What is it for?
Use it to create or redesign SwiftUI screens and components, including interfaces using newer Apple visual styles such as Liquid Glass.
Why use it?
It gives the coding agent a design direction and a visual review process, helping avoid generic-looking screens.

Skill for Claude Code

Written for Claude Code: user-invocable in frontmatter.

Part of the apple-skills plugin — 36 skills shipped together

Good fit Use it to create or redesign SwiftUI screens and components, including interfaces using newer Apple visual styles such as Liquid Glass.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/prisma-labs-dev/apple-skills/ios-ui-craft
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Prisma-Labs-Dev/apple-skills --skill ios-ui-craft
Clone the repo
git clone --depth 1 https://github.com/Prisma-Labs-Dev/apple-skills

Made for: Claude Code.

Or install apple-skills, the plugin that ships this one along with the rest of its 36 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ios-ui-craft

README.md
[![agentmods](https://agentmods.dev/badge/skills/prisma-labs-dev/apple-skills/ios-ui-craft/github.svg)](https://agentmods.dev/skills/prisma-labs-dev/apple-skills/ios-ui-craft)
Your own site
<a href="https://agentmods.dev/skills/prisma-labs-dev/apple-skills/ios-ui-craft"><img src="https://agentmods.dev/badge/skills/prisma-labs-dev/apple-skills/ios-ui-craft/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ios-ui-craft

Your own site · 80×15
<a href="https://agentmods.dev/skills/prisma-labs-dev/apple-skills/ios-ui-craft"><img src="https://agentmods.dev/badge/skills/prisma-labs-dev/apple-skills/ios-ui-craft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 64 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,757 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00064 $0.01757
Opus 5 $0.00032 $0.00879
Sonnet 5 $0.00013 $0.00351
Haiku 4.5 $0.00006 $0.00176

Measured 10d ago against content hash f16c0c96a2eb, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

ios-ui-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

disabled-skills/ios-ui-craft/SKILL.md · 184 lines

How it starts

The opening of the file, as written. The whole thing — 184 lines — stays where its author put it; the contents beside it link to each section on GitHub.

iOS UI Craft

Create distinctive, Apple Design Award-worthy iOS interfaces. This skill produces real, working SwiftUI code with exceptional attention to aesthetic details and creative choices that avoid generic AI-generated aesthetics.

The user provides iOS requirements: a screen, component, view, or interface to build. They may include context about the purpose, audience, or technical constraints.

Design Thinking

Before writing ANY code, understand the context and commit to a BOLD aesthetic direction:

  1. Purpose: What problem does this interface solve? Who uses it?
  2. Tone: Pick a direction: calm/serene, playful/energetic, premium/refined, utilitarian/focused, editorial/magazine, brutalist/raw, warm/organic, cold/technical. Commit fully.
  3. Inspiration: Which Apple apps set the bar? (Weather, Health, Fitness, Notes, Apple TV, Journal)
  4. Differentiation: What makes this UNFORGETTABLE? What's the one thing users will remember?
  5. Glass Philosophy: Is glass framing content or would it compete with it?

CRITICAL: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work—the key is intentionality, not intensity.

Then implement working SwiftUI code that is:

  • Production-grade and functional
  • Visually striking and memorable
  • Cohesive with a clear aesthetic point-of-view
  • Meticulously refined in every detail

Anti-Patterns: What to Avoid

These are hallmarks of generic AI-generated iOS design. NEVER do these:

Anti-Pattern Why It's Bad Instead
Boring solid backgrounds No depth or atmosphere Gradients, subtle textures, or layered colors
System fonts everywhere No typographic intention Intentional hierarchy, consider display fonts
Cookie-cutter tab bars No personality Custom styling, meaningful icons
Purple/indigo gradients Quintessential AI slop Find a distinctive, contextual palette
Flat, lifeless interactions No delight Haptics, spring animations, feedback
Glass on everything Defeats the purpose Glass only for controls/navigation layer
Ignoring content layer Glass where it doesn't belong Glass frames content, never obscures
Generic card layouts White rectangles with shadows Context-specific, purposeful containers
Emojis as design elements Lazy, unprofessional SF Symbols, custom assets
Evenly distributed colors Timid, uncommitted Dominant color with sharp accents

Read the full file on GitHub · 184 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 184 lines · 64 tokens per session scan A f16c0c96a2eb

Subscribe to this mod's changes

ios-ui-craft is a skill published in the GitHub repository Prisma-Labs-Dev/apple-skills (325 stars, last pushed 29d ago), licensed MIT. It adds 64 tokens to every session and 1,757 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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