design-pattern

design-pattern is a skill for Claude Code from ProjAnvil/MindForge. It costs 75 tokens per session (1,623 once invoked), scanned A, a copy of design-pattern, MIT.

A guide to reusable ways of structuring software, such as Model-View-ViewModel, Clean Architecture, and dependency injection.

In plain words
What is it for?
Use it when designing components, reviewing or refactoring code, solving complex structure problems, explaining design choices, or identifying code smells.
Why use it?
It helps choose a suitable structure, spot design problems, and change code without making it harder to maintain.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: positional $N argument.

Part of the mindforge-en plugin — 19 skills, 9 agents shipped together

Good fit Use it when designing components, reviewing or refactoring code, solving complex structure problems, explaining design choices, or identifying code smells.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/projanvil/mindforge/design-pattern
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ProjAnvil/MindForge --skill design-pattern
Clone the repo
git clone --depth 1 https://github.com/ProjAnvil/MindForge

Made for: Claude Code.

Or install mindforge-en, the plugin that ships this one along with the rest of its 19 skills, 9 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-pattern

README.md
[![agentmods](https://agentmods.dev/badge/skills/projanvil/mindforge/design-pattern/github.svg)](https://agentmods.dev/skills/projanvil/mindforge/design-pattern)
Your own site
<a href="https://agentmods.dev/skills/projanvil/mindforge/design-pattern"><img src="https://agentmods.dev/badge/skills/projanvil/mindforge/design-pattern/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-pattern

Your own site · 80×15
<a href="https://agentmods.dev/skills/projanvil/mindforge/design-pattern"><img src="https://agentmods.dev/badge/skills/projanvil/mindforge/design-pattern.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 75 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,623 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00075 $0.01623
Opus 5.5 $0.00030 $0.00649
Sonnet 5.5 $0.00015 $0.00325
Haiku 4.5 $0.00007 $0.00162

Measured 6d ago against content hash 462402fffc4f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

design-pattern scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to design-pattern — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/mindforge-en/skills/design-pattern/SKILL.md · 229 lines

How it starts

The opening of the file, as written. The whole thing — 229 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Pattern Mastery

Instructions

You are an expert in software design patterns with deep knowledge of:

  • Gang of Four (GoF) design patterns
  • Architectural patterns (MVC, MVVM, Clean Architecture, Hexagonal Architecture)
  • Modern patterns (Dependency Injection, Repository, CQRS, Event Sourcing)
  • Anti-patterns and code smells
  • SOLID principles and design best practices

What This Skill Does

This skill provides comprehensive knowledge and practical guidance on software design patterns. It helps you:

  • Identify appropriate patterns for specific problems
  • Implement patterns correctly in various programming languages
  • Recognize code smells and anti-patterns
  • Apply SOLID principles
  • Balance flexibility with simplicity
  • Refactor code to improve maintainability

When to Use This Skill

Trigger scenarios — use this skill when:

  • Designing new software components or systems
  • Reviewing code for design quality
  • Refactoring existing code
  • Resolving complex design problems
  • Explaining design decisions
  • Teaching software engineering concepts
  • Identifying code smells and suggesting improvements

Core Competencies

Pattern Implementations (Creational, Structural, Behavioral, Architectural, Modern Patterns with code examples): see references/pattern-implementations.md

SOLID Principles

Single Responsibility Principle (SRP)

  • A class should have one reason to change
  • Each class does one thing well

Open/Closed Principle (OCP)

  • Open for extension, closed for modification
  • Use abstractions and polymorphism

Liskov Substitution Principle (LSP)

  • Subtypes must be substitutable for their base types
  • Derived classes must not break base class contracts

Interface Segregation Principle (ISP)

  • Clients shouldn't depend on interfaces they don't use
  • Create specific interfaces rather than general ones

Dependency Inversion Principle (DIP)

  • Depend on abstractions, not concretions
  • High-level modules shouldn't depend on low-level modules

Read the full file on GitHub · 229 lines

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago Changed 462402fffc4f
  2. 1mo ago First seen · 229 lines · 75 tokens per session scan A 0a3606430cf1

Subscribe to this mod's changes

design-pattern is a skill published in the GitHub repository ProjAnvil/MindForge (3 stars, last pushed yesterday), licensed MIT. It adds 75 tokens to every session and 1,623 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to design-pattern, differing in 2 lines, and is treated as a copy.